New version! 20180920 đ§đ»

Changes
- Many changes were made to weapons and their upgrades. For example, âFeatherweightâ can now be unlocked by using a single âLight alloysâ upgrade. Previously it would require to upgrade âFast reloadâ too, which was confusing for some players.
 
- Added error logging system. Now all errors and typos in scenarios will be displayed in Log.txt file.
 
- Reworked the graphical component of the âSurvivalâ level.
 
- Reworked âVillage defenseâ level. But itâs not the final version yet. It will be even cooler!  đ
 
- Removed demo level.
 
- Random of enemy spawning system using a spawner is now more humane. Now uses the spawning queue list like in Tetris.
 
- FG now does not become transparent, when someone is behind it. You wonât see ugly semitransparent rectangles anymore.
Fixes
- Fixed camera getting stuck when loading a new level, if the previous level used fixed camera.
 
- Fixed a bug when cursor was sliding away somewhere. Now the game wonât control itself. Only you do that.
 
- Fixed game crash when the vehicle tried to fit more people inside than it can.
 
- Fixed game freeze when NPC was spawned in impassable map zone.
For modders
- Now invulnerability mode can be toggled through the scenario command - new âGodModeâ player command added.
 
- Spawner can now use mob line multiplier, for example "Spawn = LittleZombie x2". Previously you had to write âLittleZombieâ like two times to double its spawn chance.
 
- Now spawners can use "Left", "Right", "Top", "Bottom" values, same like for the separate mob spawning line.
 
- Removed old Barrel spawning script lines.
 
- Script-object (e.g. spawner) received a âBarrel Spawnerâ mode - for adding barrels on the level.
 
- Added barrel spawn function "Barrel, Add, x, y".
 
- Added new [Name] tag for text bubbles - displays player name.