Update Status
Well well well, it's been a while hasn't it.
In fact well over a year since the last news!
But I am here today to tell you this project is still being worked on!
It's still going to take a while before I can release an update, but that's because I've broken everything been pushing the game engine to it's limits!
With the lighting overhaul from the last announcement, I wanted to also improve other aspect of the games visuals an audio.
Did you know that lighting doesn't work too well when going diagonally? Turns out that was a rather interesting visual!
But I got that fixed!
Additionally I wanted to make ambient sounds more immersive. So... after much trial and error I sounds to be location based... sort of. They just get louder the closer you are. I never managed to get them to be directional.
Up Next we have messages! They will now no longer be a boring box at the bottom of the screen, but will now show above the character that's talking, which is also very useful to know which character is talking in scenes.
Additionally, I've been looking back over the reviews and posts to identify other areas that needed fixing up.
A common complaint was the battle system being too fast. Now, we do have the "Wait" battle mode that does address this, but I will also be looking at balancing the battles to make it so playing on Semi-Active and Full Active are not a constant barrage of actions so you as the player can have time to think and act on whats going on.
If you have any suggestions or other feedback please let me know in the comments!
In fact well over a year since the last news!
But I am here today to tell you this project is still being worked on!
It's still going to take a while before I can release an update, but that's because I've broken everything been pushing the game engine to it's limits!
With the lighting overhaul from the last announcement, I wanted to also improve other aspect of the games visuals an audio.
Did you know that lighting doesn't work too well when going diagonally? Turns out that was a rather interesting visual!
But I got that fixed!
Additionally I wanted to make ambient sounds more immersive. So... after much trial and error I sounds to be location based... sort of. They just get louder the closer you are. I never managed to get them to be directional.
Up Next we have messages! They will now no longer be a boring box at the bottom of the screen, but will now show above the character that's talking, which is also very useful to know which character is talking in scenes.
Additionally, I've been looking back over the reviews and posts to identify other areas that needed fixing up.
A common complaint was the battle system being too fast. Now, we do have the "Wait" battle mode that does address this, but I will also be looking at balancing the battles to make it so playing on Semi-Active and Full Active are not a constant barrage of actions so you as the player can have time to think and act on whats going on.
If you have any suggestions or other feedback please let me know in the comments!