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Hot Dogs, Horseshoes & Hand Grenades News

Update 110a5 is now Live on the Alpha Branch!

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Howdy folks!

Hope you're all doing well! We've got an exciting Alpha Branch update for y'all this week, with a new tier of Sosig Combatant (designed for the Competitive Take&Hold scene), and some new Take & Hold encryptions. The best way to try these out is to jump into the Proving Ground scene, grab the blue Sosig Spawner device in the corner, and poke around at things.

Make sure to watch the latest devlog so you can see what the design intent with someone of these are (extreme challenge). We'll be integrating them into a new Take & Hold character very soon, and iterating on these as we take feedback from you folk as always.

Have a wonderful weekend!

-Anton

[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Alpha!


[h2]Full Changelog - Update 110 Alpha 5[/h2]

[h3]Additions:[/h3]
  • Added New Sosig Enemy Set: Operator (Available in Sosig Spawner, currently being tested for Competitive play)
  • [TNH] Added New Encryption Types: Polymorphic, Cascading, Orthogonal
  • Added Operator Sosigs to Sosig Spawning Panel
  • Added All Take & Hold Encryptions to Sosig Spawning Panel


[h3]Changes:[/h3]
  • [TNH] Completely Replaced Regenerative Encryption with a new concept
  • Replaced Cartridge Models for: 5.8x42mm, .280 British, .300 WinMag, .308 Win, .338 Lapua, .408 Cheyenne, 5.56x45mm, 7.62x51 Nato, .3006 Springfield, .300 Blackout
  • Added JHP, AP, APIncendiary and Incendiary variants to 5.8x42mm
  • Teleport & Dash Locomotion Valid Point Selection rewritten. Now SIGNIFICANTLY more stairs-friendly
  • Added New Option: Toggle Visibility of Playspace extent when teleporting/dashing
  • Ignition incidence on API/Incendiary Rounds has been adjusted

Update 110a4 is now Live on the Alpha Branch!

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Howdy folks!

Hope you're all managing to stay cool! The heat wave has finally reached us here in Sunny SoCal), and we are roasting like wieners on the grill.

Have got a little gen-centric update for you folks while we continue to grind away on the new Take & Hold level. Enjoy!

-Anton

[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Alpha!



[h2]Full Changelog - Update 110 Alpha 4[/h2]
[h3]Additions:[/h3]
  • Added New Firearm: RK95TP (7.62x39mm)
  • Added New Firearm: M78 (7.62x51mm) with 20 and 30rnd magazines

[h3]Changes:[/h3]
  • Replaced Cartridge models for .35 Remington, 4.6x30mm and 5.7x28mm
  • Changed vent lighting in Institution Technical Preview to make dead ends more legible

[h3]Fixes:[/h3]
  • Fixed assorting culling bugs in Institution Technical Preview

Update 110a3 is now Live on the Alpha Branch!

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Howdy Everyone,

Hope you're all having a fine week! We've got another small Alpha build this week. Mainly bug fixes and small updates to the current level Technical Preview. If you'd like to know more details, check out this week's devlog!

Cheers,
Anton

[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Alpha!


[h2]Full Changelog - Update 110 Alpha 3[/h2]
[h3]Additions:[/h3]
  • Added New Testing Supply Rooms to Institution Technical Preview Scene
  • Added New Secondary Hallway to test (Metal Vents)


[h3]Fixes:[/h3]
  • Fixed incorrect text display for 20x82mm HE round on Ammo Spawner
  • Fixed incorrect bound calculation for offset-center reflection probes causing incorrect culling
  • Fixed incorrect thumbnail on HPoint 10rnd Magazine
  • Fixed Incorrect collision in T-Section halls of North Quadrant Service Corridor kit
  • Fixed numerous culling errors in Institution Technical Preview Scene
  • Fixed several out-of-bounds collision errors in Institution Technical Preview Scene

Happy 4th of July (Silly Small Alpha Branch Update)

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Howdy Everyone!

Hope y'all are having a pleasant Holiday (or just an all round wonderful Tuesday). We decided to do a little goofy update this year to fix a GREIVOUS error in the game, which was the lack of the ability to grill tiny wieners on the grill in game and eat them so.... there ya go. *snort* Available in the Arizona Range.

Peace,
Anton

[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Alpha!



[h2]Full Changelog - Update 110 - Alpha 2[/h2]
[h3]Additions:[/h3]
  • Added New Melee Weapon: BBQ Rapier
  • Added New Misc Object: Tiny BBQable Wiener


[h3]Changes:[/h3]
  • Charcoal Bag & Lighter Fluid now in the Item Spawner
  • Grill now has improved detection radius for cooking and erm... doing Thermal Damage to... things.

Update 110 Alpha 1 Patchbuild 1 is now Live on the Alpha Branch

Howdy all,

Just posted a quick iterative patch build on the new Institution Preview scene. This should? resolve a majority of the current issues with collision and culling. Keep the bug reports coming though for continued issues y'all find!

Cheers,
Anton

[h3]Fixes:[/h3]
  • Fixed several collision issues in Institution Preview
  • Tried to fix Occlusion issues in Institution Preview
  • Tweaked Navigation colliders in Main hallway in Institution Preview
  • Fixed error in computation of bounding spheres for Reflection probes causing errant culling