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New version, big changes!


It was decided to abandon the development of a multi-level singleplayer to improve existing mechanics, for convenience in general, and for the greater fun from playing.

Changes in shooting and weapons

  • Now you can use both hands to shoot any weapons just by holding both shooting buttons.
  • All weapons are now automatic. You don’t have to click all the time and traumatize your mouse or a gamepad.
  • Reworked bullet spray system. Overheating doesn’t affect accuracy anymore.
  • The crosshair now shows how big is spraying pattern while holding the shooting button.
  • Reworked recoil system. If the player is standing still, then recoil is two times weaker.
  • When picking up a new weapon, your previous one won’t drop anymore.
  • Removed hit multiplier zones from enemies. Instead, a new critical hit system is added.
  • Appropriate rebalance was made for weapons and perks.
Changes in vehicles

  • New vehicle - an invulnerable timed jeep. You can get it as a bonus after killing big zombies and bears.
  • Getting into vehicles is now instant. All you need is to get close enough to jump inside automatically.
  • Changes in vehicle and ramming physics. Hitting the crowd now feels a lot more pleasurable.
  • The medkit will heal the player inside the vehicle, if that vehicle is already  at full health.
Changes in controls

  • Improved XBox 360 gamepad support.
  • Removed buttons for slowmo, turning around, and leaving a vehicle.
  • Gamepad buttons are now duplicated. D-Pad and a left stick are working in the same way, also “Back” and “Start” buttons now open pause menu.
  • Removed “Keyboard only” movement controls. I’m sure, no one ever used it.
  • Sadly, we had to remove keybind settings menu.
Other changes and new stuff

  • “Zombie PacMan” and “Civil disorder” maps were changed. Mostly by adding more enemies.
  • Changed player collision physics. Now you won’t jump off the enemies, instead, you will go right through them, pushing enemies away.
  • Added appearance of the “W@ Games” logo when launching the game.
  • Changed the effect of changing windows in menu.
  • Volume window won’t appear after game start anymore.
  • Removed scenario-based singleplayer.
  • Removed all maps where you had to protect the right side of the screen. Now enemies on all levels will try to kill you and NPCs.
Fixes

  • Fixed enemies and other objects getting stuck behind map boards.
  • Added ability to change the graphics driver. It will fix the bug that can break textures.
  • Fixed a bug that allowed bears to heal from vehicle collision damage.
  • Fixed shell cases flying two times higher than intended.
  • Fixed upgrade points not being refunded when weapons were added by a cheat-menu.
For modders

  • Added new parameter for vehicles "ShowHP" - it allows to show or hide the health bar of a vehicle.
  • Added two new parameters for weapons: “CritChance” and “CritMultiplier”.
  • Fixed reading of the last line in scenario files, Enemies.opt, and Vehicles.opt.
  • Added new parameters for weapons: SprayNow, SprayMax, SprayPerShot, SprayCooldown. More info will be added in the manuals.
  • Removed “Rules” map parameter. Now it’s always a survival.
  • Added new weapon parameter "Recoil" - how strong is recoil after the shot.
  • Temporarily removed the ability of adding hotkey buttons in texts.


I can say that this is an intermediate update. There will be further serious updates, changes, then polishing and, at last, an addition of online multiplayer.