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GraveRun News

The work on modding manuals continues



Recently I leaked micro-news about the update. Is was about the fix for several pretty serious bugs that prevented playing multiplayer

The work on the project didn't stop there, and now I'm preparing for the upcoming Steam Fest dedicated to Remote Play Together

At the moment, the main goal is to complete the manuals. The volume is very large and for now they will only be in Russian. But this will allow you to start working with the modding community and helping to implement its ideas

The new home for manuals, in the end, will not be its own Wiki, but the Steam Guides. They have an undeniable plus — it's an easy access for the community

An attempt to make our own Wiki was unsuccessful. The difficulties of fighting spammers, as well as the development of an ideal system for publishing manuals turned out to be overwhelming

At the moment, several articles have been updated and open:
https://steamcommunity.com/sharedfiles/filedetails/?id=1166377938
https://steamcommunity.com/sharedfiles/filedetails/?id=1170525139
https://steamcommunity.com/sharedfiles/filedetails/?id=855967286

And another very big one (it's on the animation) about weapons is coming soon:
https://steamcommunity.com/sharedfiles/filedetails/?id=1165148374

Bug fixes

Fixed staying still enemies.
Fixed connecting multiple local players.

We are making GraveRun Wiki! 📖

Recently, I’ve been making a lot of creating and updating manuals.

After I tried a lot of different platforms to store manuals, like Google Documents, Wordpress, Steam Guides, we have decided that the best way to do that is creating our own Wiki-project. It will make it easier to work with manuals for whole community. To translate, update and supplement articles, but also to communicate.

In the process of learning about Wiki system, I’ve found out that Wikipedia started a #StayHomeWithWikipedia contest. Even if I’m not planning to participate, even for prizes like cans of stew and toilet paper, but it made me write this post 🙂


Architecture development of the future Wiki.

New version 20200322 🥳🎮

Hi everyone! I’m happy to write a post about new version 😄

There’s a lot of changes in this update. Something new, something not forgotten old. Anyways, fun and balance came back to the game.

[h3]Now some specific information:[/h3]
  • Game yet again becomes well balanced. Removed an overpowered jeep and slowmo. There’s an idea how to bring them back - as a unique loot from special zombies, same as Looter zombies drop weapons.
  • Some weapons, perks and enemies were also received balance changes.
  • Campaign mode has returned. 7 levels. Levels and tutorial were updated. After all, the game is not the same without those.
  • Online play was disabled. Steam helped me a lot by releasing Remote Play Together, which lets you play online in the same fashion as if you played together on one PC.
    We have tried to play it and it came out better than our own multiplayer. Except for the part that players have to plug in their controllers as if it was the real hotseat play. Two players can not play with two keyboards, someone has to play with a controller.
  • Critical hit zones were brought back. You can pop heads again 🤠
  • Updated tooltips of auto tutorial.
  • Added credits menu.

[h3]For mod makers:[/h3]
  • The main game was added to the local mods folder as a mod. Now you can dissect any level, weapon, perk, enemy or even a vehicle. Want to make a PvP helicopter map? - Easy!
  • Updated and finished manuals will come to help. Only in russian language for now. www.graverun.ru/mods/create
  • An update in the .opt file system:
  • Parameter number check for box spawn command.
  • Box pick up timer can no longer be lower than zero.

[h3]Fixes:[/h3]
  • Launch option “DisableSoundLoading” was renamed to ”DisableSounds” and will now prevent sounds from playing. Previously it prevented only their loading. It was made for players who have problems with sound. I hope I could bring it back to them in future. I have a plan 😉
  • Some critical errors (which I managed to catch) will now be logged and displayed in a debug screen instead of crashing or freezing. For example, a bug which was caused by loading a level with a nonexistent image was fixed.
  • Fixed an error that caused level task completion to set level language to english.
  • Updated Steam API to v.5.19.38.62.

🆙 Mod Uploader has been updated to v1.1!



What's new:
- It works again 😅
- Steam SDK updated from 4.28 to 5.19.
- Now, if the preview image is not valid for uploading, the error message will show the correct description.