1. Hot Dogs, Horseshoes & Hand Grenades
  2. News

Hot Dogs, Horseshoes & Hand Grenades News

Update 100 Alpha 5 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy folks!

Have another quick Alpha for you this week. Isn't a major one but has a couple quick bug fixes and tweaks we wanted to get out without delay.

[h3]TO PLAY THE NEW ALPHA:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Alpha1!


[h2]Full Changelog - Update 100 - Alpha 5[/h2]
[h3]Additions:[/h3]
  • Added New PSG1 with 5, 10 and 20 round magazines

[h3]Changes:[/h3]
  • [ItemSpawner] Changed Tag Sorting Algorithm to be ‘OR’ within a category, and ‘AND’ when using multiple categories. This seems to be the most commonly expected behavior from folks interfacing with other tag based systems for this size of item library.
  • [ItemSpawner] Selected Tag Display Tweaked
  • [Take & Hold] Changed Flaccid Snake Equipment pool item from G3SG1 to PSG1

[h3]Fixes:[/h3]
  • Fixed AK-style Physical Mag tearing causing that magazine to become palmed
  • Metadata fixed on a number of objects
  • Made it so trigger no longer force-opens breach of lever action firearms when long-gun stabilization requires it

Update 100 Alpha 4 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy Folks!

Hope you’re all doing well! This alpha cycle continues to… truck along slowly. The new Item Spawner (and accompanying metadata / database changes) have taken longer to work out than I had originally anticipated. A tool of this complexity is basically like writing an extra piece of software inside another piece of software, in this case complicated by over 5 years of prior decisions and gotchas and technical debt.

If you jump into the Indoor Range in this update, one the side wall to the left you will see a partially functional version of the in-progress Item Spawner. IT DOES NOT YET WORK. It is in there primarily so I can gather some data about legibility, button size and other UX concerns from a range of hardware, before some final decisions are made. It is also there to provide a testing scaffold for the modding community, so they can start adding some of the requisite new tags in to their own asset’s metadata to be ‘seen’ by this new spawner correctly, to make this as smooth of a transition process as possible.

In the mean time, as always, I hope y’all enjoy the NEW SHINY TOYS that are totally NOT just a distraction to keep you occupied while I do more soul-crushing UI work *cough*. I hope you enjoy this beautiful new set. I am certainly a fan, and I know those of you who enjoy modern tactical russian kit will be a fan as well.

Hope y’all enjoy and have a WONDERFUL weekend.

Peace,
All Of Us Here at RUST LTD.

[h3]TO PLAY THE NEW ALPHA:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Alpha1!



[h2]Full Changelog - Update 100 - Alpha 4[/h2]

[h3]Additions:[/h3]
  • Added New Firearm: PP19 Vityaz (9x19mm) with 30rnd mag and 50rnd Drum
  • Added New Attachment: Perst3 Laser
  • Added New Attachment: RKO Foregrip
  • Added New Attachment: Mk2. Hex Suppressor
  • Added New Attachment: PK120 Reflex Sight
  • Added several new Impact Sound types for future content work

[h3]Changes:[/h3]
  • Changed a bunch of internal meta-data (this is ongoing)
  • Changed the internal name flags for some metadata fields for display clarity (this is ongoing)

[h3]Fixes:[/h3]
  • Fixed Stoner63 AR metadata such that it is in the correct category now.
  • Fixed Proving Ground Respawn Point
  • Cleaned up a bunch of debug logs that were errantly left in


[h3]API Changes:[/h3]
  • FVRObject now has a field called RoundType of type FireArmRoundType. This MUST be filled out correctly on all firearms, magazines, speed loaders, clips, and cartridges for them to be ‘seen’ properly by the new WIP Itemspawner. IN ADDITION, the UsesRoundTypeFlag must be set to true.
  • FVRObject’s MagazineType field MUST be set for BOTH magazines, and firearms that accept removable magazines for them to link correctly in the new WIP Itemspawner.

Update 100 Alpha 3 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy folks!

We've got another Update 100 alpha ready for testing. For the latest info on the Mag Retention Reloading system make sure to watch the devlog!

TO PLAY THE NEW ALPHA:
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Alpha1!


Hope y’all enjoy and have a WONDERFUL weekend.

Peace,
Anton

[h3]Full Changelog - Update 100 - Alpha 3[/h3]

Additions:
  • Added New Feature: Magazine Palming (Can be disabled in Firearm Options)
  • Added New Firearm: PMM (Modern Makarov in 9x18mm)
Changes:
  • Changed which values (filtered/raw) are used internally by virtual stock based on hand filtering settings. This is still WIP and has a glitch or two present.
Fixes:
  • Fixed Armswinger Smooth Turning being broken on some platforms and control modes
  • Fixed SVT-40 safety rotation & states
  • Take & Hold Loading Wiener now once again makes monching sound when eaten
  • Alternate Mag pose now functions correctly on Q2/G2 (whoops forgot to update an enum)
  • Scope Menu is now disabled when scope detached while it is active
  • AKM 10 rnd Magazine Wrist menu display name fixed
  • Rebaked Occlusion Culling in Winter Wasteland Scene to fix certain building windows blocking object visibility while looking through them
  • AK5C Shell ejection trajectory fixed
  • Fixed some inconsistencies with head filtering

Update 100 Alpha 2 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy folks!

We've got another Update 100 alpha ready for testing. For the latest info on Filtering/Smoothing options make sure to watch the devlog!

TO PLAY THE NEW ALPHA:
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Alpha1!


Hope y’all enjoy and have a WONDERFUL weekend.

Peace,
Anton

[h3]Full Changelog - Update 100 - Alpha 2[/h3]

Additions:
  • [Meat Fortress] Added New Firearm: Medical 180 (Syringe)
  • [Meat Fortress] Added New Grenade: Ubernade
  • Added New Options Section: Hand Smoothing & Filtering
Changes:
  • [Take & Hold] Level load wiener can now be thrown into your mouth.
  • Long Gun Two-handed Stabilization can now be activated via holding the trigger on the forward hand
  • Pistol style two-hand stabilization broken out into its own option
  • Various hand filtering internal values tweaked
Fixes:
  • [Take & Hold] Fixed rare halting nullref spawning weapons as Ricky Random
  • Fixed FN FiveSeven 30rnd mag not spawning with 30 rounds
  • Fixed Famas G2 not being vaultable
  • Fixed issue with Hand filtering causing random twitches and judders on objects

Update 100 Alpha 1 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy folks!

It's about time we got rolling on the Alpha Cycle for Update 100, so here we are! Make sure to leave your thoughts on the Hand Filtering and Sniping Assist options here: https://steamcommunity.com/app/450540/discussions/4/5020940479397812568/

TO PLAY THE NEW ALPHA:
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Alpha1!


Hope y’all enjoy and have a WONDERFUL weekend.

Peace,
Anton

[h3]Full Changelog - Update 100 - Alpha 1[/h3]

Additions:
  • Added New Option: Hand Filtering Mode (Defaulted to Enabled)
  • Added New Option: Sniping Assist Mode (Defaulted to Enabled)
  • Added New Firearm: UMP-9 (9x19mm)
Changes:
  • Replaced Existing Firearm: UMP-45 (.45 ACP)
Fixes:
  • Fixed M320 Trigger rotation
  • Fixed G3SG1 starting fire selector rotation
  • Fixed G3SG1 backsight not being adjustable
  • Fixed Grapple gun Retract working before it actually impacted something
  • [Take & Hold] Fixed Magazine Duplicator being in incorrect state at instantiation