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Hot Dogs, Horseshoes & Hand Grenades News

Update 105-A2 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy folks!

It's been a bit since our last release, but we're firmly back in action. Those of you who follow the devlogs know that I've been in poor health this past month (had a dental emergency that needed taking care of), so some things got delayed, but we're back to trying to get Update 105 buttoned up. This -should- be the last Alpha in this cycle. Just need to ensure that the save/load system is again working as expected now that it has been fully re-enabled, and we'll be ready to release to main branch next week.

Our goal is to get the rest of the Sandbox scene converted over to Scenario Saving/Loading by next week, and well as adding some helpers/instructions and some new included scenarios. Once that milestone is hit, we're going to shift gears for the Holiday season, as this year is a Meatmas Advent Calendar year.

Once the holidays are concluded, we'll move back to Gameplanner, with the next big push on that front being a new scene or two, new locomotion toys, and the first tools for setting up Sosig Oriented combat. More details on that in January when we put together the next roadmap.

Anywho, thanks for being patient with us(me) while I've been derailed this past month or so. Schedule is a bit delayed, rearranged but largely unchanged in terms of overall goals. Hope y'all have a wonderful weekend and we'll cya next week!

Peace,
-Anton

[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Alpha!


[h2]Full Changelog - Update 105 - Alpha 2[/h2]
[h3]Additions:[/h3]
  • Added New Firearm: G41 (.45acP) with 13 rnd Magazine (compatible with Vector45)
  • Added New Prop: Folding Table (should be locked in place using Locker Pistool when used)
  • Added New Prop: Destructobin
  • Added New Destructible Target: Exploding Barrel (from the warehouse range)
  • Added New Prop Set: Horseshoe Stand Red & Blue
  • Added The Following Scenes Fully To The Gameplanner Scenario System and configured a ‘Default Scenario’: Indoor Range, Arizona, Arizona at Night, Sniper Range, Warehouse Range, GP_Hangar


[h3]Changes:[/h3]
  • Main Menu Scene tiles rearranged and conceptually sorted better.
  • Added Muzzle Attachment points to Sjogren shotguns
  • Changed Mesh on .357 Speedloader
  • Rebuilt and Optimized all collision in Sniper Range
  • Rebuilt and Optimized all collision in Warehouse Range
  • Tidied up the Main Menu scene
  • IPSC course in GP_Hangar converted to a default scenario, available in the Scenario Wrist menu section


[h3]Fixes:[/h3]
  • Fixed metadata issue with 22 Long
  • Removed unwanted incomplete ammo references
  • Fixed Pentagun Suppressor mount
  • Fixed Pentagun Metadata
  • Fixed cartridge scaling issue on .357 magnum speedloader
  • Fixed Issue with Small Saveable Gun case ‘grabbing’ items outside itself when saving. Note prior saved small guncases will be be fixed by this, and should be deleted from your vault.
  • Fixed issue where secondary magazines weren’t being set to non-physical when in quickbelt slots
  • Fixes issue where attachable weapon magazines weren’t being set to non-physical when in quickbelt slots
  • ItemSpawner ‘objects added in Update X’ manifest updated for Update 104 content
  • Fixes smooth locomotion bug that was preventing killing movement velocity when disabling input on a controller.

Update 105-A1 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy folks!

Major milestone reached this week with Update 105! We've got saving and loading re-enabled after some of the huge changes that have happened during this cycle (attachable weapon magazines and such). There's still a ways to go and some extensive testing needed, but it's about time we rip the band-aid off and have y'all start test-saving scenarios with the new Gameplanner tools so we can see what explodes!

We've got the first of

Hope y'all have a WONDERFUL weekend!

Peace,

Anton

[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Alpha!


[h2]Full Changelog - Update 105 - Alpha 1[/h2]
[h3]Additions:[/h3]
  • Added New Firearm: Pentagun (12 gauge)
  • Added New Wrist Menu Functionality: Toolbox & Ammo Panel availability in Wrist menu (coming in other scenes soon)
  • Added New Pistools: Measurizer and NoClipper (available in the Toolbox)
  • Added New Toolbox System: Tool Panels (top drawer)
  • Added New Tool Panels: Info & Metadata Panel, Portable Item Spawner
  • Added New Sosigguns (for future T&H stuff): Rhino 40DS, R1022, DT11, M1014

[h3]Changes:[/h3]
  • Changes some subtle things about saving/loading to make them more robust
  • Secondary magazines are now correctly saved and loaded for firearms

[h3]Fixes:[/h3]
  • Fixes issue with Wrist Menu nuking magazines out of attachable weapons
  • Fixed Issue with TNH ammo reloader not reloading attachable weapon magazines
  • Fixed Attachable weapon magazines not spawning in Take & Hold
  • Fixed M870 Attachment direction flag
  • Fixed a bunch of missing ammunition from item spawner (that was also preventing them from saving)
  • FIxed issue with Vector45
  • Meat Fortress Rivet ammo no longer errantly floats
  • Fixed round ejection point on M4 Lefthook and Marshall Ultrasort
  • Long gun revolvers like the MTS255 that have hunting style grip angles now correctly point forward in gun rig mode
  • Fixed issue with code for wall handling accidentally triggering when playing with non-smooth locomotion styles

Update 105-e3-hotfix1 is Now Live On The Experimental Branch!

[h3]Fixes:[/h3]
  • Fixed broken 'Scene' section of new Wrist Menu

Update 105-e3 is Now Live On The Experimental Branch!

[previewyoutube][/previewyoutube]

Howdy folks!

The grind on Update 105 keeps on going. This week we've got an extra special Crossover Toy from the game Prodeus (Leaving Early Access Today!!!) as well as a rebuild of the Wrist Menu system that will allow for convenient access to Scenario Loading and Saving, as well as making the Wrist Menu more modding friendly for the future.

Hope y'all have a WONDERFUL weekend!

Peace,

Anton

[h2]Full Changelog - Update 105 - Experimental 3[/h2]
[h3]Additions:[/h3]
  • Added New Firearm: Mammonth (from Prodeus, firing .666cal Infernal)
  • Added New Speedloader: .666cal Infernal

[h3]Changes:[/h3]
  • Wrist Menu System Entirely Rebuilt For Functionality & Modability - Now functions using ‘Sections’
  • Rebuilt Scenario Saving & Loading Pipeline. Is now in the (new) Wrist Menu.
  • Schofield Revolver can (correctly) no longer be hammer cocked while holding trigger
  • Competition Barriers should no longer send you shooting into the sky when held

[h3]Fixes:[/h3]
  • Fixed some state issues related to hammers in Revolver code
  • M1951 and Magazine now correctly appear in Item Spawner
  • Fixed Item Spawner Item ‘Queue insertion’ so that going back, and then selecting a new item has the correct effect
  • Fixed major physics destructible collider handing bug that had bork bork borken doors
  • Mag palming now properly works on an attachable firearm held on its own

Update 105-e2 is Now Live On The Experimental Branch!

[previewyoutube][/previewyoutube]

Howdy folks!

We've got another experimental build for you this week. Mooooostly to fix things that were broken or unfinished in the prior build, but we also took some time to get a few new toys in there for y'all. Check out the devlog above if you'd like the low-down.

Peace,

Anton

[h2]Full Changelog - Update 105 - Experimental 2[/h2]
[h3]Additions:[/h3]
  • Added New Firearm Set: R1022 in Classic and Sport configurations (22lr)
  • Added New Magazine Set (for R1022): 50 and 110 rnd drum magazines
  • Added New Attachment Set: Picatinny Anti-air Iron Sights
  • Added Itemspawner Metadata for all added items in prior experimental build.

[h3]Changes:[/h3]
  • Vector45 and Vector45 Carbine now have QuickmagEject (you can press touchpad down/AX to eject mag while holding)

[h3]Fixes:[/h3]
  • Fixed issues with AX button smooth turning not being available
  • Fixed Wrist menu being functionally unusable while moving at high velocities
  • Fixed incorrectly set recoil profiles on some guns
  • Fixed slide and safety behavior on ASP
  • Fixed recoil on blondie
  • Fixed M870 Muzzle position
  • Fixed 12 gauge Shotgun Speedloader
  • Spaams, C4s and Bangers are now correctly only detonated when active.
  • Fixed borken metadata for Tec9
  • Fixed broken metadata for Ladies Pepperbox
  • Fixed Handcopter not turning off when dropped

[h3]Removed:[/h3]
  • Removed Old Takedown 10/22 model & mags