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Hot Dogs, Horseshoes & Hand Grenades News

Quick Out Of Schedule Update - Meatmas Day 18

Additions:
- Added Quest 2 controller model

Changes:
- Changed how platform detection works and fixed some fallback behaviors that will be invalid when next SteamVR Update occurs

MEATMAS 2020 IS LIVE! (On The Meatmas2020 Beta Branch)

[h3]The time has arrived for H3's brand of Holiday Cheer, our 5th Annual Meatmas Holiday Event![/h3]

This year, we decided to pull out all the stops, and have expanded our prior Advent Calendar tradition to a narrative Sandbox scene that will evolve and grow over the month of December. You should expect New Content, New Enemies, New Messages, Adjustments, Bug Fixes and Surprises throughout the month, as well as new Areas of the Map opening up.

To best juggle the needs of folks who want to enjoy daily Meatmas content, and folks who don't want tons of downloads, or have metered internet, this year we are doing our Daily Meatmas Content on a beta branch called MEATMAS2020. If you switch to it, you will get a new download every day at 12:05am Pacific Time. If you stay on the main branch of the game, you'll get one big weekly update each Friday at the normal time, which will have all the content from the prior week's daily drops.

So if you don't mind the daily downloads, switch to the MEATMAS2020 beta branch and make sure to check back each day, hunt for another bunker, shoot some JUNKBOTS, and sift through the remnants of the final days of the North Pole!

TO PLAY MEATMAS 2020 NOW:
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Meatmas2020!


A reminder: Lots of folks won't be able to play immediately, or until the Holidays, so PLEASE do not post spoilers to the forum here, or the reddit. If you have a bug or a question about Meatmas content, put [SPOLIERS] in the title of the post, and ensure the actual post title is phrased generally enough to not spoil anything. Any posts that violate this will be deleted. Lets try to make this the best Meatmas possible for everyone involved!

Anywho, it's time to dive in. We can't wait to see what you folks think, especially as this scene evolves over the month.

All of us here at RUST LTD. hope y'all have a WONDERFUL holiday season, starting today.

Cheers,
Anton

Update 96 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy Folks!


Meatmas is aaaalmost upon us, and so this week’s release is all about making sure all the recent Alpha changes have been finished up (best as we’ve been able) and moved onto the main branch. We’re going to be beginning the Meatmas Festivities just after midnight on Dec 1st, pacific time (there’ll be another announcement then with the full details and schedule). I hope you folks are as excited as I am!

While the Streamlined controls will continue to get tweaks and improvements, I feel they’re ready for showtime, and I thoroughly encourage anyone with Rift, Quest, Index or G2 controllers to give the mode a shot!

If you’re using streamlined controls, please continue to let me know what you think, especially if there are still lingering issues (think I caught all the bugs this time around). If you do find issues, please file bug reports in the Steam Forum bug reports section here: https://steamcommunity.com/app/450540/discussions/1/

Hope y'all have a WONDERFUL weekend!

Peace,
Anton

[h2]Changelog - Update 96
[/h2]
[h3]Additions:[/h3]
  • Added New Core Control Mode Switch prompt in Main Menu
  • Added New Control Tooltips to Sampler platter for Streamlined Mode, Index Controls


[h3]Changes:[/h3]
  • Sosig Accuracy Stability massively reworked. Alters reaction time, stability at range, trigger clutching, and a ton of other minutiae. Basically, these changes are to make them more fun to fight at long range.


[h3]Fixes:[/h3]
  • [Streamlined Controls] Fixed assorted Streamlined controls issues


[h3]Known Issues:[/h3]
  • Red Dot Zeroing distance cannot be changed in Streamlined control mode (will be fixed soon)
  • Red Dot luminance changes are DISABLED at the moment
  • Rotation to the side of scopes (like the gamepoint 3x) is currently disabled
  • Zeroing settings are not saved to the vault for any integrated optics (this will require a major refactor later to make happen)

Update 96 Alpha 2 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy Folks!

Another week, another Alpha. Mostly bug fixes this week (though with another Meat Fortress set of goodies as well). If you’re using streamlined controls, please continue to let me know what you think, especially if there are still lingering issues (think I caught all the bugs this time around). If you do find issues, please file bug reports in the Steam Forum bug reports section here: https://steamcommunity.com/app/450540/discussions/1/

TO ACCESS THE ALPHA BRANCH
  • Right click the game in Steam
  • Click Properties
  • Go to the Betas Tab
  • Click the Dropdown
  • Select ‘Alpha 1’


Hope y'all have a great weekend!

Peace,
Anton

Changelog - Update 96 - Alpha 2

Additions:
  • [Meat Fortress] Added New Firearm: The Long Shot (Sticky Grenade)
  • [Meat Fortress] Added New Grenade: Det Pack
  • [Meat Fortress] Added New Ammo Sub-types for Sticky Grenade (Robbie Burns, Rusty Nail, Highland Fling)
  • Added New Ammo Types (For Future Work): 7.62x42mm, 12 Gauge Short, .280 British, .45-100, 20x82mm, 12.7x108mm, .357 Sig


Fixes:
  • Fixed Ejection Distance for 600 magnum in b600
  • Added Transfer Bar Safety to Nagant Revolver
  • Fixed shadow distance on Ultra Quality
  • Fixed P6Twelve and Jackhammer breaking Cappocolleseum weapon testing job
  • Fixed internal meta-data regarding Deaglov ammo type
  • [Streamlined Controls] Fixed incorrect behavior for cylinder release in Revolver
  • [Streamlined Controls] Fixed missing cylinder swing-out control for 2019 detective special
  • [Streamlined Controls] Fixed broken teleport/dash actions (i think)
  • [Streamlined Controls] Fixed broken action blocking on Bolt Action rifles
  • [Streamlined Controls] Fixed bug with attachable break actions
  • [Streamlined Controls] Fixed assorted issues related to input sequencing and clearing
  • [Streamlined Controls] Fixed issue with attachments being removable with joystick while in Streamlined mode


Known Issues:
  • [Take&Hold] Global Score Submission is DISABLED in this Alpha
  • Red Dot luminance changes are DISABLED at the moment
  • Rotation to the side of scopes (like the gamepoint 3x) is currently disabled
  • Zeroing settings are not saved to the vault for any integrated optics (this will require a major refactor later to make happen)

Update 96 Alpha 1 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy Folks!

Our Update 96 Alpha cycle begins today with some new Take & Hold features, and the first rev of the Streamlined controls option. If either of those interest you please make sure to watch all the way through the devlog! Both things are still rough around the edges but very much ready for testing and getting feedback from you folk.

Lastly, as always, please PLEASE file bug reports in the Steam Forum bug reports section here: https://steamcommunity.com/app/450540/discussions/1/

TO ACCESS THE ALPHA BRANCH
  • Right click the game in Steam
  • Click Properties
  • Go to the Betas Tab
  • Click the Dropdown
  • Select ‘Alpha 1’


Hope y'all have a great weekend and a Happy Halloween!

Peace,
Anton

Changelog - Update 96 - Alpha 1

Additions:
  • [Take&Hold] Added New Take & Hold Character, Beginner Blake, with chill progression
  • [Take&Hold] Added New Encryption Types: Recursive, Stealth, Agile, Regenerative
  • Added New WIP Option: Streamlined Control Mode


Changes:
  • [Take&Hold] Global Score Submission is disabled in this Alpha
  • [Take&Hold] Hardened Encryption has been changed to a protected single-hit target
  • [Take&Hold] Swarm Encryption has been changed to a 3-hit target with larger hit surfaces
  • [Take&Hold] The ‘Standard’ Progression used by Daring Defaults characters uses new encryptions
  • Sosig Frag Grenade Fuse Time changed from 3 to 6 seconds
  • Sosig Incendiary Grenade Fuse Time changed from 2 to 4 seconds
  • Sosig Grenades fuse tickdown slowed to 20% when grenade is held by player


Fixes:
  • Fixed STENOF being missing from item Spawner
  • Fixed 20 gauge Shotgun shell scaling issues
  • Fixed Meat Fortress Revolvers being unable to mount suppressors
  • Fixed issue where player body could cause fuses to ignite
  • Fixed PL-14 being broken when spawning from vault
  • Fixed PL-14 missing safety sound
  • [Take & Hold] Fixed incorrect weapon bool image for Zeke
  • [Meat Fortress] Fixed missing pickup sounds for Speed Loaders and Rockets


Known Issues:
  • Red Dot luminance changes are DISABLED at the moment
  • Rotation to the side of scopes (like the gamepoint 3x) is currently disabled
  • Zeroing settings are not saved to the vault for any integrated optics (this will require a major refactor later to make happen)