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Parkitect News

Theme park building game Parkitect is getting 8-player online multiplayer

With the second year release anniversary of the great theme park building game Parkitect coming up, Texel Raptor had a quite a huge surprise ready.

Read the full article here: https://www.gamingonlinux.com/2020/11/theme-park-building-game-parkitect-is-getting-8-player-online-multiplayer

Announcing the Multiplayer Update!

Hey everyone, it's the 2nd anniversary of Parkitects 1.0 release this week and we've prepared something for you to celebrate:

On December 8th we'll release a new free update that adds a cooperative online multiplayer mode!


Here's a trailer to give you an idea how it works:

[previewyoutube][/previewyoutube]

Up to 8 people can play together, building the same park.
You can see what the other people are doing - it's a bit like everyone is playing together on the same PC:



Creating a new game or joining one is done through a lobby.
You can also directly invite your Steam friends to join. It's pretty easy!



We'll do a preview stream of the new multiplayer mode tomorrow around 8:30am PST here on Steam.
Come join us if you're curious or want to chat :)

1.6c Update / November Build Challenge

This months update contains the following changes:

  • changed effects deco objects to stay visible when hiding scenery
  • fixed a case where tracked rides would occasionally randomly derail
  • fixed background music could occasionally stop playing or play twice
  • fixed trees not being rendered properly on old macOS systems


October 2020 Build Challenge Results


All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=2255757027
https://steamcommunity.com/sharedfiles/filedetails/?id=2252642374
https://steamcommunity.com/sharedfiles/filedetails/?id=2261221802
https://steamcommunity.com/sharedfiles/filedetails/?id=2254793316
https://steamcommunity.com/sharedfiles/filedetails/?id=2256070782

November 2020 Build Challenge


For November 2020 the new Build Challenge is to build an Inverting Wooden Coaster!
This is one of the new rides from the Taste of Adventure expansion, but everyone is able to participate in this build challenge, whether you own the expansion or not.
The top submissions get included in the next game update as default blueprints, and additionally the winners will also receive a key for Taste of Adventure!

1.6b Update / October Build Challenge

This months update contains the following changes:

  • added Portuguese - Brazil translation (thanks to Erick and Tiago!)
  • added modding support for textured objects with custom colors
  • added object outline when picking objects in bulldozer tool, blueprint creation and scenario editor tools
  • Booms & Blooms: added new fireworks effects: Ring, Sparkler
  • improved effect editor performance
  • changed fireworks launcher to be visible when scenery is hidden
  • fixed water remaining outside map when shrinking map in scenario editor
  • fixed bad collision detection on scaled trees
  • fixed custom color slots for bobsled track
  • fixed track segment triggers when train is driving reversed




September 2020 Build Challenge Results


All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=2225886091
https://steamcommunity.com/sharedfiles/filedetails/?id=2223667295
https://steamcommunity.com/sharedfiles/filedetails/?id=2223582305
https://steamcommunity.com/sharedfiles/filedetails/?id=2224500325
https://steamcommunity.com/sharedfiles/filedetails/?id=2225331640

October 2020 Build Challenge


For October 2020 the new Build Challenge is to build a Tilt Coaster!
This is one of the new rides from the Booms & Blooms DLC, but everyone is able to participate in this build challenge, whether you own the DLC or not.
The top submissions get included in the next game update as default blueprints, and additionally the winners will also receive a key for Booms & Blooms!

1.6a Update / September Build Challenge

This months update contains the following changes:

  • Booms & Blooms: added Tilia shrub
  • added camera acceleration setting
  • added Soil terrain type
  • added DLC trees to campaign map generator
  • added modding support for swinging and spinning coaster cars
  • updated shrubs to be resizable
  • updated mod light effects to be useable with Effects Controller
  • changed attraction highlight to use the attraction status color
  • changed max length of switch track from 7 to 9
  • changed Effects Controller to stay visible when hiding deco
  • fixed shading on some of the new trees
  • fixed synchronized stations not waiting correctly if there is only one train
  • fixed resize hotkeys not working for effects
  • fixed custom music not playing anymore after loading another savegame
  • fixed missing guest faces/hair on systems with low performance
  • fixed sounds not playing when using a modded camera
  • fixed tracked ride stats label sometimes not showing up when building the track
  • fixed river rapids sometimes getting stuck on bumpers in rapid water
  • fixed lightning being able to break rides under construction
  • fixed object outline on spotlight


August 2020 Build Challenge Results


All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=2196803359
https://steamcommunity.com/sharedfiles/filedetails/?id=2209094839
https://steamcommunity.com/sharedfiles/filedetails/?id=2195482204
https://steamcommunity.com/sharedfiles/filedetails/?id=2196060202
https://steamcommunity.com/sharedfiles/filedetails/?id=2198465467

September 2020 Build Challenge


For September 2020 the new Build Challenge is to build a Steeplechase ride!
One special thing this time is that actually the task is two build two rides that are synchronized with each other.
This is one of the new rides from the Booms & Blooms DLC, but everyone is able to participate in this build challenge, whether you own the DLC or not.
The top submissions get included in the next game update as default blueprints, and additionally the winners will also receive a key for Booms & Blooms!