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CounterAttack: Uprising News

Jan 24th Patch

Improve/fix network sync for Sloane's ultimate
Fix input select issue on the Game Setup screen

Update 1.1.4 is out!

Update 1.1.4 mostly focuses on fixes with a few improvements such as health bar effects and improved plasma projectile visibility. New saves will now save any capital ships you've carried between levels.

Fixes
Regen Defiance Shield
-Added missing adj on English localization
-Fixed it not working at all
Fixed some offscreen text on the level editor
Fixed Nova Cannon not spawning death projectiles
Fixed issue with Missile Destroyer’s missiles tweaking out
Fixed some background effects not showing up on lower quality settings
Capital Ships now correctly save with game saves
-Only new saves will have capital ships, old saves were never saving them
Fixed Missile Destroyer from Destroyers not carrying over between levels
Fixed some UI buttons displaying incorrectly
Added some missing localization to the keybinding editor
Fixed Space Breaks not working on the Tank level
Fixed some graphical bugs on the Solar level
PDLs will no longer target the same projectiles
Fixed some missing background visuals on Low quality
Fixed Friendly Ships dying when colliding with cargo containers
Fixed Friendly Ships sometimes trying to avoid their own projectiles
Friendly Ships now deprioritized cargo’s when finding targets

Attachment Changes
Quantium Thruster no longer gives +5% evasion
Quantium Thruster now gives +4 speed
Increased ‘Shield Wall’ health by 50% (350->425)
Increases ‘Shield Wall’ regen by 100% (1.5 -> 3)
Increases ‘Shield Wall’ lifetime by 5 (20s -> 25s)
Increase ‘Shield Wall’ height by a tiny bit (15 -> 15.5)
Increased the time between Cargo Drop spawns by 0.5-1s

Other Changes
Improved default Plasma projectile visibility by adding a slight dark halo
Increased Missile Destroyer main missile/torpedo damage from 10 -> 22
A few enemy spawn tweaks to the first few easy path levels
Changed enter capital ship cooldown (time you must wait after leaving a cap ship and before entering another one) from 2.8s -> 2s
New Health Bar effect that indicates damage was done
New friendly ‘Bunker’ on Altercation which fires at enemies
Increased bonus points from bosses on Hard/Very Hard difficulties
Increased size of Unit Count box on Custom Level Editor
Fixed some enemies that would go through the ground on Mining Outpost

Ayumi
+1% critical strike

Thanks to all the Pilots who report bugs! Especially with screenshots or videos, it's super helpful! o7

Update 1.1.4 Coming Soon™

Update 1.1.4 is currently in testing and will be released soon.

Changes & Fixes:
-The boss health bars have a new effect to show damage
-Plasma projectiles have a small outline to make them more visible on bright levels.
-Capital Ships are now saved when you save a casual campaign game
-Increased 'Shield Wall' health
-Fixed Regen Defiance Shield
-Fixed Missile Destroyer's big missile glitching out
-Japanese localization fixes
-Fixed some gfx glitches in some background scenes

If you can't wait you can try the beta.



A big thank you to everybody who reported bugs!

Nov 23rd Hotfix

Reverted to the 1.1.2 high score board.

1.1.3 didn't change the game enough to necessitate a board wipe and a lot of players lost the scores they were working towards, so CounterAttack has gone back to the previous high score board. This unfortunately means high scores in the last week are gone.

Thank you all for your understanding!

Update 1.1.3

This update brings some fixes and a few balance changes.

Fixes
Fix crash related to “Marked for Death” attachment
Fixed potential crash when changing menu’s in online games
Fixed some display issues in the Automaton Database
Fixed several boss mesh issues causing incorrect Damage Over Time and death effects
Fixed Steam/Mac/Linux having different high score boards
Improved some menu scenes for 4:3 aspect ratio screens
Fixed Prototype Cruiser bosses incorrectly spawning on Battle For Earth

Changes / Balance
Decreased RespawnTime 1.666s => 1.1s
Added some help texts to various screens
Lowered HP on Squidboss (Cloud666) and SnakeBoss (Outpost Ginga)
Made Powerup Hitboxes 30% larger
-This effectively makes them easier to pickup
Increased how far player projectiles can go off play area before being destroyed 42->46

Attachments:
Add +4/7/10% Beam damage to Ship Mastery/Adj/Imp
Inward Perfection
-Old: Each upgrade grants +10% damage, disable Auras
-New: Each upgrade grants +5% damage up to 50%, then +1% afterwards, disables Auras and support fighters

Custom Levels
Fixed Custom Level movement for some bosses
You can now set level descriptions in the Custom Campaign editor