Update 113 Alpha Build 2 is now Live on the Alpha Branch!
[previewyoutube][/previewyoutube]
Howdy Folks!
Have a quick Alpha build this week, mainly fixing some continuing Scope Math headaches, fixing some rendering, and remaking a few tools and toys.
Hope you have fun with it!
Cheers,
Anton
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
[h2]Full Changelog - Update 113a2[/h2]
[h3]Additions:[/h3]
[h3]Changes:[/h3]
[h3]Fixes:[/h3]
[h3]Removed:[/h3]
Howdy Folks!
Have a quick Alpha build this week, mainly fixing some continuing Scope Math headaches, fixing some rendering, and remaking a few tools and toys.
Hope you have fun with it!
Cheers,
Anton
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
- Right click H3 in Steam
- Go to Properties
- Click Betas
- Click The Dropdown
- Select Alpha!
[h2]Full Changelog - Update 113a2[/h2]
[h3]Additions:[/h3]
- Added New Firearm: P90 (with fancy shmancy transparent magazine)
- Added New Attachment: Classic 3-12x42mm Scope
[h3]Changes:[/h3]
- Rangefinder Rebuilt to use new Scope System, with accurate HUD for range and angle (Ole dragged me kicking and screaming through implementing this and I’m glad he did)
- Rebuilt Internal Transform Handling in Scope System to allow for other component orientations (this will make sense next week lololol)
[h3]Fixes:[/h3]
- Fixed backwards scope rendering
- Fixed missing chromatic aberration and distortion on scope rendering
- Fixed Scope UI to properly display Scope and Reticle Windage and Elevation Adjustment in proper units (instead of ‘ticks’)
[h3]Removed:[/h3]
- Removed Old P90 model & Magazine