1. Quantum Chess
  2. News

Quantum Chess News

Super Secret AI Update

Super secret PC update with our new AI player finally released. Mac and Linux to follow soon. Shhhh...

New Stuff!

Release 1.1.0


New Features
- New animations
- Post game analysis board for played games
- In game analysis for spectated games
- Analysis games support forked game histories
- Can view board state for previous ply's
- Sandbox supports forked game history's
- Sandbox can force measurement outcomes
- Multiplayer "dedicated" games. Dedicated server controls game state.
- Added fen and move copy button to game and sandbox
- Added ability to paste a fen + moves into sandbox
- Local Play, for side by side multiplayer
- New quick start tutorial
- In Sandbox and in Analysis mode, you can force measurement outcomes using the .m0, .m?, and .m1 buttons
- Squashed several bugs and even a few quantum bugs - Sorry! No more duplicating Kings with entangled castling.

[h2]New Animations[/h2]

The game now shows "conflict" animations that result in measurements of the game state. We hope this helps players understand when and why measurements occur.

[h2]Analyzing Games [/h2]

After a completed match, you can now analyze the game, and explore different moves!
While spectating you can swap over to analysis mode at any time and explore different measurement outcomes! While analyzing a game, click a previous ply to explore an alternate history from that point.

[h2]Dedicated Multiplayer[/h2]

Dedicated games hold and modify the state of the game on a dedicated server, instead of local machines. This sets us up for some other cool features in the future.

[h2]Local Play[/h2]

Side by side let's you play against a friend on the same screen, and lays the groundwork for a re-release of an AI opponent.

We also packed in a lot of bug fixes. When you find more, be sure to let us know in our Discord!

As always, thank you for your continued support.

Update 3/19/2021

Some updates to fix a number of errors and bugs we're seeing in the logs. This should (hopefully) fix the multiplayer desync bug.

Update 2/11/2021

Added Features

[h2]Asynchronous Multiplayer[/h2]
You can now play in "Correspondence" mode. These games have up to 3-day turn timers, and you can play more than one at a time.
[h2]Matchmaking[/h2]
There are two separate matchmaking queues. One for real time games, and one for async games.
[h2]Move Arrows[/h2]
Shift-click to draw arrows between squares
Visual Updates

Added piece animations

Multiplayer Update

Here is a quick update to add some quality of life improvements for new players. Now, the first time you open the game, the help menu will pop up. It has a handy link, right at the top of the page, to join our Discord community! This is the best place to find other players, and get help, right now.



We've also added a couple of multiplayer improvements, with low time warnings, and a more obvious visual and sound effect when it is your turn.



We're working hard to get correspondence games in, and matchmaking. In the mean time, we hope the new additions will make things a little easier.