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Hot Dogs, Horseshoes & Hand Grenades News

Update 100 Alpha 4 is Now Live On The Alpha Branch!

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Howdy Folks!

Hope you’re all doing well! This alpha cycle continues to… truck along slowly. The new Item Spawner (and accompanying metadata / database changes) have taken longer to work out than I had originally anticipated. A tool of this complexity is basically like writing an extra piece of software inside another piece of software, in this case complicated by over 5 years of prior decisions and gotchas and technical debt.

If you jump into the Indoor Range in this update, one the side wall to the left you will see a partially functional version of the in-progress Item Spawner. IT DOES NOT YET WORK. It is in there primarily so I can gather some data about legibility, button size and other UX concerns from a range of hardware, before some final decisions are made. It is also there to provide a testing scaffold for the modding community, so they can start adding some of the requisite new tags in to their own asset’s metadata to be ‘seen’ by this new spawner correctly, to make this as smooth of a transition process as possible.

In the mean time, as always, I hope y’all enjoy the NEW SHINY TOYS that are totally NOT just a distraction to keep you occupied while I do more soul-crushing UI work *cough*. I hope you enjoy this beautiful new set. I am certainly a fan, and I know those of you who enjoy modern tactical russian kit will be a fan as well.

Hope y’all enjoy and have a WONDERFUL weekend.

Peace,
All Of Us Here at RUST LTD.

[h3]TO PLAY THE NEW ALPHA:[/h3]
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Alpha1!



[h2]Full Changelog - Update 100 - Alpha 4[/h2]

[h3]Additions:[/h3]
  • Added New Firearm: PP19 Vityaz (9x19mm) with 30rnd mag and 50rnd Drum
  • Added New Attachment: Perst3 Laser
  • Added New Attachment: RKO Foregrip
  • Added New Attachment: Mk2. Hex Suppressor
  • Added New Attachment: PK120 Reflex Sight
  • Added several new Impact Sound types for future content work

[h3]Changes:[/h3]
  • Changed a bunch of internal meta-data (this is ongoing)
  • Changed the internal name flags for some metadata fields for display clarity (this is ongoing)

[h3]Fixes:[/h3]
  • Fixed Stoner63 AR metadata such that it is in the correct category now.
  • Fixed Proving Ground Respawn Point
  • Cleaned up a bunch of debug logs that were errantly left in


[h3]API Changes:[/h3]
  • FVRObject now has a field called RoundType of type FireArmRoundType. This MUST be filled out correctly on all firearms, magazines, speed loaders, clips, and cartridges for them to be ‘seen’ properly by the new WIP Itemspawner. IN ADDITION, the UsesRoundTypeFlag must be set to true.
  • FVRObject’s MagazineType field MUST be set for BOTH magazines, and firearms that accept removable magazines for them to link correctly in the new WIP Itemspawner.

Update 100 Alpha 3 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy folks!

We've got another Update 100 alpha ready for testing. For the latest info on the Mag Retention Reloading system make sure to watch the devlog!

TO PLAY THE NEW ALPHA:
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Alpha1!


Hope y’all enjoy and have a WONDERFUL weekend.

Peace,
Anton

[h3]Full Changelog - Update 100 - Alpha 3[/h3]

Additions:
  • Added New Feature: Magazine Palming (Can be disabled in Firearm Options)
  • Added New Firearm: PMM (Modern Makarov in 9x18mm)
Changes:
  • Changed which values (filtered/raw) are used internally by virtual stock based on hand filtering settings. This is still WIP and has a glitch or two present.
Fixes:
  • Fixed Armswinger Smooth Turning being broken on some platforms and control modes
  • Fixed SVT-40 safety rotation & states
  • Take & Hold Loading Wiener now once again makes monching sound when eaten
  • Alternate Mag pose now functions correctly on Q2/G2 (whoops forgot to update an enum)
  • Scope Menu is now disabled when scope detached while it is active
  • AKM 10 rnd Magazine Wrist menu display name fixed
  • Rebaked Occlusion Culling in Winter Wasteland Scene to fix certain building windows blocking object visibility while looking through them
  • AK5C Shell ejection trajectory fixed
  • Fixed some inconsistencies with head filtering

Update 100 Alpha 2 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy folks!

We've got another Update 100 alpha ready for testing. For the latest info on Filtering/Smoothing options make sure to watch the devlog!

TO PLAY THE NEW ALPHA:
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Alpha1!


Hope y’all enjoy and have a WONDERFUL weekend.

Peace,
Anton

[h3]Full Changelog - Update 100 - Alpha 2[/h3]

Additions:
  • [Meat Fortress] Added New Firearm: Medical 180 (Syringe)
  • [Meat Fortress] Added New Grenade: Ubernade
  • Added New Options Section: Hand Smoothing & Filtering
Changes:
  • [Take & Hold] Level load wiener can now be thrown into your mouth.
  • Long Gun Two-handed Stabilization can now be activated via holding the trigger on the forward hand
  • Pistol style two-hand stabilization broken out into its own option
  • Various hand filtering internal values tweaked
Fixes:
  • [Take & Hold] Fixed rare halting nullref spawning weapons as Ricky Random
  • Fixed FN FiveSeven 30rnd mag not spawning with 30 rounds
  • Fixed Famas G2 not being vaultable
  • Fixed issue with Hand filtering causing random twitches and judders on objects

Update 100 Alpha 1 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy folks!

It's about time we got rolling on the Alpha Cycle for Update 100, so here we are! Make sure to leave your thoughts on the Hand Filtering and Sniping Assist options here: https://steamcommunity.com/app/450540/discussions/4/5020940479397812568/

TO PLAY THE NEW ALPHA:
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Alpha1!


Hope y’all enjoy and have a WONDERFUL weekend.

Peace,
Anton

[h3]Full Changelog - Update 100 - Alpha 1[/h3]

Additions:
  • Added New Option: Hand Filtering Mode (Defaulted to Enabled)
  • Added New Option: Sniping Assist Mode (Defaulted to Enabled)
  • Added New Firearm: UMP-9 (9x19mm)
Changes:
  • Replaced Existing Firearm: UMP-45 (.45 ACP)
Fixes:
  • Fixed M320 Trigger rotation
  • Fixed G3SG1 starting fire selector rotation
  • Fixed G3SG1 backsight not being adjustable
  • Fixed Grapple gun Retract working before it actually impacted something
  • [Take & Hold] Fixed Magazine Duplicator being in incorrect state at instantiation

Update 99 is Now Live!

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[h3]Howdy Folks![/h3]

Update 99 is FINALLY complete. I’ll be honest, that was… a bit longer of an Alpha cycle than we originally intended, but as often happens, inspiration strikes pulling us this way and that with plans and ideas and such. BUT, we have arrived at a stable build, and decided to blast in a few last toys and a brand new Take & Hold character. For those who haven’t been following along during this cycle, I figured I would quickly go over the highlights of what’s been added to H3 in Update 99.

Take & Hold now has a 2nd official level, an major redesign of the Winter Wasteland from the past holiday season. It’s 1km x 1km in size, has 32 Hold points and 20 authored seeds for it, and is the perfect place to try out a bunch of the other new toys that’ve come with this update.

Speaking of Take & Hold, there’s now a bunch of new ways to play. There’s a 3 Hold shortened mode for those looking for a quicker time, and Simple and No Target modes for those who’d prefer to focus on Sosig combat. Many of the buy stations have been redesigned with added ways to load and carry your ammo, as well as extra equipment categories like locomotion tools and storage.

H3 being ALL ABOUT THE GUNS, there’s a mess of new ones this cycle as well. A rebuilt M9 series of pistols including two additions in the M9 and 92fs Inox, an expanded Famas Rifle series, and a bunch of exotic and strange revolvers including the Dardick, OTS-38 and MP412 Rex.

To help you get around the new massive Take & Hold map, we’ve added a suite of climbing tools, from Grapples and Ice Axes, to the incredibly kinetic Grapple Gun and goofball Plunger launcher.

Your movement abilities aren’t the only thing that’s improved though, as the Sosigs have gotten smarter and more complex with rebuilt visual perception systems to make their aim more realistic, interesting and forgiving at long ranges, but we also taught them to lead their targets, so simply running in a straight line sideways will no longer yield the survival results it once did.

Lastly, we gave you a peak of the new destruction systems we’re working on for [COOL UNANNOUNCED THING], in the form of dozens of pieces of furniture and related props, available in the Proving Ground spawner, which will be making their way into new [COOL UNANNOUNCED CONTENT] later this year.

Anywho, I think I’ve go on long enough in hyping up this release. It’s taken a ton of work, collaboration, coordination with the great folks in the modding community, and our awesome testing group to get this all together. We as always hope you enjoy the new toys and adventures to have.

Hope y’all enjoy and have a WONDERFUL weekend.

Peace,
All Of Us Here at RUST LTD.

[h2]Full Changelog - Update 99 - Alpha 6[/h2]

[h3]Additions:[/h3]
  • Added New Firearm: Remote Missile Launcher [Remote Missile]
  • Added New Explosive: Laser Claymore
  • Added New Explosive: C4 + Detonator
  • Added New Utility Item: Tactical Cardboard Box [Goes in Backpack slot, you must kneel down and remain still in it]
  • Added New Take & Hold Character: Flaccid Steak - With Custom Progression.

[h3]Changes:[/h3]
  • Altered Grapple Gun Locomotion shunt power. Initial shunt off ground reduced in power ~33% but additional shunts while airborn are not full power. This should allow for ‘juggling’ on surface more while preventing accidental shots to the moon.
  • [Take & Hold] Changed how enemies path once they reach a Hold Point during a Hold. Instead of standing in one place they now cycle between areas of the hold, giving the better impression that they are hunting for you.

[h3]Fixes:[/h3]
  • Assorted bugs in Rifles and Revolvers added during Update 99 Alpha cycle should now be fixed