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Parkitect News

Version 1.7n Update

Version 1.7n:
  • added hovering over a path in decoration score visualization mode highlights sources of bad decoration rating that are visible from that path
  • added color blindness mode (so far only changes colors used in decoration score visualization, let us know if any other places are causing problems)
  • improved queue building to never form closed loops
  • improved deco score calculation speed for savegames where the area outside the park is heavily decorated
  • fixed a case where objects could have a wrong rotation when building a blueprint
  • fixed some Mini Coaster sounds not playing at the right volume
  • multiplayer: fixed not being able to build animated objects
  • multiplayer: fixed a desync that could happen when joining a park with a Safari Ride
  • multiplayer: fixed a desync that could happen when it rains
  • multiplayer: fixed chat not visible when changing UI scale




Version 1.7m:
  • fixed an error that could appear in singleplayer mode when destructing transport tubes
  • fixed some objects being in the wrong order in the deco builder window


Version 1.7l:
  • fixed an error that could appear in singleplayer mode when destructing objects
  • multiplayer: fixed a desync when changing Mechanic/Janitor tasks

1.7k Update / January Build Challenge

This months update contains the following changes:

  • added: Effect Controller can trigger other Effect Controllers now
  • added scenario editor setting for terraforming costs
  • changed autosave to keep two older savegame versions
  • fixed an error that could appear when placing some flat rides near the terrain boundary
  • fixed a case where newly hired employees could drown after being hired on some maps
  • fixed a case where newly hired employees would hover instead of walk
  • fixed a case where parts of guests (hair, backpacks, ...) could become detached and float around
  • fixed font type being reset when duplicating 3D text signs with the pipette tool
  • fixed guests not putting up hands on rides
  • fixed missing effects when building some objects
  • fixed bad supports on some coasters
  • fixed "build every ride" achievement
  • fixed "don't build while paused" challenge goal not working properly anymore
  • fixed an error when trying to build paths outside the park bounds
  • multiplayer: fixed a desync when changing the height of an elevator
  • multiplayer: fixed a rare desync when it starts raining
  • multiplayer: fixed a rare desync when a guest watches an attraction
  • multiplayer: fixed a desync that could happen when using modded train types
  • multiplayer: fixed issues when players join a room at the same time


November 2020 Build Challenge Results


All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=2292278342
https://steamcommunity.com/sharedfiles/filedetails/?id=2285138112
https://steamcommunity.com/sharedfiles/filedetails/?id=2289338022
https://steamcommunity.com/sharedfiles/filedetails/?id=2296707419
https://steamcommunity.com/sharedfiles/filedetails/?id=2285032819

January 2021 Build Challenge


For January 2021 we're doing something slightly different - the new Build Challenge is to build a Calm Ride!
You can pick any of the available flat rides (Carousel, Ferris Wheel, etc.) and decorate it.
The top 15 submissions get included in the next game update as default blueprints.

Version 1.7f

  • multiplayer: added Discord integration. You can now invite your Discord friends to join your multiplayer session/join sessions through Discord
  • fixed a case where replacing queue signs wasn't working properly
  • fixed a case where guests might not enter queues properly if many people try to enter the queue at once
  • fixed a case where employees would stop working when their assigned zone was deleted
  • fixed missing Elevator entrance/exit after loading savegame
  • fixed an error that could appear when trying to build some blueprints
  • multiplayer: fixed a desync that could happen when someone leaves the game
  • multiplayer: fixed a desync that could happen shortly after starting a multiplayer session
  • multiplayer: fixed a desync that could happen after playing for some time and that would prevent rejoins
  • multiplayer: fixed a rare desync when big animated deco is built
  • multiplayer: fixed various other rare desyncs

You can now build a theme park online with others in Parkitect

After being out for two years, Texel Raptor have now added online multiplayer to the theme park builder Parkitect.

Read the full article here: https://www.gamingonlinux.com/2020/12/you-can-now-build-a-theme-park-online-with-others-in-parkitect

The Multiplayer Update is released!

Hey everyone, the Multiplayer Update is now released!

[previewyoutube][/previewyoutube]

Up to 8 people can play together, building the same park.
You can play sandbox parks together and also campaign scenarios.
The majority of mods are compatible with multiplayer mode. A few mods will need to be updated to be compatible.
You can select which DLCs to enable for a multiplayer session, so if you want to play with someone who doesn't have one of the DLCs installed you can do so by simply deselecting it.

When playing in multiplayer mode everyone works on the same park together. You can see what the other people are doing - it's a bit like everyone is playing together on the same PC:



Creating a new game or joining one is done through a lobby.
You can also directly invite your Steam friends to join. It's pretty easy!



[h2]Changelog[/h2]
  • added co-op multiplayer mode! Now you can build parks with up to 7 other people together
  • added a new background music track
  • improved decoration score calculation speed
  • fixed fences not sticking to terrain when terraforming
  • fixed a case where decoration could be seen through the terrain
  • fixed a bug where guest money setting would not be stored properly when editing a scenario


Cross-play between Windows/Mac/Linux systems is not available currently. We'll continue working on it.

If anything goes wrong during a multiplayer session you'll get an option for uploading an error report. We'll keep a close eye on those and will release patches as quickly as possible if any problems occur.

If you're having trouble with desyncs please try having all players join your multiplayer session lobby before starting the game. Joining mid-game is currently more likely to lead to desyncs.