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May Build Challenge

April 2019 Build Challenge Results


All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1703083835&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1703676170&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1714993769&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1702925793&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1711543537&searchtext=

May 2019 Build Challenge


For May 2019 the new Build Challenge is to build a Bobsled Coaster!
The trains of this coaster move freely inside a half pipe track, so be careful with hills and turns that could derail them!
The top submissions get included in the next game update as default blueprints.

Version 1.3a + April Build Challenge

Version 1.3a Changelog

This update is a bugfix release that resolves the following issues:
  • added basic ride stats to build challenge voting UI
  • fixed boats could get stuck forever when building multiple boat rides on the same body of water
  • fixed boats sometimes returning to station much later than they should
  • fixed visualization view legend blocking clicks
  • fixed collision issue with steel support tower deco
  • fixed a case where some parks could take much longer to load than they are supposed to, in extreme cases up to ~10 times as long
  • fixed a case where transport rides could have wrong stats before completing a full test run
  • fixed a case where setting a large amount of money in the scenario editor wouldn't get saved properly
  • fixed a case where Monorail could be operated with only one car per train
  • fixed a case where G-force calculation could be wrong


March 2019 Build Challenge Results


All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1673794539&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1681892686&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1680727913&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1674939127&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1678847014&searchtext=

April 2019 Build Challenge


For April 2019 the new Build Challenge is to build a Wild Mouse!
Wild Mouse coasters are known for their small footprints and tight unbanked turns, so the build area is pretty small this time and submissions are required to have an intensity rating between 25 and 60.
The top submissions get included in the next game update as default blueprints.

March Build Challenge

February 2019 Build Challenge Results


An impressive number of more than 300 entries has been submitted for the February Build Challenge! It's fun to see all the wildly different rides everyone has come up with, and we hope you've enjoyed building and seeing the results as well :)
All submissions can be found on the Workshop - thanks for everyone participating!

The new voting UI from last months update seems to be working. Votes are better distributed across all submissions now and some late entries have made it to the top of the result chart as well, so we'll keep this system.
These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1650594838&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1653762338&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1645304001&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1646171691&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1655213009&searchtext=

March 2019 Build Challenge


For March 2019 the new Build Challenge is to build a Hyper Coaster!
This time you've got a lot of space available to use however you want but there's a new rule as well: Hyper Coasters are all about speed and airtime, so the coaster for this Build Challenge needs to have a biggest drop with a height of at least 45m/~150ft/15 units!
The top submissions get included in the next game update as default blueprints.

Version 1.3 + February Build Challenge

Version 1.3 is available now! It mostly fixes some annoyances, for example the default window spawn positions have been improved to not be in the center of the screen anymore (i.e., the place you want to work on and most likely don’t want to have obstructed by windows...)



Since the game remembers where you dragged the windows to you will only really notice this on a fresh install. It has been annoying many new players though, so it’s good to have that improved.

We also overhauled the Build Challenge voting UI. The old UI always gave an advantage to entries that were submitted early. It showed the highest-rated entries first, so if you submitted a good entry very early it was likely to get to the top of the list and as a result receive even more votes and stay at the top, whereas entries that were submitted after a few days oftentimes got buried and received very few votes. This has gotten more extreme after the 1.0 launch since there are more players now.
The new voting UI looks like this:

  • it only highlights one entry at a time, giving you a better view of the build
  • voting or waiting for a few seconds switches to the next entry
  • the order of entries is somewhat randomized but entries with fewer votes have a higher chance of being shown first, so overall everyones submissions should receive roughly the same amount of visibility, even if you submit quite late
  • the actual ranking at any point can still be seen on the Workshop

It’s entirely possible that this will need some further tweaks of course, but let’s see how it goes :)


January 2019 Build Challenge Results


All submissions can be found on the Workshop - thanks for everyone participating!
These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1617817447&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1618015081&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1620734858&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1617946373&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1618059922&searchtext=

February 2019 Build Challenge


For February 2019 the new Build Challenge is to build a Stand-up Coaster!
The "generic theme + 1 theme of your choosing limitation" from last month worked really well, so we're keeping it.
The top submissions get included in the next game update as default blueprints.

Changelog
  • added new Build Challenge voting system
  • added a highlight to the transport system connectors of the Deliveries Building/Depot/Trash Chute when in transport system build mode
  • added lower camera sensitivity options
  • some campaign balance adjustments
  • updated Korean translation
  • improved which shop gets researched if scenario starts without a food/drink shop
  • improved default window spawn locations to obstruct the view less (for newly installed game)
  • improved Korean font support
  • fixed guests sometimes ignoring certain food/drink shops when hungry/thirsty
  • fixed being able to delete things in the tutorial when you're not supposed to
  • fixed clicking notification for drowned guests moving the camera way off-screen
  • fixed rides that were pretty much fully covered still stopping during thunderstorms
  • fixed some sounds not playing while game is paused
  • fixed a case where background music could play twice
  • fixed being able to delete prebuilt scenery on land with support rights (e.g. road in Highway Hijinks scenario)
  • fixed market research ride intensity preferences graph being quite inaccurate
  • fixed being unable to delete/select particle effects after reloading a park
  • fixed rides with a queue length of 1 tile being unpopular
  • fixed "hold to win" countdown resetting when reloading savegame
  • fixed mods not being loaded when creating a new scenario
  • fixed bad starting loans in default sandbox scenarios

January Build Challenge

Hi! Of course the Build Challenge will continue now that the game is properly released, so here's this months edition!
The Build Challenge tasks you with building a certain type of ride within a given footprint and with a limited budget, with a new challenge starting every month.
The top 5 entries get included in the game as default ride blueprints.

December 2018 Build Challenge Results


All submissions can be found on the Workshop - thanks for everyone participating!
These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1578121751&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1577925528&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1578993090&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1577804715&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1577807507&searchtext=

January 2019 Build Challenge


For January 2019 the new Build Challenge is to build a Splash Battle ride!
To switch things up a bit there's a new rule this time: you can only use Generic scenery items plus items from 1 additional theme that you can choose freely (if you use more than 1 you won't be able to submit your entry, so pay attention to this! Below the scenery budget limit it tells you which theme you picked).
The top submissions get included in the next game update as default blueprints.