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New version! 20181018



Changes and new stuff:

  • Leveling up screen effect received a more visible animation, slowmo effect and automatically opens upgrade menu.
  • Updated piercing system. Now you can make projectile pierce targets. Such mechanics was given to rocket launcher, RG-6 and M79.
  • Increased slow motion effect limit. For example, when taking damage.
  • HUD and other menu now become semitrasparent only if the player is under them. A random barrel at the corner of the screen won’t prevent you from checking your weapon status.
  • Added pick up and swap animations for weapons.
  • Added a slight delay between weapon slot swapping. You won’t swap the weapon back and forth with a fast mouse wheel scrolling.
  • Hotkeys on menu buttons are shown as icon pictures now.
  • MeleeResist now stacks with resist values from both of your weapons.
  • Reworked Village Defense level, now with more boss fights scenes.
  • Rocket launcher now turns faster and its rockets will now accelerate in air.
  • Player movement won’t affect projectile motion vector of rocket launcher, RG-6 and M79 anymore.
  • Changed “Long barrel” upgrade for M79. Now it increases accuracy, projectile speed and makes projectile trajectory more straight.




Fixes:

  • Fixed mobs getting heavy lags if spawned on impassable zone.
  • Now at the level start and after picking up a weapon, it will be turned to the right direction instead of right side by default.
  • Fixed parameter ShootAngle not working at all.
  • Now heavy FPS drops won’t let you to go through obstacles.
  • Fixed scenario lines for starting weapons, for example “Weapon 1 = value”.




For modders:

  • Added new weapon parameters "BulletOnPiercing", "PiercingRange", "PiercingTargets".
  • "Piercing" command got two new value options: 4 and 5.
  • Explosion damage can now be set separately from the main projectile damage. New weapon parameter "ExplosionDamage".
  • New weapon parameter "BulletOnHPout" - what happens after bullet losing all it’s HP. It can use same values like "BulletOnColl" can.
  • Now you can change the sprite of a weapon model in player’s hands with “SetImage” command.
  • Log can now display errors of failing to load a small (Weapon.png) or a big (Weapon_Image.png) files. If the weapon doesn’t use some of these, you should set the value to “Null” so it doesn’t see the error there.
  • New weapon parameter “MovementAffectsBullets” - allows to disable the impact of player movement on a motion vector of weapon projectiles. In short: allows to shoot straight while running.