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Hot Dogs, Horseshoes & Hand Grenades News

Update 90 Alpha 3 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]
Howdy Folks!

BETCHA WEREN’T EXPECTING THIS ONE EH? :-P In all seriousness, the original plan had not been to work on bipods this week, but a random discussion in our discord provoked some inspiration, which led to a breakthrough, and one totally-recoded system later, we have not just vastly improved Bipods, but attachable ones as well!

Please note that while I’ve tested all of the weapons with integrated bipods, and everything works as expected with the new systems, I have not done so with the new attachables (as well there are like 200+ guns one could theoretically mount one on), so there might be a few unforeseen issues, or kinks that need ironing out.

As always, if you run into any issues, report them in the bug reports section of our Steam Community forum.

Can’t wait to see what new bizarre creations you folks come up with!

Peace,
Anton

TO ACCESS THE ALPHA BRANCH
  • Right click the game in Steam
  • Click Properties
  • Go to the Betas Tab
  • Click the Dropdown
  • Select ‘Alpha 1’


Full Changelog - Update 90 - Alpha 3

Major Changes:
  • Rebuilt ENTIRE Bipod System


Additions:
  • Added New Attachment: Attachable Bipod A
  • Added New Features to Paper Target System


Changes:
  • Ammo Panel Completely Rebuilt
  • AWM now has under-mounted rail (to facilitate bipod usage)
  • SV-98 now has integrated Bipod
  • Integrated Bipods Removed from P762 and SG550
  • Improved Splatter Target Decals for Paper Target
  • Changed The Foregrip Itemspawner Category Name to ‘Grip / Bipod’
  • Tweaked existing Bipod parameters for FAMAS, G36, Fal Para, Galil, M107, M200, FRF2, Hecate, Scout, WA2000, Bren, BP28, M249, BAR, M60s, MG42, RPD


Fixes:
  • Fixed scaling issues on 5rnd, 20rnd and 30rnd Stanag magazines
  • Fixed lighting and rail alignment issues on the H416
  • Fixed incorrect scoring numbers on black target outer diamonds

Update 90 Alpha 2 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]
Howdy Folks!

We have arrived at Alpha 2! Really happy with how things came together for this one, most especially because I managed to ‘eat my broccoli’ and get a whole bunch of bugs fixed. Lets go over the big fun stuff though.

To start off with, the new Paper Target System now has the control infrastructure for it I had envisioned. The target controller is quite similar to the prior one, but now has integrated options for resetting the target’s appearance and resistance to damage. To the right, the prior set list has been replaced by a Scorinng Manager with a bunch of brand new options! You can do sets with a shot-clock with countdown time and clock mode options, for practicing fast sight acquisition and quick-drawing if that’s up your alley :-). You can also for the first time view prior sets you’ve completed, both as a list of Score, Shot Time and Split, as well as on the target diagram, making it a far more effective training tool.

As for new toys, the long-requested 416 is now in the game. I had given the game’s discord community a bit of a goofy challenge, where they had to make preposterous photos of themselves having fancy tea with a fancily dressed firearm, if they wanted me to add the 416 to the game. They abided my ridiculous hoop-jumping demand, and so today, they get their reward for it. A thoroughly blinged out 416, that comes with a sweet looking 60 round drum, and wonderful set of 4-position barrel iron sights.

A few things got a major tune-up this week as well. The entire Options Panel has (finally) been given a bit of a face-lift, to make it more visually obvious which buttons are being hovered over, and which are currently set to. As I continue to work in the coming weeks/months, I’m going to be trying to go around and touch up various interfaces over time.

Make sure to check out the Devlog to see the other major changes, improvements and fixes.

As always, let me know if you run into any issues with this Alpha in the bug reports section of our Steam Forum Here: https://steamcommunity.com/app/450540/discussions/1/

Peace,
Anton

TO ACCESS THE ALPHA BRANCH
  • Right click the game in Steam
  • Click Properties
  • Go to the Betas Tab
  • Click the Dropdown
  • Select ‘Alpha 1’


Full Changelog - Update 90 - Alpha 2

Additions:
  • Added New Firearm: H416 Assault Rifle (5.56 x 45mm) with 30rnd mag and 60rnd Drum
  • Added New Attachment: H416 Iron Sights
  • Added New System: Smooth Turning (and options for configuring it)
  • Added New Platform Specific Alternate Magazine Poses for all Controllers
  • Added New Option: Wrist Menu mode (Right, Left, Both Hands)
  • Added New Option: Grabbity physics grab selection button (defaults to trigger)
  • [Paper Target] Added New Paper Target Manager Panel
  • [Paper Target] Added New Paper Target Scoring Panel
  • [Paper Target] Added New Paper Target Type (Splatter Target)


Changes:
  • [Paper Target] Rebuilt damage computation to be more area-based
  • [Paper Target] Changed movement speed of paper target to be more reasonable
  • Alternate Magazine Pose Now works on all Magazines
  • Adjusted Options Panel Coloration to make it clearer when something is selected, and added highlighting
  • Added backing panel collider to Options Panel so that pointing laser always draws
  • Changed how quickbelt distances are computed when an object is held. Now, the pose center of the object is used for distance computation and NOT the hand position.
  • En-bloc magazines now make a different impact sound when they’re empty


Fixes:
  • Fixed Center Of Mass calculation when removing attachments from a gun!!!!
  • Fixed issue with quickbelts glitching out when holding minigun boxes with gun when Easy Magazine Loading is enabled
  • Made Nolo controllers once again be detected as Vive wands, as this is the closest useful mapping
  • Fixed incorrect layermask for attachable lasers
  • Fixed Bodyguard38 and 2019 Detective Special lasers not hitting things
  • Bren and Bren Shorty now have visible bolt block, and sounds
  • Fixed incorrect cost in limited ammo for grenades for Grumbly GI Grayson
  • Fixed weird issue with Blyskawica mag’s ammo when duplicating
  • Sustenance Crossbow bolt/sled now releases when dropped into a quickbelt
  • Fixed Missing Minigun Beltbox In/Out Sounds

Update 90 Alpha 1 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy Folks!

It’s time to begin a new Alpha cycle for H3. For those of you who haven’t followed along during one, basically what we do is push builds to another ‘branch’ of H3 for a while (that you have to switch to to follow along), which allows us to work on functionality that might break other things in the game, without disrupting folk’s play.

To start off the cycle for Update 90, we’ve got the first prototype for the new Paper Target system for the Indoor Range (and eventually the Sniper Range too). It is destructible in a level of detail that nothing else in the game is, and can be shot into pieces which break off from the whole and become little physics objects. It has required some truly obsessive multi-threaded code to make run smoothly in VR, but is just a joy to play with.

Please note that there area bunch of things that aren’t done about it yet in terms of reactivity, accurate 100% accurate collision, and nothing about its scoring system is in yet. We’re going to run a technical/stability test with this Alpha, and if everything checks out, move onto content and new features for it next. We really hope you enjoy!

Peace,
Anton

TO ACCESS THE ALPHA BRANCH
  • Right click the game in Steam
  • Click Properties
  • Go to the Betas Tab
  • Click the Dropdown
  • Select ‘Alpha 1’

Full Changelog - Update 90 - Alpha 1
Additions:
  • Added New WIP System: Destructible Paper Target in Indoor Range
  • Added New Firearm: P226 Mk 25 (9x19mm)

Update 89 - Patch 1 is now Live!

Full Changelog - Update 89 - Patch 1

Added New Experimental Feature: Grabbity Physics Grab
  • You must enable this in the Options, under Input.


Additions:
  • Added AKM Tactical 10/20 round mags to item spawner
  • Added AK74 10/20 round mags to item spawner
  • Added Sustenance Red Dot to item spawner
  • Added Aug A1 to item spawner


Changes:
  • Changed Grabbity-Physics-Grab Flip button on Rift & Rift S to use the grip button instead of trigger
  • Quick-bolt switching on Bolt-Action rifles how produces a haptic bump coming on and off the handle


Fixes:
  • Attempted a fix for collision performance in Breaching scene (but there are larger problems here, I might have to rebuild the darn scene to fix it :-/)
  • Fixed issue with Sustenance Crossbow trigger/drop confusion

H3VR Early Access Update 89 is LIVE! TRIPLE FEATURE THIS WEEK!

[previewyoutube][/previewyoutube]

Howdy Folks!

Have a downright beastly update for y’all this week. A bit of stuff for everyone. Despite the fact that they need a whole bunch more work on the object-selection front, I’ve put my prototype HL:Alyx style Grabbity-Glove system into the game for you folks to try. NOTE, it is disabled by default. You must open the options panel, go to Control/Input, and enable the Grabbity Physics Grab to give it a shot. Grabbing is done by selecting an object by pointing at it, holding the trigger down, and flicking your wrist back. Lemme know whatcha think so far!

Be Well and Stay Healthy!

Peace,

Anton

Full Changelog - Update 89

Added New Experimental Feature: Grabbity Physics Grab
  • You must enable this in the Options, under Input.


Additions:
  • Added New Firearm: Aug A1 (5.56x45mm)
  • Added New Firearm: Aug A3 (5.56x45mm) (This replaces the prior version)
  • Added New Firearm: Bushranger’s Boon (12x32mm Dingowhomper)
  • Added New Firearm: Snag Sanger (18x50mm Packawhollop)
  • Added New Firearm: The Last Bit (18x50mm Packawhollop)
  • Added New Ammo Classes for 12x32mm Dingowhomper: Bushfire, Funnel Spider
  • Added New Ammo Classes for 18x50mm Packawhollop: Barbie, Drongo, Gobsmacka
  • Added New Grenade: Sniper Impact Flash Grenade
  • Added New Magazines: 10 and 20rnd Mags for AKM (Not yet in Item Spawner)
  • Added New Magazines: 10 and 20rnd Mags for AK74 (Not yet in Item Spawner)


Changes:
  • Changed chamber collision to be non-dynamic for Martini Henry due to crashing issue (thanks PhysX)


Fixes:
  • [Meat Fortress] Fixed Incorrect Symbols on Heavy and Demo (finally)
  • ASVAL & VSS Vintorez Magazine dimensions altered to be more correct
  • Fixed ASVAL & VSS Vintorez Fire selector angles
  • Super Shorty Tactical now spawns with Picatinny Sight
  • Fixed Visual Gap between grip and receiver on Hammerless 520s
  • Fire particles can now correctly ignite fuses
  • Plugged Geo hole in VZ58 Compact