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CounterAttack: Uprising News

Update 1.1.4 Coming Soon™

Update 1.1.4 is currently in testing and will be released soon.

Changes & Fixes:
-The boss health bars have a new effect to show damage
-Plasma projectiles have a small outline to make them more visible on bright levels.
-Capital Ships are now saved when you save a casual campaign game
-Increased 'Shield Wall' health
-Fixed Regen Defiance Shield
-Fixed Missile Destroyer's big missile glitching out
-Japanese localization fixes
-Fixed some gfx glitches in some background scenes

If you can't wait you can try the beta.



A big thank you to everybody who reported bugs!

Nov 23rd Hotfix

Reverted to the 1.1.2 high score board.

1.1.3 didn't change the game enough to necessitate a board wipe and a lot of players lost the scores they were working towards, so CounterAttack has gone back to the previous high score board. This unfortunately means high scores in the last week are gone.

Thank you all for your understanding!

Update 1.1.3

This update brings some fixes and a few balance changes.

Fixes
Fix crash related to “Marked for Death” attachment
Fixed potential crash when changing menu’s in online games
Fixed some display issues in the Automaton Database
Fixed several boss mesh issues causing incorrect Damage Over Time and death effects
Fixed Steam/Mac/Linux having different high score boards
Improved some menu scenes for 4:3 aspect ratio screens
Fixed Prototype Cruiser bosses incorrectly spawning on Battle For Earth

Changes / Balance
Decreased RespawnTime 1.666s => 1.1s
Added some help texts to various screens
Lowered HP on Squidboss (Cloud666) and SnakeBoss (Outpost Ginga)
Made Powerup Hitboxes 30% larger
-This effectively makes them easier to pickup
Increased how far player projectiles can go off play area before being destroyed 42->46

Attachments:
Add +4/7/10% Beam damage to Ship Mastery/Adj/Imp
Inward Perfection
-Old: Each upgrade grants +10% damage, disable Auras
-New: Each upgrade grants +5% damage up to 50%, then +1% afterwards, disables Auras and support fighters

Custom Levels
Fixed Custom Level movement for some bosses
You can now set level descriptions in the Custom Campaign editor

October 15th Update

Added a 3rd destroyer that shoots Missiles and Torpedo's to the 'Destroyers' level
Fixed some minor UI alignment issues
Increased damage by 6% for Laser Beam, Plasma Beam, and Tesla Beam

Oct 9th Update

Small update with some UI/Text fixes:
-Fixed some dimmed text in the player ship selector
-Fixed a few typos in dialogue