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Hot Dogs, Horseshoes & Hand Grenades News

Update 97 Alpha 3 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy Folks!

We’ve got Alpha 3 of this cycle for you. First pass of Custom Quality Settings so you can dial in your performance as needed. Please note these are mostly aimed at folks on the lower 50% of things right now, but I’m still tuning things, and will have options next week for recreating/dialing in the perceptual shadow quality you see in high/Ultra, once I figure out why a certain strange Unity bug is occurring.

As for the new Sosiggun reloading approach, that was implemented very late in the week and has seen very little testing and tuning. It’s much more of a ‘sketch’ of an interaction idea. Going to put another week of polish and tweaking into it before I decide whether I’m going to keep it, or try something else.

As with all Alphas, if you run into any strange issues, make sure to swing over to the Steam Forum Bug Reports Section here: https://steamcommunity.com/app/450540/discussions/1/

Hope y'all have a WONDERFUL weekend!

Peace,
Anton

Changelog - Update 97 - Alpha 3

Additions:
  • Added New Quality Option - Custom (this causes an extra set of options to appear on the panel for tweaking)
  • Added New Custom Quality Settings for Pixel Light Count, Anisotropic Textures, MSAA, Soft Particles, Shadows, Shadow Resolution, Shadow Distance, Shadow Cascades, Particle Collision Quality
  • Internal Shadowing Settings Adjusted for Ultra, High and Medium Quality Settings


Changes:
  • Sosigguns are no longer reloaded in quickbelt slots. Instead they must be shaken to reload them.
  • Flip-out Magnifiers now once again can be flipped (Upper Quadrant on Joystick/Touchpad in Classic Simulation Controls, and BY in Streamlined Controls)
  • Relit and adjusted texture for Friendly 45 range to have more natural saturation levels
  • [Take & Hold] Regenerative Encryption logic and difficulty tweaked, lowered in size, bugs fixed
  • [Take & Hold] Fixed issue of recycler stations not showing up in holds with only 2 supply stations


Fixes:
  • Fixed Normal Bias of shadows in Friendly 45 scene
  • Fixed K98k scope reticle size


Known Issues:
  • Take & Hold Scoring is Disabled in this Alpha while it is reworked
  • Red Dot Zeroing distance cannot be changed in Streamlined control mode (will be fixed soon)
  • Red Dot luminance changes are DISABLED at the moment

Update 97 Alpha 2 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy folks,

Bit of a smaller Alpha this week. I'm still plugging away at some Take & Hold algorithm changes that I talk about last week, but took a bit of a detour this week after inspiration struck, to give one of our classic scenes, the Friendly 45, a little bit of a facelift. I have kept the existing functionality and target layout, but have replaced most of the foliage with more efficiently created and properly LOD'd ones, along with a better shading model, and tonemap/color grading pass.

The performance characteristics on the GPU -should- be roughly the same (more detail, but also some optimizations), while this scene should run a touch better on the CPU for most folks, given equivalent quality settings. If you'd like to report on how the scene runs for you on various hardware with various settings, I've setup a thread here: https://steamcommunity.com/app/450540/discussions/4/3115898713381422242/

Hope y'all enjoy and have a wonderful weekend!

-Anton

Update 97 Alpha 1 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy Folks!

Have the first Alpha of the New Year for you folks, chock full of WIP features, balance tweaks and bug fixes. Make sure to watch the last two Devlogs if you want a full picture for what's being done in this Alpha Cycle!

Cheers,

Anton

Changelog - Update 97 - Alpha 1

Additions:
  • Added New FutureSosiggun Set (Nachtigal, Bullpov, Meatle Storm, Pocket Toaster, Desert Vulture) These will be made spawnable outside the Proving Ground in a future update
  • Added New Sosigguns: RPG-7 and M79
  • Added New Melee Weapon: M3 Trench Knife (Thanks Stefan!)
  • Added Bullet Decal Hits for Glowy Red and Glowy Green (for future stuff)
  • [Winter Wasteland] Added a Reset Hotdog to start mode from the beginning.


Changes:
  • [Take&Hold] Total Token Spawning volume in supply points has been de-randomized for more consistent total resources found per run.
  • [Take&Hold] Hold Order Seed Option Added: Pick from the same order of Hold rooms to compete against a friend in a more consistent challenge.
  • [Take&Hold] Secondary station type in supply rooms are now more reliably distributed (no more recycler stations in one level)
  • [Sosigguns] All Sosigguns that should have interactive foregrips now have them
  • [Sosigguns] All Sosigguns that should have stock points now have them, allowing for virtual stock aiming
  • [Sosigguns] Sosiggun recoil adjusted to accommodate new features
  • [Sosigguns] Sosigguns are now reloaded when returned to a quickbelt slot (when spawnlocking is allowed in a scene. PLEASE NOTE THAT SOUNDS FOR THIS RELOADING HAVE NOT YET BEEN IMPLEMENTED!
  • [Sosigguns] Sosigguns now sling-lock to a quickbelt slot, instead of being spawnlockable (and duplicated) from one


Fixes:
  • [Take&Hold] Fixed (very old) bug related to health spawning in spawn rooms
  • [Sosigs] Fixed issue where Sosigs that should be able to hold onto their guns even when their gun is struck by a bullet weren’t able to hold onto them.
  • 13.2mm TuF label in Ammo Spawner corrected from .50 BMG
  • Fixed Soft Particle Rendering issue where certain emissive text textures (on Sausage powerups,demo dynamite, Rotwieners Radio Amplifiers) weren’t visible
  • Fixed Ruby Pistol Safety Rotation
  • Fixed Union Pistol Safety
  • Fixed .38 Special Speedloader
  • IPSC target in indoor range now has correct thumbnail
  • Fixed Deaglov slide release rotating in wrong direction
  • Fixed Bergmann Simplex safety rotation state
  • Fixed Handguns collision-wracking firing when slide was locked or safety engaged
  • Fixed Mac11 Safety disappearing when disengaged
  • Code Cleanup involving deprecated Take & Hold data structures


Known Issues:
  • Take & Hold Scoring is Disabled in this Alpha while it is reworked
  • Red Dot Zeroing distance cannot be changed in Streamlined control mode (will be fixed soon)
  • Red Dot luminance changes are DISABLED at the moment
  • Rotation to the side of scopes (like the gamepoint 3x) is currently disabled
  • Zeroing settings are not saved to the vault for any integrated optics (this will require a major refactor later to make happen)

Quick Out Of Schedule Update - Meatmas Day 18

Additions:
- Added Quest 2 controller model

Changes:
- Changed how platform detection works and fixed some fallback behaviors that will be invalid when next SteamVR Update occurs

MEATMAS 2020 IS LIVE! (On The Meatmas2020 Beta Branch)

[h3]The time has arrived for H3's brand of Holiday Cheer, our 5th Annual Meatmas Holiday Event![/h3]

This year, we decided to pull out all the stops, and have expanded our prior Advent Calendar tradition to a narrative Sandbox scene that will evolve and grow over the month of December. You should expect New Content, New Enemies, New Messages, Adjustments, Bug Fixes and Surprises throughout the month, as well as new Areas of the Map opening up.

To best juggle the needs of folks who want to enjoy daily Meatmas content, and folks who don't want tons of downloads, or have metered internet, this year we are doing our Daily Meatmas Content on a beta branch called MEATMAS2020. If you switch to it, you will get a new download every day at 12:05am Pacific Time. If you stay on the main branch of the game, you'll get one big weekly update each Friday at the normal time, which will have all the content from the prior week's daily drops.

So if you don't mind the daily downloads, switch to the MEATMAS2020 beta branch and make sure to check back each day, hunt for another bunker, shoot some JUNKBOTS, and sift through the remnants of the final days of the North Pole!

TO PLAY MEATMAS 2020 NOW:
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Meatmas2020!


A reminder: Lots of folks won't be able to play immediately, or until the Holidays, so PLEASE do not post spoilers to the forum here, or the reddit. If you have a bug or a question about Meatmas content, put [SPOLIERS] in the title of the post, and ensure the actual post title is phrased generally enough to not spoil anything. Any posts that violate this will be deleted. Lets try to make this the best Meatmas possible for everyone involved!

Anywho, it's time to dive in. We can't wait to see what you folks think, especially as this scene evolves over the month.

All of us here at RUST LTD. hope y'all have a WONDERFUL holiday season, starting today.

Cheers,
Anton