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Hot Dogs, Horseshoes & Hand Grenades News

Update 100 Alpha 7 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy folks!

Soooooo originally today was supposed to be the full release of Update 100, but we needed to swap video middleware for the itemspawner, and run another week of broad spectrum tests just to make sure everything is working for you folks. The new Item Spawner is in the Indoor Range and Proving ground for you to check out. Make sure to watch the Devlog to see all its new features!

This Alpha is ACTUALLY the Release Candidate for Update 100, so other than some final big toys coming next week, this will be the version of the game that goes mainline next week. If you run into any show stopper issues PLEASE do report them in the bug reports section of the Steam Forum.

Hope y'all have a wonderful weekend!

[h3]TO PLAY THE NEW ALPHA:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Alpha1!


[h2]Full Changelog - Update 100 - Alpha 7[/h2]
[h3]Additions:[/h3]
  • Added New Item Spawner Prototype to Indoor Range & Proving Ground with tons of new features. (Still WIP tho)
[h3]Changes:[/h3]
  • Changed just metric butt-loads of item metadata

Update 100 Alpha 6 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy folks!

We have an absolutely MASSIVE Alpha for you folks this week. Make sure to watch at least the first part of the Devlog this week, as there's some pretty big changes to ammo handling that should have a big impact for those of you playing higher intensity modes, limited ammo Take & Hold and the like.

This Alpha is the Release Candidate for Alpha 100, so other than some final big toys coming next week, this will be the version of the game that goes mainline next week. If you run into any show stopper issues PLEASE do report them in the bug reports section of the Steam Forum.

Hope y'all have a wonderful weekend!

[h3]TO PLAY THE NEW ALPHA:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Alpha1!


[h2]Full Changelog - Update 100 - Alpha 6[/h2]
[h3]Additions:[/h3]
  • Added New Feature: Smart Cartridge Spawning (Thanks to Jack Foxtrot, Blockbuilder and Nrgill28). With this enabled (on by default), when grabbing a stack of cartridges while holding another object, only an appropriate number of them will be grabbed, based upon the number of empty/spent chambers, and the empty space in a held or internal magazine, clip or speedloader. Note that if rounds aren’t spawnlocked this takes them from the top of a stack first.
  • Added New Firearm: APS Machine pistol (9x18mm)
  • Added New Attachments: APS Stocks (Wood, Bakelite, Wire)
  • Added New Attachment: APS suppressor
  • Added New Model for RPG-7 and Rocket (byeee old model), with a functional ladder sight, and cleaner texture work
  • [Itemspawner Mk. 2] Added New Experimental Flash Page using video

[h3]Changes:[/h3]
  • Cartridge insertion into magazines is now smoothly animated
  • Cartridge insertion into chambers is now smoothly animated
  • Cartridge ejection from magazines is now smoothly animated
  • Cartridge proxy round cycling is now smoothly animated (for the main round)
  • The last shotgun cartridge of a handful will be fed in more rapidly to tube-fed shotguns, and is posed accordingly (when two shells are held)
  • When inserting a magazine into a firearm while having another magazine palmed, the palmed magazine no longer snaps into the position of the held magazine, but interpolates to it (physically) over ¼ second
  • Chambering a cartridge into a break-action weapon or derringer, when holding a stack of cartridges, will now chamber a cartridge into each empty chamber.
  • Loading a round into a magazine now makes a lower pitched sound when loading the last round in capacity-wise.
  • LPVO Reticles Adjusted
  • Changed RPG-7 Chambering behavior
  • Sten Mk. 6 now has a front blade sight
  • Closed Bolt Receiver weapons where you directly grab the bolt, and which can be loaded down through the receiver, can now have their bolt locked and unlocked while holding the bolt (B/Y, Up/Down on touchpad). This helps facilitate topping up clip-fed guns. This functionality was added to: M1 Garand, M14, All SKS Variants, All VZ-58 variants, Model 8, Model 81
  • Functional Ladder Sights were added/calibrated for the following firearms: Bren LMG, 1918 Bar, All M60 Variants, China Lake, RPG-7, M79, Lee Enfield & Jungle Carbine
  • Improved M1894 Iron sight picture
  • Made Ubernade explosion less deafening

[h3]Fixes:[/h3]
  • Fixed the Quickbelt poses for ALL Melee Weapons (finally)
  • Fixed the Quickbelt slot pose of 5.56x45mm and .300BAC cartridges (how on earth has this been broken this long??)
  • Hairspray Can now spawns with the Potato gun launcher. With great power comes great responsibility.
  • PP-19 Vityaz sight barrel can now be grabbed
  • Fixed trigger animation on B600 revolver
  • Fixed missing sounds for Stoner 63AR
  • Fixed Explorer 22 safety posing
  • Fixed Explorer 22 magazine cartridge placement
  • Fixed Grab pose on Tank Gewehr
  • RPG-7 projectile now flies at correct velocity
  • M1 Garand Irons corrected
  • Fixed American 180/90 Magazine metadata
  • Fixed G36c sights
  • Fixed M2 Carbine Sights
  • Fixed AKS74U and AKS74U Tactical Sights
  • Fixed Mini Uzi sights

Update 100 Alpha 5 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy folks!

Have another quick Alpha for you this week. Isn't a major one but has a couple quick bug fixes and tweaks we wanted to get out without delay.

[h3]TO PLAY THE NEW ALPHA:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Alpha1!


[h2]Full Changelog - Update 100 - Alpha 5[/h2]
[h3]Additions:[/h3]
  • Added New PSG1 with 5, 10 and 20 round magazines

[h3]Changes:[/h3]
  • [ItemSpawner] Changed Tag Sorting Algorithm to be ‘OR’ within a category, and ‘AND’ when using multiple categories. This seems to be the most commonly expected behavior from folks interfacing with other tag based systems for this size of item library.
  • [ItemSpawner] Selected Tag Display Tweaked
  • [Take & Hold] Changed Flaccid Snake Equipment pool item from G3SG1 to PSG1

[h3]Fixes:[/h3]
  • Fixed AK-style Physical Mag tearing causing that magazine to become palmed
  • Metadata fixed on a number of objects
  • Made it so trigger no longer force-opens breach of lever action firearms when long-gun stabilization requires it

Update 100 Alpha 4 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy Folks!

Hope you’re all doing well! This alpha cycle continues to… truck along slowly. The new Item Spawner (and accompanying metadata / database changes) have taken longer to work out than I had originally anticipated. A tool of this complexity is basically like writing an extra piece of software inside another piece of software, in this case complicated by over 5 years of prior decisions and gotchas and technical debt.

If you jump into the Indoor Range in this update, one the side wall to the left you will see a partially functional version of the in-progress Item Spawner. IT DOES NOT YET WORK. It is in there primarily so I can gather some data about legibility, button size and other UX concerns from a range of hardware, before some final decisions are made. It is also there to provide a testing scaffold for the modding community, so they can start adding some of the requisite new tags in to their own asset’s metadata to be ‘seen’ by this new spawner correctly, to make this as smooth of a transition process as possible.

In the mean time, as always, I hope y’all enjoy the NEW SHINY TOYS that are totally NOT just a distraction to keep you occupied while I do more soul-crushing UI work *cough*. I hope you enjoy this beautiful new set. I am certainly a fan, and I know those of you who enjoy modern tactical russian kit will be a fan as well.

Hope y’all enjoy and have a WONDERFUL weekend.

Peace,
All Of Us Here at RUST LTD.

[h3]TO PLAY THE NEW ALPHA:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Alpha1!



[h2]Full Changelog - Update 100 - Alpha 4[/h2]

[h3]Additions:[/h3]
  • Added New Firearm: PP19 Vityaz (9x19mm) with 30rnd mag and 50rnd Drum
  • Added New Attachment: Perst3 Laser
  • Added New Attachment: RKO Foregrip
  • Added New Attachment: Mk2. Hex Suppressor
  • Added New Attachment: PK120 Reflex Sight
  • Added several new Impact Sound types for future content work

[h3]Changes:[/h3]
  • Changed a bunch of internal meta-data (this is ongoing)
  • Changed the internal name flags for some metadata fields for display clarity (this is ongoing)

[h3]Fixes:[/h3]
  • Fixed Stoner63 AR metadata such that it is in the correct category now.
  • Fixed Proving Ground Respawn Point
  • Cleaned up a bunch of debug logs that were errantly left in


[h3]API Changes:[/h3]
  • FVRObject now has a field called RoundType of type FireArmRoundType. This MUST be filled out correctly on all firearms, magazines, speed loaders, clips, and cartridges for them to be ‘seen’ properly by the new WIP Itemspawner. IN ADDITION, the UsesRoundTypeFlag must be set to true.
  • FVRObject’s MagazineType field MUST be set for BOTH magazines, and firearms that accept removable magazines for them to link correctly in the new WIP Itemspawner.

Update 100 Alpha 3 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy folks!

We've got another Update 100 alpha ready for testing. For the latest info on the Mag Retention Reloading system make sure to watch the devlog!

TO PLAY THE NEW ALPHA:
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Alpha1!


Hope y’all enjoy and have a WONDERFUL weekend.

Peace,
Anton

[h3]Full Changelog - Update 100 - Alpha 3[/h3]

Additions:
  • Added New Feature: Magazine Palming (Can be disabled in Firearm Options)
  • Added New Firearm: PMM (Modern Makarov in 9x18mm)
Changes:
  • Changed which values (filtered/raw) are used internally by virtual stock based on hand filtering settings. This is still WIP and has a glitch or two present.
Fixes:
  • Fixed Armswinger Smooth Turning being broken on some platforms and control modes
  • Fixed SVT-40 safety rotation & states
  • Take & Hold Loading Wiener now once again makes monching sound when eaten
  • Alternate Mag pose now functions correctly on Q2/G2 (whoops forgot to update an enum)
  • Scope Menu is now disabled when scope detached while it is active
  • AKM 10 rnd Magazine Wrist menu display name fixed
  • Rebaked Occlusion Culling in Winter Wasteland Scene to fix certain building windows blocking object visibility while looking through them
  • AK5C Shell ejection trajectory fixed
  • Fixed some inconsistencies with head filtering