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Parkitect News

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Version 1.4 + June Build Challenge

Half a year ago Parkitect 1.0 has been released, which seems like a milestone worthy of a small update!

Todays free update adds the following:

Knight costume for Entertainer
A fitting costume for the medieval deco theme



Photo Spots
Encourage your guests with these new path objects to marvel at your scenery and take a photo of especially beautiful places



Boat Dark Ride
A pretty high-capacity gentle water ride where guests ride in boats through nicely themed scenery. The boats have no restraints so this ride is only capable of very small drops.



Flat ride modding support
Thanks to contributions by Michael P the Parkitect Asset Editor allows modders to create completely custom flat rides now, such as this Barrel Dance ride by p.marcell



In other news, due to Garret being located in Canada and me in Germany we’re forced to work remotely which is working fine, but I had grown a bit tired of working from home every day for the past five years of Parkitect development. So over the last few months I’ve been busy with setting up a proper small office and we’ve hired a second full-time programmer.Thanks to your support Parkitect has done really well and is continuing to do so, which allowed us to do this. We’re all set up now to continue supporting Parkitect and new projects eventually and can’t wait to pick up work at the new place in about three weeks :)

May 2019 Build Challenge Results


All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1735214596&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1742250451&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1730035740&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1730903033&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1729862120&searchtext=

June 2019 Build Challenge


For June 2019 the new Build Challenge is to build a Suspended Coaster!
The top submissions get included in the next game update as default blueprints.

May Build Challenge

April 2019 Build Challenge Results


All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1703083835&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1703676170&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1714993769&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1702925793&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1711543537&searchtext=

May 2019 Build Challenge


For May 2019 the new Build Challenge is to build a Bobsled Coaster!
The trains of this coaster move freely inside a half pipe track, so be careful with hills and turns that could derail them!
The top submissions get included in the next game update as default blueprints.

Version 1.3a + April Build Challenge

Version 1.3a Changelog

This update is a bugfix release that resolves the following issues:
  • added basic ride stats to build challenge voting UI
  • fixed boats could get stuck forever when building multiple boat rides on the same body of water
  • fixed boats sometimes returning to station much later than they should
  • fixed visualization view legend blocking clicks
  • fixed collision issue with steel support tower deco
  • fixed a case where some parks could take much longer to load than they are supposed to, in extreme cases up to ~10 times as long
  • fixed a case where transport rides could have wrong stats before completing a full test run
  • fixed a case where setting a large amount of money in the scenario editor wouldn't get saved properly
  • fixed a case where Monorail could be operated with only one car per train
  • fixed a case where G-force calculation could be wrong


March 2019 Build Challenge Results


All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1673794539&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1681892686&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1680727913&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1674939127&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1678847014&searchtext=

April 2019 Build Challenge


For April 2019 the new Build Challenge is to build a Wild Mouse!
Wild Mouse coasters are known for their small footprints and tight unbanked turns, so the build area is pretty small this time and submissions are required to have an intensity rating between 25 and 60.
The top submissions get included in the next game update as default blueprints.

March Build Challenge

February 2019 Build Challenge Results


An impressive number of more than 300 entries has been submitted for the February Build Challenge! It's fun to see all the wildly different rides everyone has come up with, and we hope you've enjoyed building and seeing the results as well :)
All submissions can be found on the Workshop - thanks for everyone participating!

The new voting UI from last months update seems to be working. Votes are better distributed across all submissions now and some late entries have made it to the top of the result chart as well, so we'll keep this system.
These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=1650594838&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1653762338&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1645304001&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1646171691&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1655213009&searchtext=

March 2019 Build Challenge


For March 2019 the new Build Challenge is to build a Hyper Coaster!
This time you've got a lot of space available to use however you want but there's a new rule as well: Hyper Coasters are all about speed and airtime, so the coaster for this Build Challenge needs to have a biggest drop with a height of at least 45m/~150ft/15 units!
The top submissions get included in the next game update as default blueprints.