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Update 97 Alpha 1 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy Folks!

Have the first Alpha of the New Year for you folks, chock full of WIP features, balance tweaks and bug fixes. Make sure to watch the last two Devlogs if you want a full picture for what's being done in this Alpha Cycle!

Cheers,

Anton

Changelog - Update 97 - Alpha 1

Additions:
  • Added New FutureSosiggun Set (Nachtigal, Bullpov, Meatle Storm, Pocket Toaster, Desert Vulture) These will be made spawnable outside the Proving Ground in a future update
  • Added New Sosigguns: RPG-7 and M79
  • Added New Melee Weapon: M3 Trench Knife (Thanks Stefan!)
  • Added Bullet Decal Hits for Glowy Red and Glowy Green (for future stuff)
  • [Winter Wasteland] Added a Reset Hotdog to start mode from the beginning.


Changes:
  • [Take&Hold] Total Token Spawning volume in supply points has been de-randomized for more consistent total resources found per run.
  • [Take&Hold] Hold Order Seed Option Added: Pick from the same order of Hold rooms to compete against a friend in a more consistent challenge.
  • [Take&Hold] Secondary station type in supply rooms are now more reliably distributed (no more recycler stations in one level)
  • [Sosigguns] All Sosigguns that should have interactive foregrips now have them
  • [Sosigguns] All Sosigguns that should have stock points now have them, allowing for virtual stock aiming
  • [Sosigguns] Sosiggun recoil adjusted to accommodate new features
  • [Sosigguns] Sosigguns are now reloaded when returned to a quickbelt slot (when spawnlocking is allowed in a scene. PLEASE NOTE THAT SOUNDS FOR THIS RELOADING HAVE NOT YET BEEN IMPLEMENTED!
  • [Sosigguns] Sosigguns now sling-lock to a quickbelt slot, instead of being spawnlockable (and duplicated) from one


Fixes:
  • [Take&Hold] Fixed (very old) bug related to health spawning in spawn rooms
  • [Sosigs] Fixed issue where Sosigs that should be able to hold onto their guns even when their gun is struck by a bullet weren’t able to hold onto them.
  • 13.2mm TuF label in Ammo Spawner corrected from .50 BMG
  • Fixed Soft Particle Rendering issue where certain emissive text textures (on Sausage powerups,demo dynamite, Rotwieners Radio Amplifiers) weren’t visible
  • Fixed Ruby Pistol Safety Rotation
  • Fixed Union Pistol Safety
  • Fixed .38 Special Speedloader
  • IPSC target in indoor range now has correct thumbnail
  • Fixed Deaglov slide release rotating in wrong direction
  • Fixed Bergmann Simplex safety rotation state
  • Fixed Handguns collision-wracking firing when slide was locked or safety engaged
  • Fixed Mac11 Safety disappearing when disengaged
  • Code Cleanup involving deprecated Take & Hold data structures


Known Issues:
  • Take & Hold Scoring is Disabled in this Alpha while it is reworked
  • Red Dot Zeroing distance cannot be changed in Streamlined control mode (will be fixed soon)
  • Red Dot luminance changes are DISABLED at the moment
  • Rotation to the side of scopes (like the gamepoint 3x) is currently disabled
  • Zeroing settings are not saved to the vault for any integrated optics (this will require a major refactor later to make happen)

Quick Out Of Schedule Update - Meatmas Day 18

Additions:
- Added Quest 2 controller model

Changes:
- Changed how platform detection works and fixed some fallback behaviors that will be invalid when next SteamVR Update occurs

MEATMAS 2020 IS LIVE! (On The Meatmas2020 Beta Branch)

[h3]The time has arrived for H3's brand of Holiday Cheer, our 5th Annual Meatmas Holiday Event![/h3]

This year, we decided to pull out all the stops, and have expanded our prior Advent Calendar tradition to a narrative Sandbox scene that will evolve and grow over the month of December. You should expect New Content, New Enemies, New Messages, Adjustments, Bug Fixes and Surprises throughout the month, as well as new Areas of the Map opening up.

To best juggle the needs of folks who want to enjoy daily Meatmas content, and folks who don't want tons of downloads, or have metered internet, this year we are doing our Daily Meatmas Content on a beta branch called MEATMAS2020. If you switch to it, you will get a new download every day at 12:05am Pacific Time. If you stay on the main branch of the game, you'll get one big weekly update each Friday at the normal time, which will have all the content from the prior week's daily drops.

So if you don't mind the daily downloads, switch to the MEATMAS2020 beta branch and make sure to check back each day, hunt for another bunker, shoot some JUNKBOTS, and sift through the remnants of the final days of the North Pole!

TO PLAY MEATMAS 2020 NOW:
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Meatmas2020!


A reminder: Lots of folks won't be able to play immediately, or until the Holidays, so PLEASE do not post spoilers to the forum here, or the reddit. If you have a bug or a question about Meatmas content, put [SPOLIERS] in the title of the post, and ensure the actual post title is phrased generally enough to not spoil anything. Any posts that violate this will be deleted. Lets try to make this the best Meatmas possible for everyone involved!

Anywho, it's time to dive in. We can't wait to see what you folks think, especially as this scene evolves over the month.

All of us here at RUST LTD. hope y'all have a WONDERFUL holiday season, starting today.

Cheers,
Anton

Update 96 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy Folks!


Meatmas is aaaalmost upon us, and so this week’s release is all about making sure all the recent Alpha changes have been finished up (best as we’ve been able) and moved onto the main branch. We’re going to be beginning the Meatmas Festivities just after midnight on Dec 1st, pacific time (there’ll be another announcement then with the full details and schedule). I hope you folks are as excited as I am!

While the Streamlined controls will continue to get tweaks and improvements, I feel they’re ready for showtime, and I thoroughly encourage anyone with Rift, Quest, Index or G2 controllers to give the mode a shot!

If you’re using streamlined controls, please continue to let me know what you think, especially if there are still lingering issues (think I caught all the bugs this time around). If you do find issues, please file bug reports in the Steam Forum bug reports section here: https://steamcommunity.com/app/450540/discussions/1/

Hope y'all have a WONDERFUL weekend!

Peace,
Anton

[h2]Changelog - Update 96
[/h2]
[h3]Additions:[/h3]
  • Added New Core Control Mode Switch prompt in Main Menu
  • Added New Control Tooltips to Sampler platter for Streamlined Mode, Index Controls


[h3]Changes:[/h3]
  • Sosig Accuracy Stability massively reworked. Alters reaction time, stability at range, trigger clutching, and a ton of other minutiae. Basically, these changes are to make them more fun to fight at long range.


[h3]Fixes:[/h3]
  • [Streamlined Controls] Fixed assorted Streamlined controls issues


[h3]Known Issues:[/h3]
  • Red Dot Zeroing distance cannot be changed in Streamlined control mode (will be fixed soon)
  • Red Dot luminance changes are DISABLED at the moment
  • Rotation to the side of scopes (like the gamepoint 3x) is currently disabled
  • Zeroing settings are not saved to the vault for any integrated optics (this will require a major refactor later to make happen)

Update 96 Alpha 2 is Now Live On The Alpha Branch!

[previewyoutube][/previewyoutube]

Howdy Folks!

Another week, another Alpha. Mostly bug fixes this week (though with another Meat Fortress set of goodies as well). If you’re using streamlined controls, please continue to let me know what you think, especially if there are still lingering issues (think I caught all the bugs this time around). If you do find issues, please file bug reports in the Steam Forum bug reports section here: https://steamcommunity.com/app/450540/discussions/1/

TO ACCESS THE ALPHA BRANCH
  • Right click the game in Steam
  • Click Properties
  • Go to the Betas Tab
  • Click the Dropdown
  • Select ‘Alpha 1’


Hope y'all have a great weekend!

Peace,
Anton

Changelog - Update 96 - Alpha 2

Additions:
  • [Meat Fortress] Added New Firearm: The Long Shot (Sticky Grenade)
  • [Meat Fortress] Added New Grenade: Det Pack
  • [Meat Fortress] Added New Ammo Sub-types for Sticky Grenade (Robbie Burns, Rusty Nail, Highland Fling)
  • Added New Ammo Types (For Future Work): 7.62x42mm, 12 Gauge Short, .280 British, .45-100, 20x82mm, 12.7x108mm, .357 Sig


Fixes:
  • Fixed Ejection Distance for 600 magnum in b600
  • Added Transfer Bar Safety to Nagant Revolver
  • Fixed shadow distance on Ultra Quality
  • Fixed P6Twelve and Jackhammer breaking Cappocolleseum weapon testing job
  • Fixed internal meta-data regarding Deaglov ammo type
  • [Streamlined Controls] Fixed incorrect behavior for cylinder release in Revolver
  • [Streamlined Controls] Fixed missing cylinder swing-out control for 2019 detective special
  • [Streamlined Controls] Fixed broken teleport/dash actions (i think)
  • [Streamlined Controls] Fixed broken action blocking on Bolt Action rifles
  • [Streamlined Controls] Fixed bug with attachable break actions
  • [Streamlined Controls] Fixed assorted issues related to input sequencing and clearing
  • [Streamlined Controls] Fixed issue with attachments being removable with joystick while in Streamlined mode


Known Issues:
  • [Take&Hold] Global Score Submission is DISABLED in this Alpha
  • Red Dot luminance changes are DISABLED at the moment
  • Rotation to the side of scopes (like the gamepoint 3x) is currently disabled
  • Zeroing settings are not saved to the vault for any integrated optics (this will require a major refactor later to make happen)