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Hot Dogs, Horseshoes & Hand Grenades News

Update 119 Patch 1 is now Live on The Experimental Branch!

[previewyoutube][/previewyoutube]

Howdy folks!

Have a minor patch for you all this week. MOSTLY this is a test to ensure that moving a whole bunch of internal data files for the game into a better configuration for our User Content Tools (coming this year). Let me know if anything explodes!

Cheers,
Anton

[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Experimental!


[h2]Full Changelog - Update 119 - Patch 1[/h2]

[h3]Additions:[/h3]
  • Added New Firearm: ARVolver (.500SW)

[h3]Changes:[/h3]
  • Moved a TON of Sosig Configuration Data files into a different directory to cause them to be bundled differently. This shouldn’t result in any changes to user-experienced behavior, but is necessary for things we’re doing with external content authoring.
  • Added a number of FVRObject type categorization options, and reclassified all untyped FVRObjects (futureproofing).

Update 119, The 4th Of July Update, is now Live!!!

[previewyoutube][/previewyoutube]

Howdy folks!

Happy 4th of July! We have a slightly off-schedule update for you folks, with some EXPLOSIVE new toys for you to enjoy on our national day of blowing everything up!

We've also got a HUGE announcement for you, which is that we're going to be coming out of Early Access later this year. Check out the devlog above to hear about our plans for EXTREMELY LATE ACCESS. :-)

I hope you all have a SAFE, healthy and happy holiday weekend.

Cheers,
Anton

[h2]Full Changelog - Update 119[/h2]
[h3]Additions:[/h3]
  • Added New Take & Hold Level: Dark Hallways
  • Added New Take & Hold Character: Silent Sydney (NVG Progression, Hard)
  • Added New Take & Hold Character: Stealthy Stevie (NVG Progression, Standard)
  • Added New Explosive: Cryo Grenade
  • Added New Explosive: Napalm Grenade
  • Added New Explosive: Mustard Gas Grenade
  • Added New Explosive: Tox Grenade
  • Added New Explosive: Laser Grenade
  • Added New Explosive: Grav Grenade
  • [TakeAndHold] Added New Pools for RMR Reflex Sights, Night Vision Goggles, Weapon Night Vision

[h3]Changes:[/h3]
  • Updated Existing Equipment Progressions to Include New Pools where relevant
  • Tweaked IR Laser Intensity for Mk23 LAM

[h3]Known Issues:[/h3]
  • Scopes error out when viewed through NVGs for some players (still figuring out why)
  • NVG placement/orientation completely broken on WMR headsets (might not be fixable due to WMR deprecation)

Update 119 Alpha 1 is now Live on The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy folks!

I know we JUST finished an Update cycle, but we've got something sick for ya hot off the presses. A new Take & Hold Character (Stealthie Stevie) and a Take & Hold Level (Dark Hallways). Check out the devlog for more info!

Let me know if you run into any bugs, and I'll see y'all next week!

-Anton

[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Alpha!


[h2]Full Changelog - Update 119 Alpha 1[/h2]
[h3]Additions:[/h3]
  • Added New Take & Hold Level: Dark Hallways
  • Added New Take & Hold Character: Stealthy Stevie (with a Night Vision Progression)
  • Added New Construct: Security Cameras
  • [TakeAndHold] Added New Pools for RMR Reflex Sights, Night Vision Goggles, Weapon Night Vision

[h3]Changes:[/h3]
  • Updated Existing Equipment Progressions to Include New Pools where relevant
  • Tweaked IR Laser Intensity for Mk23 LAM

Update 118, The Reflex Sight Update, is now Live!!!

[previewyoutube][/previewyoutube]

Howdy folks!

We have made it through the Update 118 cycle in one piece! To celebrate the conclusion of the massive Reflex Sight overhaul, we decided to pop a bit more Night Vision fun in the game, in the form of a very old, and a very modern head mounted unit.

The PNV57E, available in Head Mounted and Weapon Mounted configurations, is a Soviet Gen-1 Night Vision device from the 80s. It's... not great, but is thoroughly enjoyable given its many limitations are lovingly simulated here.

On the modern end of the Spectrum, the FNVG is in, fusing a third Thermal Camera into the Two Nightvision Cameras, and is our first headset implementing an actual UI drawn over the Thermal view, that even has special functionality when playing Take & Hold (check out the devlog for more details).

We also got a set of LPVOs in that were meant to go in many months ago, but had fallen by the wayside. Their addition means there are not proper 1-6 and 1-10x options in that form factor.

So with this update out the door, we'll be shifting gears to a short sprint to get a 4th of July update together for you folks, just 2 weeks away. We'll probably be pushing that update live a bit earlier in the day so those of you hanging out with family can drag them into VR for some meaty nonsense :-)

Anywho, as always let me know if you run into any issues with the update. We'll cya all soon!

Cheers,
Anton

[h2]Full Changelog - Update 118[/h2]
[h3]Additions:[/h3]
  • Added new Head Mounted Night Vision: FNVG (Thermal camera in right eye)
  • Added new Head Mounted Night Vision: PNV57E (Soviet Tank Night Vision)
  • Added New Attachment: PNV57E Scope
  • Added New Attachment Set: ST6T LPVO (in Black and FDE)
  • Added new UI functionality for Thermals
  • Added New Attachment: VUH1 Reflex Sight
  • Added New Attachment: Holosight Long FDE
  • (Qualification Range) Added Range Attendee Config Panel
  • (Qualification Range) Added Further Scene Props
  • Added New Attachment: S2 Sight
  • Added New Attachment: Com4 Reflex
  • Added New Attachment: MT2
  • Added New Attachment: Carry Handle Carry Handle
  • Added New Attachments: ACOS TA31 Scope Pair (Picatinny and Carryhandle Mount)
  • Added New Attachments: ACOS ECOS TA31 Scope Pair (Picatinny and Carryhandle Mount)
  • Added New Attachment: OEG Reflex Sight
  • Added New Attachment: RMR to Picatinny Adapter (note this can have huge perf cost if you mount expensive attachments to moving pistol slides. You have been warned)
  • Added New System: Pipscope Fiberoptic display
  • Added New System: Reflex Sight Physical Controls
  • Added New Attachment: H507c RMR
  • Added New Attachments: RMR, SRO Pistol Sights
  • Added New Attachment Type: Pistol Sights
  • Added New Attachments: Picatinny to RMR Adapter Set (Low, High, SL)
  • Added New Option (under Optics & Night Vision): Reflex Reticle Color Override
  • Added RMR Sight Support to: CZ75Shadow, F12, FiveSeven, G17, G17Switch, G17Custom, G18, G19, G22, G22FullAutoMod, G41, Glompson, GSh18, HH9, HPoint380, M9A3, M1911Operator, Mk23, P22, P226, PL14, PMM, PMR30, ST2111, USP Match, USP Match9, USP Tactical, VP9

[h3]Changes:[/h3]
  • Sustenance Mp7 no longer has reflex sight built in, but spawns with an attachable version
  • Replaced Models on Holosight Short & Long
  • ACOS TA31 Set now has functional fiberoptic driven reticle brightness
  • Ham Comboscope Aux Red Dot migrated to new Reflex Systems
  • G36 and G36 comboscope Reflex module updated to new Reflex Systems
  • Re-implemented Kobra Reflex Sight, PK01VS, MRO, PK120, PK23, Sustenance Red Dot, Pyramus3, Holographic Sight,
  • LaserLight Attachments and Reflex Sights now ACTUALLY save their settings when vaulting
  • Added RMR Mount to M1911A1
  • Replaced Picatinny Mount SRO2 with new model
  • Updated Reflex sight shader system for greater physical accuracy
  • Added RMR sub-mounts to ACOS Scopes, GhostDR Scopes, and EVU 1-10x
  • Added Cursed RMR Mount to Luger P08
  • Remastered the Following Reflex Sights to New Systems: Arco, EG1, LCO
  • Removed integrated Pistol Sight from G17 Custom, and added Pistol Sight Attachment Mount
  • Removed integrated Pistol Sight from 1911a1 Tactical

[h3]Fixes:[/h3]
  • Fixed Spectator Camera to use actual headset IPD for horizontal offset
  • Fixed Spectator Camera to update in the correct part of the frame
  • Fixed base color for all Holographic sights so that as they increase in luminance their core trends towards white and remains sharp
  • Fixed a couple broken Reflex Sights
  • Fixed a whole bunch of missing and incorrect Itemspawner images
  • Fixed Com4 interaction zone placement
  • Fixed EM5 front sight flipping not working
  • Fixed metadata on OEG
  • Fixed slide animation extents on Sosiggun Makarov
  • Fixed RG6 Grenade launcher auto-deleting its caseless rounds when manually extracting
  • Fixed Periscopescope not saving/loading
  • (T&H) Fixed some weapons errantly spawning with optic
  • (Rotwieners) Fixed some broken ammo tables
  • Removed some errant debug logs from the Reflex Sight system
  • Fixed .38 Special, .22WMR, .44-40, .455 Webley Speedloader not being manually reloadable

[h3]Removed:[/h3]
  • Removed Old Holosight Short
  • Removed Old Holosight tall
  • Removed Old 3x Magnifier
  • Removed Red Dot Standard
  • Removed Red Dot Tall
  • Removed KDR Reflex Sight
  • Removed old SRS Reflex model
  • Removed Gamepoint Reflex
  • Removed MT1
  • Removed OKP7_OSA (will be replaced)

Update 118 Alpha 1 is now Live on The Alpha Branch!

[previewyoutube][/previewyoutube][p]Howdy folks![/p][p][/p][p]We've finally reached the Alpha phase of the Update 118 cycle! All reflex sights have been migrated to modern systems (better rendering, consistent UI like Scopes, physical controls, wider zeroing ranges, overriden colors, more realistic reticles, and a bunch of other QOL improvements). Next week we'll be migrating to main branch along with some more Night Vision toys.[/p][p][/p][p]Let me know if you run into any bugs, and I'll see y'all next week![/p][p]-Anton[/p][h3]
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
  • [p]Right click H3 in Steam[/p]
  • [p]Go to Properties[/p]
  • [p]Click Betas[/p]
  • [p]Click The Dropdown[/p]
  • [p]Select Alpha![/p]
[p][/p][h2]Full Changelog - Update 118 - Alpha 1[/h2][h3]Additions:[/h3]
  • [p]Added New Attachment: VUH1 Reflex Sight[/p]
  • [p]Added New Attachment: Holosight Long FDE[/p]
  • [p]\[Qualification Range] Added Range Attendee Config Panel[/p]
  • [p]\[Qualification Range] Added Further Scene Props[/p]
[h3]Changes:[/h3]
  • [p]Sustenance Mp7 no longer has reflex sight built in, but spawns with an attachable version[/p]
  • [p]Replaced Models on Holosight Short & Long[/p]
  • [p]ACOS TA31 Set now has functional fiberoptic driven reticle brightness[/p]
  • [p]Ham Comboscope Aux Red Dot migrated to new Reflex Systems[/p]
  • [p]G36 and G36 comboscope Reflex module updated to new Reflex Systems[/p]
[h3]Fixes:[/h3]
  • [p]Fixed a couple broken Reflex Sights[/p]
  • [p]Fixed a whole bunch of missing and incorrect Itemspawner images[/p]
  • [p]Fixed Com4 interaction zone placement[/p]
  • [p]Fixed EM5 front sight flipping not working[/p]
[h3]Removed:[/h3]
  • [p]Removed Old Holosight Short[/p]
  • [p]Removed Old Holosight tall[/p]
  • [p]Removed Old 3x Magnifier[/p]