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Hot Dogs, Horseshoes & Hand Grenades News

Update 101 - Patch 1 is Now Live!

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Howdy Folks!

Quick patch this week, just to clean up the Meatmas day gifts

I'm not posting a changelog for now, as it's pure spoilers (as is the unboxing video above).

Hope you all have a safe and enjoyable New Years!

- Anton

Update 101 (And Meatmas Presents In The Snowglobe Scene) are Now Live!

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Howdy Folks. MERRY MEATMAS to you all.

It's time for our yearly Meatmas Update. Jump on into the Meatmas Snowglobe scene and open your presents! In addition to the presents in the snowglobe, there is a NEW SCENE, called Grillhouse. It is still very much WIP, but will evolve in time into a replacement for the Breaching Sim, and a play for developing and testing new gameplay related to doors, windows, destructibles and other targets.

PLEASE make sure not to spoil the surprise for anyone else, so don't refer to any of the specific gifts in the comments here, or in the titles of any posts on the forum. Also please put [Spoiler] in the title of any post you make on this forum that's talking about them. Please note that failure to respect this request may result in a permanent account ban from this Steam community.

Hope you all have a safe, happy and healthy Holiday!

We here at RUST LTD. wish you all the best.

Peace,
Anton

Update 100 - Patch 3 is Now Live!

[previewyoutube][/previewyoutube]

Howdy Folks!

Quick tiny patch this week, just to prepare things for MEATMAS DAY next week.

[h3]Full Changelog - Update 100 - Patch 3[/h3]
Fixes:
  • ACTUALLY Fixed hinge issues with door prototypes.
  • Fixed broken shaders in Winter Wasteland

Update 100 - Patch 2 is Now Live!

[previewyoutube][/previewyoutube]

Howdy folks!

What's this? ANOTHER patched-in addition to Update 100? YUP. A first prototype of Breakable glass to go with the breakable doors. We wanted to get this one out there to get some play and some perf. testing, as both the door and window system will find a home in the next scene we'll be adding the game, and well... we know the Holidays can be stressful, so if they're getting to you, just log into H3, and throw some baseballs, horseshoes, or whatever you desire through some virtual glass!

Hope you all have a wonderful weekend.

-Anton

[h2]Full Changelog - Update 100 - Patch 2[/h2]
[h3]Additions:[/h3]
  • Added First Test of Breakable Windows to Proving Grounds Scene


[h3]Fixes:[/h3]
  • Fixed hinge issues with door prototypes.
  • Fixed issue with nav blocker not disabling on one of the prototype doors.

Update 100 - Patch 1 is Now Live!

[previewyoutube][/previewyoutube]

Howdy folks!

I know we just finished a huge release, but with it being the holiday season and all, we figured it would be a fun early Meatmas gift to get the very first destructible door prototypes into the game for y'all to play with. We'll be adding to them over the month, along with new tools and related destruction systems, so stay tuned!

Hope you all have a wonderful weekend.

-Anton

[h2]Full Changelog - Update 100 - Patch 1[/h2]
[h3]Additions:[/h3]
  • Add First Door Test to Proving Ground Scene (still very VERY WIP)

[h3]Changes:[/h3]
  • [ItemSpawner Mk. 2] Refactored category loading out to being referenced by item manager and not the Itemspawner
  • [Breaching Scene] Widened the arsenal that Sosigs spawning in this scene can have

[h3]Fixes:[/h3]
  • [ItemSpawner Mk. 2] Fixed incorrect pagination check on Details panel causing ‘next’ button to not appear correctly
  • [ItemSpawner Mk. 2] Fixed Ultimax100 being missing from ‘Update100 tag
  • [ItemSpawner Mk. 2] Fixed Meat Fortress Suppressors and Melee weapons missing from new spawner
  • [Breaching Scene] Fixed Broken Reference Breaking spawning of Sosig groups
  • [Cappocollosseum] Fixed Broken References Breaking some modes
  • Fixed incorrect quickbelt size on Ultimax and Ultimax Drum
  • Fixed MP-40 Magazine Capacity
  • Fixed Some Exotic objects now spawning with both their pseudo magazine and cartridge
  • Fixed GrappleGun and Mag Quickbelt slots
  • Fixed GrappleGun Mag pose
  • Fixed Missing Grenade Spawn from Friendly 45 range
  • Fixed M320 trigger animation