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Parkitect News

1.5c Update / Spanish Translation / December Build Challenge

This months update contains the following changes:

  • added Spanish translation
  • added option for inverting vertical camera axis
  • updated all translations
  • fixed not being able to build river rapids blueprints if the ride has any bumpers
  • fixed no tracked ride blueprints goal sometimes not getting completed
  • fixed not being able to select 3D text for blueprints/with the bulldozer tool
  • fixed wrong train spawn orientation when spawning on a turntable
  • fixed an error in some custom train mods that made it impossible to select objects
  • fixed doors not working when placed on an attraction exit
  • fixed tall diagonal helixes could go off-grid
  • fixed guests being able to see through flat ride platforms


There's also a new Experimental Version that contains a big game engine update, performance and visual improvements for macOS, and Traditional Chinese font support + translation. It would be extremely helpful to get some feedback on these changes before we release them to everyone - if you want to give it a try you can access it by going into the Steam library and right-clicking on Parkitect, then select Properties -> Betas -> experimental. If you notice anything unusual please let us know on the Forums.

November 2019 Build Challenge Results


All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1911205852
https://steamcommunity.com/sharedfiles/filedetails/?id=1908369018
https://steamcommunity.com/sharedfiles/filedetails/?id=1910281624
https://steamcommunity.com/sharedfiles/filedetails/?id=1915819287
https://steamcommunity.com/sharedfiles/filedetails/?id=1909623253

December 2019 Build Challenge


For December 2019 the new Build Challenge is to build a River Rapids ride!
This is one of the new rides from the Taste of Adventure expansion, but everyone is able to participate in this build challenge, whether you own the expansion or not.
The top submissions get included in the next game update as default blueprints, and additionally this time the winners will also receive a key for Taste of Adventure!

Version 1.5a + Version 1.5b patch notes

Thanks everyone for all the feedback for the 1.5/Taste of Adventure updates!

We have released the following patches over the last few days:

Version 1.5a (November 21)
  • fixed coaster physics behaving differently than before the Version 1.5 update
  • fixed attraction/shop marketing campaigns being much cheaper than they used to
  • fixed vertical custom image signs displaying the images upside down on one side
  • fixed a case where resetting campaign progress could lead to a black screen instead of reloading the campaign map
  • fixed loud fire noises on the Yucatan Ridge scenario from the Taste of Adventure campaign
  • fixed medieval door appearing in the wrong deco category
  • improved color randomizer button to generate more varied colors


Version 1.5b (November 25)
  • changed "no pause" optional goals to "no building while paused"
  • fixed a case where queue lines could be misconnected when built in a certain order
  • fixed queue signs on queue tiles that use only one custom color having wrong custom colors
  • fixed graphical glitch when building an elevator
  • fixed "My Images" folder having to be created manually
  • fixed a case where blueprint preview images would be tiny
  • fixed not being able to put some Candy/Adventure theme objects into blueprints
  • fixed category list in deco builder window cutting off long category names in wrong places
  • fixed ghost train previews not running during thunderstorms
  • fixed not being able to build depots/trash chutes in scenarios where building underground is disabled
  • fixed being able to build through downward elevator segments
  • fixed weirdness when trying to place a flat ride on a lake/lava near terrain edge
  • fixed a case where doors would visually clip through walls when they shouldn't
  • balance adjustments for "Taste of Adventure" campaign
  • added command line argument -savedatafolder=Your/Path to allow using any savegame folder location you want (e.g. for installing and running the game from a USB drive)

Daily Deal - Parkitect, 25% Off

Today's Deal: Save 25% on Parkitect!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Saturday at 10AM Pacific Time

Parkitect - Taste of Adventure and Version 1.5 are available now!

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1129050/Parkitect__Taste_of_Adventure

The big free update to Version 1.5 and the paid Taste of Adventure expansion are available now.
Here's a summary of all the changes:

Taste of Adventure expansion (paid):
  • added new campaign with 10 scenarios
  • added Candyland theme
  • added Adventure theme
  • added River Rapids
  • added Inverting Wooden Coaster
  • added Inverting Spinning Coaster
  • added Vertical Spinning Coaster
  • added Swinging Coaster
  • added Safari Ride
  • added Experience
  • added Clockwork
  • added Shirts stall
  • added Sub Sandwiches stall
  • added Corn Dogs stall
  • added Cookies stall
  • added animated door and gate deco pieces
  • added Lava
  • added turntable segments for Water Coaster, Boat Dark Ride
  • added elevator segments for Wild Mouse, Spinning Coaster
  • added 3D text signs


Version 1.5 (free):
  • added customizable water color
  • added custom image signs (+ modding support)
  • added ride photo sections
  • added spin lock option to Spinning Coaster
  • added free park entry/free food/free ride voucher marketing campaigns
  • added option for continuing to play with all research available after completing all scenario goals
  • added construction costs/remaining value display to shops/rides info tabs
  • added color palette randomizer button
  • added scenario editor tool for marking deco objects as source of bad scenery rating
  • added scenario editor setting for disallowing building underground
  • added "win without pausing" scenario goal
  • added "win without using ride blueprints" scenario goal
  • added "own at least x tiles of land" scenario goal
  • added option for resetting campaign progress
  • added modding support for custom coaster trains
  • allowed using regular path styles as queues
  • allowed overlapping staff zones
  • improved track builder: when deleting a track segment the track builder UI preselects the settings of the removed segment
  • improved Steam Workshop support: savegames, scenarios and blueprints can be updated now
  • improved tracked ride animations to be much more smooth
  • updated Content Manager window to load faster; added search and filters for own/subscribed content
  • updated fountains to be resizable
  • updated underwater tunnels to be buildable anywhere
  • updated guest visualizers to highlight objects with positive or negative influence
  • updated sandbox mode to award all goal rewards from the start when playing without goals
  • updated night mode to be remembered in savegames
  • updated ghost mansion ride to allow more trains
  • updated blueprint builder window to display approximate cost when building without deco
  • fixed some rides (like Go-Karts or Calm River Ride) counting as "coaster" in some statistics/goal completion checks
  • fixed a case where a vandalism wave event notification could get stuck after loading a savegame

Announcing the Parkitect: Taste of Adventure DLC and Update!

We're super excited to show you the Parkitect: Taste Of Adventure DLC today!
It will launch next week, on November 20th.




https://store.steampowered.com/app/1129050

This is a huge game update that consists of two parts: the paid Taste of Adventure expansion, adding a ton of tasty new content; and a free patch that adds a whole bunch of improvements and new features to the base game.
Here's a trailer to show you some of the highlights:

[previewyoutube][/previewyoutube]

So, what exactly is included?

Paid content

In the Taste Of Adventure expansion you'll find:


There's a whole new campaign map for you to prove your theme park building skills in 10 challenging scenarios. Can you also beat them without pausing the game or using blueprints?




Adventure

Exciting new objects for the most intrepid adventurer!



Candyland

Welcome to the land of cotton candy and gingerbread!




River Rapids

A staple in many theme parks, but certainly the trickiest
ride for us to implement!
Bumpers can be placed freely.



Safari Ride

A calm scenic ride that can be made more exciting with
freely placeable bumps on the track.



Vertical Spinning Coaster

A coaster than can only be built vertically
with freely spinning rows of seats.



Swinging Coaster

A Wild Mouse-type of coaster with
unique cars that can swing sideways



Inverting Spinning Coaster

A spinning coaster capable of
launches and inversions



Inverting Wooden Coaster

A hybrid coaster combining
wooden and steel sections



Experience

A thrill ride that spins and inverts guests



Clockwork

A flat ride that looks exciting
in motion but is fairly tame



Cookies, Shirts, Sub Sandwiches and Corndogs!






  • Animated doors and gates
  • Lava
  • turntables for the Water Coaster
  • elevators for the Wild Mouse, Spinning Coaster and Swinging Coaster
  • customizable 3D text signs




Free update

Some of the highlights of the free portion of this update include:

  • customizable water colors
  • custom image signs (with modding support!). Your custom images are stored in the savegame/blueprint, so other players can see them too when downloading your shared content from the workshop! Note that custom images take up a lot of the limited storage space in blueprints though
  • ride photo sections for all tracked rides
  • modding support for creating custom coaster trains!
  • improved staff zoning that allows overlapping zones
  • all path styles can be used as queues now
  • improved track builder that preselects the settings of removed track segments, making track editing faster
  • free park entry/free food/free ride voucher marketing campaigns
  • savegames/blueprints can be updated after sharing them on Steam Workshop (also works for old items that have already been uploaded to the Workshop if you subscribe to them)


This'll have to do for one post :)
There'll be more small features and improvements in the full changelog next week.