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Parkitect News

1.5d Update / January Build Challenge

This months update contains the following changes:

  • added a tooltip that displays the ride stats whenever a test run is completed while building a track
  • fixed balloons being invisible after loading a savegame
  • fixed issues with disappearing text on Mac/Linux
  • fixed guests not entering rides without queues
  • fixed not being able to lower/raise licorice/chocolate fences
  • fixed error when changing prices in zone window attraction list
  • fixed balloons getting sometimes stuck when bulldozing balloon shop
  • fixed being able to build Spinning Coaster elevator sections through other rides
  • fixed guests having trouble getting to the park entrance in the Jungle Adventure scenario
  • fixed bad performance when changing terrain type under water
  • fixed nothing left to research when converting campaign savegame to sandbox mode
  • fixed a case where it was possible to remove objects in pause mode when it is not allowed
  • fixed a case where coasters could temporarily have an extreme intensity rating for no apparent reason
  • fixed ride entrance/exit tiles missing tunnel frames when burried below terrain
  • changed ride stats to not count station wait times anymore


December 2019 Build Challenge Results


All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1931209792
https://steamcommunity.com/sharedfiles/filedetails/?id=1928644071
https://steamcommunity.com/sharedfiles/filedetails/?id=1930527232
https://steamcommunity.com/sharedfiles/filedetails/?id=1939148794
https://steamcommunity.com/sharedfiles/filedetails/?id=1931020651

If you won you have received a friend request through Steam. After accepting it you'll be able to receive your Taste of Adventure key.

January 2020 Build Challenge


For January 2020 the new Build Challenge is to build a Swinging Coaster!
This is one of the new rides from the Taste of Adventure expansion, but everyone is able to participate in this build challenge, whether you own the expansion or not.
The top submissions get included in the next game update as default blueprints, and additionally the winners will also receive a key for Taste of Adventure!

1.5c Update / Spanish Translation / December Build Challenge

This months update contains the following changes:

  • added Spanish translation
  • added option for inverting vertical camera axis
  • updated all translations
  • fixed not being able to build river rapids blueprints if the ride has any bumpers
  • fixed no tracked ride blueprints goal sometimes not getting completed
  • fixed not being able to select 3D text for blueprints/with the bulldozer tool
  • fixed wrong train spawn orientation when spawning on a turntable
  • fixed an error in some custom train mods that made it impossible to select objects
  • fixed doors not working when placed on an attraction exit
  • fixed tall diagonal helixes could go off-grid
  • fixed guests being able to see through flat ride platforms


There's also a new Experimental Version that contains a big game engine update, performance and visual improvements for macOS, and Traditional Chinese font support + translation. It would be extremely helpful to get some feedback on these changes before we release them to everyone - if you want to give it a try you can access it by going into the Steam library and right-clicking on Parkitect, then select Properties -> Betas -> experimental. If you notice anything unusual please let us know on the Forums.

November 2019 Build Challenge Results


All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1911205852
https://steamcommunity.com/sharedfiles/filedetails/?id=1908369018
https://steamcommunity.com/sharedfiles/filedetails/?id=1910281624
https://steamcommunity.com/sharedfiles/filedetails/?id=1915819287
https://steamcommunity.com/sharedfiles/filedetails/?id=1909623253

December 2019 Build Challenge


For December 2019 the new Build Challenge is to build a River Rapids ride!
This is one of the new rides from the Taste of Adventure expansion, but everyone is able to participate in this build challenge, whether you own the expansion or not.
The top submissions get included in the next game update as default blueprints, and additionally this time the winners will also receive a key for Taste of Adventure!

Version 1.5a + Version 1.5b patch notes

Thanks everyone for all the feedback for the 1.5/Taste of Adventure updates!

We have released the following patches over the last few days:

Version 1.5a (November 21)
  • fixed coaster physics behaving differently than before the Version 1.5 update
  • fixed attraction/shop marketing campaigns being much cheaper than they used to
  • fixed vertical custom image signs displaying the images upside down on one side
  • fixed a case where resetting campaign progress could lead to a black screen instead of reloading the campaign map
  • fixed loud fire noises on the Yucatan Ridge scenario from the Taste of Adventure campaign
  • fixed medieval door appearing in the wrong deco category
  • improved color randomizer button to generate more varied colors


Version 1.5b (November 25)
  • changed "no pause" optional goals to "no building while paused"
  • fixed a case where queue lines could be misconnected when built in a certain order
  • fixed queue signs on queue tiles that use only one custom color having wrong custom colors
  • fixed graphical glitch when building an elevator
  • fixed "My Images" folder having to be created manually
  • fixed a case where blueprint preview images would be tiny
  • fixed not being able to put some Candy/Adventure theme objects into blueprints
  • fixed category list in deco builder window cutting off long category names in wrong places
  • fixed ghost train previews not running during thunderstorms
  • fixed not being able to build depots/trash chutes in scenarios where building underground is disabled
  • fixed being able to build through downward elevator segments
  • fixed weirdness when trying to place a flat ride on a lake/lava near terrain edge
  • fixed a case where doors would visually clip through walls when they shouldn't
  • balance adjustments for "Taste of Adventure" campaign
  • added command line argument -savedatafolder=Your/Path to allow using any savegame folder location you want (e.g. for installing and running the game from a USB drive)

Daily Deal - Parkitect, 25% Off

Today's Deal: Save 25% on Parkitect!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Saturday at 10AM Pacific Time

Parkitect - Taste of Adventure and Version 1.5 are available now!

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1129050/Parkitect__Taste_of_Adventure

The big free update to Version 1.5 and the paid Taste of Adventure expansion are available now.
Here's a summary of all the changes:

Taste of Adventure expansion (paid):
  • added new campaign with 10 scenarios
  • added Candyland theme
  • added Adventure theme
  • added River Rapids
  • added Inverting Wooden Coaster
  • added Inverting Spinning Coaster
  • added Vertical Spinning Coaster
  • added Swinging Coaster
  • added Safari Ride
  • added Experience
  • added Clockwork
  • added Shirts stall
  • added Sub Sandwiches stall
  • added Corn Dogs stall
  • added Cookies stall
  • added animated door and gate deco pieces
  • added Lava
  • added turntable segments for Water Coaster, Boat Dark Ride
  • added elevator segments for Wild Mouse, Spinning Coaster
  • added 3D text signs


Version 1.5 (free):
  • added customizable water color
  • added custom image signs (+ modding support)
  • added ride photo sections
  • added spin lock option to Spinning Coaster
  • added free park entry/free food/free ride voucher marketing campaigns
  • added option for continuing to play with all research available after completing all scenario goals
  • added construction costs/remaining value display to shops/rides info tabs
  • added color palette randomizer button
  • added scenario editor tool for marking deco objects as source of bad scenery rating
  • added scenario editor setting for disallowing building underground
  • added "win without pausing" scenario goal
  • added "win without using ride blueprints" scenario goal
  • added "own at least x tiles of land" scenario goal
  • added option for resetting campaign progress
  • added modding support for custom coaster trains
  • allowed using regular path styles as queues
  • allowed overlapping staff zones
  • improved track builder: when deleting a track segment the track builder UI preselects the settings of the removed segment
  • improved Steam Workshop support: savegames, scenarios and blueprints can be updated now
  • improved tracked ride animations to be much more smooth
  • updated Content Manager window to load faster; added search and filters for own/subscribed content
  • updated fountains to be resizable
  • updated underwater tunnels to be buildable anywhere
  • updated guest visualizers to highlight objects with positive or negative influence
  • updated sandbox mode to award all goal rewards from the start when playing without goals
  • updated night mode to be remembered in savegames
  • updated ghost mansion ride to allow more trains
  • updated blueprint builder window to display approximate cost when building without deco
  • fixed some rides (like Go-Karts or Calm River Ride) counting as "coaster" in some statistics/goal completion checks
  • fixed a case where a vandalism wave event notification could get stuck after loading a savegame