Update 99 Alpha 4 is Now Live On The TakeAndHoldAlpha Branch!
[previewyoutube][/previewyoutube]
[h2]Howdy Folks![/h2]
Have another small Alpha for you this week. Mostly fixes and tweaks to existing systems, a whole bunch of tuning for the new Take & Hold level, and a new toy :-)
Hope y'all enjoy it!
PLEASE NOTE. This is not on the ‘normal’ Alpha branch. There is a new branch called TakeAndHoldAlpha.
[h3]TO PLAY THE NEW ALPHA:[/h3]
Hope y’all enjoy and have a WONDERFUL weekend.
Peace,
Anton
[h3]Full Changelog - Update 99 - Alpha 4[/h2]
[h3]Additions:[/h3]
[h3]Changes:[/h3]
[h3]Fixes:[/h3]
[h2]Howdy Folks![/h2]
Have another small Alpha for you this week. Mostly fixes and tweaks to existing systems, a whole bunch of tuning for the new Take & Hold level, and a new toy :-)
Hope y'all enjoy it!
PLEASE NOTE. This is not on the ‘normal’ Alpha branch. There is a new branch called TakeAndHoldAlpha.
[h3]TO PLAY THE NEW ALPHA:[/h3]
- Right click H3 in Steam
- Go to Properties
- Click Betas
- Click The Dropdown
- Select TakeAndHoldAlpha!
Hope y’all enjoy and have a WONDERFUL weekend.
Peace,
Anton
[h3]Full Changelog - Update 99 - Alpha 4[/h2]
[h3]Additions:[/h3]
- Added New Firearm: MP412 REX (.357 Magnum)
- Added New System: Rope Sliding (Hold Touchpad or B Button(streamlined) to slide on rope)
[h3]Changes:[/h3]
- Rebuild Grabbable pose system to allow for multiple poses to be held at once (averaged)
- Changed Ice Axe climbing to use raw velocity instead of trigger. Yes this made it a bit harder. They can be released in something now though
- [Take&Hold] Created new ‘Noncombat’ internal metadata flag and moved 40mm practice grenades and novelty 12 gauge shells to it, preventing them from spawning in anything except Ricky Dicky Random
- [Take&Hold] Changed the attack paths on a few holds
[h3]Fixes:[/h3]
- [Take&Hold] Fixed Score Submission (we think)
- [Take&Hold] Fixed many… many holes in the level geo (thanks so much testing group)
- [Take&Hold] Removed Jeff (he’ll be back tho, lol)