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H3VR Early Access Update 91 Is Live! Happy 4th of July!!!

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Howdy Folks!

I know we just had a huge update, but hey, it’s about to be the most theme-appropriate holiday of the year for H3, so we decided to sneak in a few more new toys for you folks to enjoy.

Hope you all have a safe and enjoyable holiday weekend!

Peace,
Anton

Changelog - Update 91
  • Additions:
  • Added New Firearm: Rolling Block Rifle (8x50mmR Lebel)
  • Added New Firearm: Rolling Block Long Range (.45-70 Govt.)


Changes:
  • .50 Remington Black Powder Ballistics info corrected
  • Changed the Item Spawner Category sorting for Meat Fortress Items
  • G11 TacMod now spawns with a Picatinny sight in T&H and has been moved to modern weapon pools


Fixes:
  • Fixed Rolling Block Pistol scaling
  • Fixed P6Twelve Scaling
  • Fixed Revolving Shotgun Triggers not animating
  • Fixed Revolving Shotgun Cylinders spawning phantom empty rounds when loading
  • Fixed OG Paper Target not being loadable
  • Fixed Broken Slide-bolting for Bolt Action RIfles

H3VR Early Access Update 90 Is Complete! New Guns, Features & Fixes

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Howdy Folks!

*Slides into home plate exhausted* We did it!

Finally off the Alpha Branch with a full release for you folks. That one took a while longer than originally planned, but as often happens with my plans, I get inspired part of the way through feature development by another feature, and suddenly there’s twice as many things to iterate on and test, and ooh that’s a shiny gun lets put that in too, and 10 weeks have passed and oh goodness we really need to wrap this all up.

Amusingly, I actually -did- have a time pressure to get this back onto main branch as next week is the 4th of July! Which of course means H3 has to have some over the top ‘Murican goodies to play with. So I needed to be back on the Main Branch with the game’s development by then.

As for the features in this update, I know a few things still need some filling out and tweaking. More Paper Target options are still coming. I still need to recode the Grabbity-Grab item selection. Both those are things that don’t require an Alpha branch, so yeah. :-)

Anywhooooo I hope y’all enjoy playing with all the new Shotguns and assorted other toys. The change-log below is -just- for the final build push. I’ve found that collating all the changelogs from the various Alphas just ends up being confusing as it simultaneously references fixes to things added in other parts of the log. So if you want/need to see any of the past changes during the cycle, check out the announcements here on the Steam Forum: https://steamcommunity.com/app/450540/eventcomments/

Have a Wonderful weekend!

Peace,
Anton

Changelog - Update 90

Additions:
  • Added New Firearm: KSG Shotgun (12 gauge)
  • Added New Firearm: P6Twelve (12 gauge)
  • Added New Firearm: VT13 Shorty (12 gauge)
  • Added New Firearm: T14 Custom (12 gauge)
  • Added New Firearm: M2 Tactical (12 gauge)
  • Added New Firearm: M2 3-gun (12 gauge)
  • Added New Firearm: G11 Tacmod (4.73×33mm)
  • Added New Magazine: 80 Round Makarov Drum (9x18mm) (cuz why not)
  • Added New Firearm: Compound Pistol (Auto-recharging Power Cell)
  • Added New Paper Target Category Window (2 categories currently, more on the way)
  • Added Height Adjustment to Paper Target along with auto-control height change in Sniper Range
  • Added Paper Target to Sniper Range


Changes:
  • Rebuilt the carrier posing and animation system for all 30-some tube-fed weapons in the game (yes, that was terrible)
  • XM1014 now has muzzle attach point
  • Soundset for Express870 adjusted
  • Soundset for 870s, MB500 adjusted


Fixes:
  • Fixed USAS-12 Cycling issues
  • Fixed AugA1 Attachment metadata
  • Fixed bug that errantly allowed foregrips with rails on them to be detached while attachments were mounted to it (breaking everything)
  • Foregrip bracing now correctly no longer engages on foregrips that utilize the trigger
  • Fixed assortment of AK-12 issues
  • Fixed incorrect physics behavior of paper target
  • Fixed bipodded MG42 recoil
  • Fixed broken vaulting behavior for AxisTiltForward (you will need to rebuild/revault weapons with it

Update 90 Alpha 4 is Now Live On The Alpha Branch!

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Howdy Folks!

Hope you're all doing well this week. We've got a smaller alpha for you this week as well.. it's been a week of fighting with infuriating bugs, which has eaten far faaaaaaaaar more time than was anticipated. I will leave the video to tell ya all about it.

Hope you all have a wonderful weekend!

Peace,

Anton

TO ACCESS THE ALPHA BRANCH
  • Right click the game in Steam
  • Click Properties
  • Go to the Betas Tab
  • Click the Dropdown
  • Select ‘Alpha 1’


Full Changelog - Update 90 - Alpha 4

Additions:
  • Added New Firearm: AK-12 (5.45 x 39mm)
  • Added New Firearm: AK-12 Prototype (5.45 x 39mm)
  • Added New Attachment: Rail AxisTilt Forward Adapter
  • Anned New Attachment: Rail Extender Glitchgun Adapter


Changes:
  • New Slide-bolting feature is only available when bipodding.
  • Slide-bolting now properly auto-ejects clips
  • Slide-bolting gesture rebuilt for Index controllers (is now a down/up swipe)
  • M40A1 now has underslung rail to allow for use of a bipod
  • Indoor Range Paper Target life values further tweaked


Fixes:
  • Fixed like.. SO MANY posing and parameter errors with bolt action bolts
  • Fixed all the guns that couldn’t be grabbity-grabbed
  • Fixed all the bolt actions that couldn’t be slide-bolted correctly.

Update 90 Alpha 3 is Now Live On The Alpha Branch!

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Howdy Folks!

BETCHA WEREN’T EXPECTING THIS ONE EH? :-P In all seriousness, the original plan had not been to work on bipods this week, but a random discussion in our discord provoked some inspiration, which led to a breakthrough, and one totally-recoded system later, we have not just vastly improved Bipods, but attachable ones as well!

Please note that while I’ve tested all of the weapons with integrated bipods, and everything works as expected with the new systems, I have not done so with the new attachables (as well there are like 200+ guns one could theoretically mount one on), so there might be a few unforeseen issues, or kinks that need ironing out.

As always, if you run into any issues, report them in the bug reports section of our Steam Community forum.

Can’t wait to see what new bizarre creations you folks come up with!

Peace,
Anton

TO ACCESS THE ALPHA BRANCH
  • Right click the game in Steam
  • Click Properties
  • Go to the Betas Tab
  • Click the Dropdown
  • Select ‘Alpha 1’


Full Changelog - Update 90 - Alpha 3

Major Changes:
  • Rebuilt ENTIRE Bipod System


Additions:
  • Added New Attachment: Attachable Bipod A
  • Added New Features to Paper Target System


Changes:
  • Ammo Panel Completely Rebuilt
  • AWM now has under-mounted rail (to facilitate bipod usage)
  • SV-98 now has integrated Bipod
  • Integrated Bipods Removed from P762 and SG550
  • Improved Splatter Target Decals for Paper Target
  • Changed The Foregrip Itemspawner Category Name to ‘Grip / Bipod’
  • Tweaked existing Bipod parameters for FAMAS, G36, Fal Para, Galil, M107, M200, FRF2, Hecate, Scout, WA2000, Bren, BP28, M249, BAR, M60s, MG42, RPD


Fixes:
  • Fixed scaling issues on 5rnd, 20rnd and 30rnd Stanag magazines
  • Fixed lighting and rail alignment issues on the H416
  • Fixed incorrect scoring numbers on black target outer diamonds

Update 90 Alpha 2 is Now Live On The Alpha Branch!

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Howdy Folks!

We have arrived at Alpha 2! Really happy with how things came together for this one, most especially because I managed to ‘eat my broccoli’ and get a whole bunch of bugs fixed. Lets go over the big fun stuff though.

To start off with, the new Paper Target System now has the control infrastructure for it I had envisioned. The target controller is quite similar to the prior one, but now has integrated options for resetting the target’s appearance and resistance to damage. To the right, the prior set list has been replaced by a Scorinng Manager with a bunch of brand new options! You can do sets with a shot-clock with countdown time and clock mode options, for practicing fast sight acquisition and quick-drawing if that’s up your alley :-). You can also for the first time view prior sets you’ve completed, both as a list of Score, Shot Time and Split, as well as on the target diagram, making it a far more effective training tool.

As for new toys, the long-requested 416 is now in the game. I had given the game’s discord community a bit of a goofy challenge, where they had to make preposterous photos of themselves having fancy tea with a fancily dressed firearm, if they wanted me to add the 416 to the game. They abided my ridiculous hoop-jumping demand, and so today, they get their reward for it. A thoroughly blinged out 416, that comes with a sweet looking 60 round drum, and wonderful set of 4-position barrel iron sights.

A few things got a major tune-up this week as well. The entire Options Panel has (finally) been given a bit of a face-lift, to make it more visually obvious which buttons are being hovered over, and which are currently set to. As I continue to work in the coming weeks/months, I’m going to be trying to go around and touch up various interfaces over time.

Make sure to check out the Devlog to see the other major changes, improvements and fixes.

As always, let me know if you run into any issues with this Alpha in the bug reports section of our Steam Forum Here: https://steamcommunity.com/app/450540/discussions/1/

Peace,
Anton

TO ACCESS THE ALPHA BRANCH
  • Right click the game in Steam
  • Click Properties
  • Go to the Betas Tab
  • Click the Dropdown
  • Select ‘Alpha 1’


Full Changelog - Update 90 - Alpha 2

Additions:
  • Added New Firearm: H416 Assault Rifle (5.56 x 45mm) with 30rnd mag and 60rnd Drum
  • Added New Attachment: H416 Iron Sights
  • Added New System: Smooth Turning (and options for configuring it)
  • Added New Platform Specific Alternate Magazine Poses for all Controllers
  • Added New Option: Wrist Menu mode (Right, Left, Both Hands)
  • Added New Option: Grabbity physics grab selection button (defaults to trigger)
  • [Paper Target] Added New Paper Target Manager Panel
  • [Paper Target] Added New Paper Target Scoring Panel
  • [Paper Target] Added New Paper Target Type (Splatter Target)


Changes:
  • [Paper Target] Rebuilt damage computation to be more area-based
  • [Paper Target] Changed movement speed of paper target to be more reasonable
  • Alternate Magazine Pose Now works on all Magazines
  • Adjusted Options Panel Coloration to make it clearer when something is selected, and added highlighting
  • Added backing panel collider to Options Panel so that pointing laser always draws
  • Changed how quickbelt distances are computed when an object is held. Now, the pose center of the object is used for distance computation and NOT the hand position.
  • En-bloc magazines now make a different impact sound when they’re empty


Fixes:
  • Fixed Center Of Mass calculation when removing attachments from a gun!!!!
  • Fixed issue with quickbelts glitching out when holding minigun boxes with gun when Easy Magazine Loading is enabled
  • Made Nolo controllers once again be detected as Vive wands, as this is the closest useful mapping
  • Fixed incorrect layermask for attachable lasers
  • Fixed Bodyguard38 and 2019 Detective Special lasers not hitting things
  • Bren and Bren Shorty now have visible bolt block, and sounds
  • Fixed incorrect cost in limited ammo for grenades for Grumbly GI Grayson
  • Fixed weird issue with Blyskawica mag’s ammo when duplicating
  • Sustenance Crossbow bolt/sled now releases when dropped into a quickbelt
  • Fixed Missing Minigun Beltbox In/Out Sounds