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New version! 20180920 đŸ”§đŸ»



Changes

  • Many changes were made to weapons and their upgrades. For example, “Featherweight” can now be unlocked by using a single “Light alloys” upgrade. Previously it would require to upgrade “Fast reload” too, which was confusing for some players.
  • Added error logging system. Now all errors and typos in scenarios will be displayed in Log.txt file.
  • Reworked the graphical component of the “Survival” level.
  • Reworked “Village defense” level. But it’s not the final version yet. It will be even cooler!  😃
  • Removed demo level.
  • Random of enemy spawning system using a spawner is now more humane. Now uses the spawning queue list like in Tetris.
  • FG now does not become transparent, when someone is behind it. You won’t see ugly semitransparent rectangles anymore.
Fixes

  • Fixed camera getting stuck when loading a new level, if the previous level used fixed camera.
  • Fixed a bug when cursor was sliding away somewhere. Now the game won’t control itself. Only you do that.
  • Fixed game crash when the vehicle tried to fit more people inside than it can.
  • Fixed game freeze when NPC was spawned in impassable map zone.
For modders

  • Now invulnerability mode can be toggled through the scenario command - new “GodMode” player command added.
  • Spawner can now use mob line multiplier, for example "Spawn = LittleZombie x2". Previously you had to write “LittleZombie” like two times to double its spawn chance.
  • Now spawners can use "Left", "Right", "Top", "Bottom" values, same like for the separate mob spawning line.
  • Removed old Barrel spawning script lines.
  • Script-object (e.g. spawner) received a “Barrel Spawner” mode - for adding barrels on the level.
  • Added barrel spawn function "Barrel, Add, x, y".
  • Added new [Name] tag for text bubbles - displays player name.