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CounterAttack: Uprising News

Update - v1.0.1

v1.0.1 is a minor bugfix update

Changes & Improvements
Improved visibility
Space Breaks now fast forward level starting cutscenes
Balance Tweaks on Planet Aquaria

Fixes
Fixed “white speckle” issue when showing player hitboxes
Fixed buildup plasma not refreshing projectile damage when used as a projectile with penetration a melee weapon
Fixed online projectile dimming not working with some weapons
Fixed other player attachment names not showing up in online games
Fixed sub highlight color
Fixed Plasma Speed retaining Y velocity from tank level (Thanks Xorha and SMFScar!)
Fixed Wave Survival spawn delay bug
Fixed Custom Games crashing if Steam wasn’t running
Fixed several Singularity graphical glitches

CounterAttack v1.0 Released

Today is the day! After over 5 years of development v1.0 has been released and CounterAttack has left Early Access!



v1.0 is mostly the same as the beta branch with several fixes.
v1.0 Main Features
73 New Attachments
7 New Enemies
Improved Level Editor
Custom Campaigns
Many bosses and levels improved
Improved Visual Effects
Improved multiplayer matchmaking and stability

Shoutout to all the players who helped me make the game better! I read every bug report and suggestion even if I don’t always respond. You’ve helped make CounterAttack the game it is today!

CounterAttack v1.0 will be released March 11th

The long awaited day has almost arrived. CounterAttack will be fully released on
March 11th, 2019. The price will be increased on release day. If you own CounterAttack you will not have to purchase it a second time.

1.0 will include many fixes and new content including new enemies, improved levels, and new attachments. All of your saves, attachments, and custom levels will carry over to the next version.

If you can't wait until then you can join the beta, instructions are in this thread. 1.0 will mostly be the same as the beta branch, with several fixes and minor changes.

CounterAttack wouldn't be the game it is today if it wasn't for your feedback, bug reports, and enthusiasm. A big thanks to everybody in the community!

1.0 Announcement

The next major update to CounterAttack will be v1.0. This means CounterAttack will leave early access.

CounterAttack has come a long way since the initial early access release. There is more content, better replayability, improved multiplayer, player generated content, and overall a more polished experience. Because of this, the full launch price will be higher than the early access price.

The price change will occur when 1.0 is released.

During early access there have been various exploits and bugs fixed which caused all kinds of unfair advantages. Because of this I will be clearing the high score boards when 1.0 is released.

The exact release date for 1.0 is "when it's ready" - I'll try to keep everybody updated.

Also, I would like to take this opportunity to extend my thanks for everybody that helped testing and reporting bugs. Thank you so much everybody!

Update - v0.21.4

The new version v0.21.4 is mostly bugfixes and optimizations. Thanks to all of those that found and reported bugs!

Additions
4 new space station parts in level editor

Fixes
Fixed custom controller loadouts not saving/loading
Fixed item mod wep / wep mod duplication issue

Changes & Improvements
Chaos explosions are more transparent
Plasma Field damage scale reduced by 10%
Drone projectiles damage scale reduced by 10%
Increased Nightmare mode spawn amount
MIRV missiles mini missile damage increased by 20%
MIRV missile mini missile count reduced from 4->3
Missile optimizations