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Public Test Universe and the current state of the playerbase



Hello everyone, and welcome to another Starbase news article!


First, we'd like to address a concern that plenty of Steam community members have voiced time and again in the past months. As many of you know from actively following Starbase's player statistics on Steam, player numbers have steadily dropped since Early Access launch. While the drop is big, it's not anything we didn't expect considering the state of the game and how Early Access titles tend to perform, and we are not worried about the numbers. We are financially in a good place to continue the development of Starbase as planned and keep the servers running, and we know that many players will return to the game once we've added more gameplay content.

So, what does the immediate future hold for Starbase? There are new updates, features, and small fixes coming once they're ready, most of which will drop in the Public Test Universe (PTU) server first to ensure a smooth launch on the live server. We won't speculate with any schedules or release estimates - we have already proven that clairvoyance is a difficult artform and one that we haven't been successful at so far - but when they're coming, you'll be the first to know.

Meanwhile, we are regularly arranging events on the PTU server to provide gameplay content and testing opportunities, especially for station destruction and sieges.

What is the Public Test Universe?


PTU (or Public Test Universe) is a beta branch of Starbase, separate from the live server, that is available to all Steam players as a testing environment for new features and fixes before they're pushed out on the live server. The PTU enables us to release potential fixes to bugs and other issues and test them in a secure environment with real players, ensuring an additional layer of security. In other words, we first release things on the PTU and let players test them before they're released officially. This helps us iron out bugs, locate issues that might not have come up in internal tests, and make sure new features work as smoothly as possible.

Luckily, this is Starbase and not Vegas, and what happens on the PTU does not stay only on the PTU. Capital Ships, moon mining, and other features are very much on track to make an entrance on the live server soon. In the meantime, you (yes, you!) can join the testing troops at any point and take a first peek at what's to come in person.

You can opt in to the PTU on Steam like this:

  • Open your Steam client and go to your Steam Library
  • Right click Starbase in your library
  • Go to Properties -> Betas
  • Click the dropdown menu and select "public_test_universe - Public Test Universe"
  • Close the Properties window
  • Steam should start downloading an update to Starbase


After the download has installed, launch Starbase normally. Note: the update is a patch-sized download, not a full re-download.

As the PTU is its own server, it doesn't share any character or inventory data with the live server, and you need to create a new profile the first time you enter the world. All players on the PTU get credits automatically as testing funds to speed things up, so you don't have to start your testing career completely from scratch.

We will also start releasing the PTU build patch notes on Steam to make our development process more transparent and easier to follow. So far PTU notes have only been released on the official Starbase forums, but we feel they should be more easily accessible from now on, right from the Starbase news feed in your Steam client. You can check past PTU notes here: https://forum.starbasegame.com/forums/public-test-universe.49/

Capital Ships, Moon Mining, Ship Deeds and More | Starbase Dev Vlog



We've released a new Starbase Developer Vlog!

These developer vlogs will be a new series of videos where we'll talk about news regarding Starbase's development, upcoming features, community highlights as well as any topics that the community wants us to discuss.

In this video we're discussing recent Public Test Universe updates such as capital ships and moon mining in addition to showcasing an upcoming feature: Spaceship Deeds - and more.

https://youtu.be/i88JRU-uEhc
In case you haven't been keeping up with Starbase's development since the Early Access Launch, watch Capital Ships, Moon Mining, Ship Deeds and More | Starbase Dev Vlog to be back in the loop!

Join the discussion on the official Starbase Discord.




And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Starbase Early Access Update 1.11.2021 (EA Build 701)



[h2]New Features and Major Updates[/h2]


  • Enabled Company Ships and relevant rank rights for players
  • Added Safe Zone visualization effects


[h2]Animations[/h2]
  • Prone transition animations polished and timings tweaked
  • Fixed an issue with turn animations when unarmed and Universal Tool is active
  • Fixed an arm issue with 1st person Antigel Rifle equip animation
  • Fixed 1st person animation issue with Assault Rifle when interacting with buttons/levers/Universal Tool


[h2]Auction House[/h2]

  • Fixed oldest blueprint being opened instead of the newest when "Show only newest versions" is selected
  • Replaced separate button to open blueprints with direct click on a valid blueprint version
  • Added blueprint version id and timestamp to blueprint details header


[h2]Crafting and Research[/h2]

  • Fixed an issue that caused the "Owned item" count to not update properly
  • Increased font size for large icons in Crafting menu
  • Added Durability Tool node to Personal Tools & Weapons research tree
  • Categorized Grate 108x216 to Station parts -> Decorative subcategory
  • Made individual container refilling possible through inventory slot context menu
  • Added following modules to "Basic Block Modules" node:
    • Walkway Ramp (Steep)
    • Walkway Ramp Extension A (Steep)
    • Walkway Ramp Extension B (Steep)
    • Walkway Ramp (Gentle)
    • Walkway Ramp Extension A (Gentle)
    • Walkway Ramp Extension B (Gentle)
  • Added following modules under a new "Miscellaneous modules" node
    • Ladder Module Top A
    • Ladder Module Top B
    • Ladder Module Bottom
    • Ladder Module
    • Ladder Module Long
  • Added "Walkway" and "Misc." subcategories under station modules
  • Added material selectors for plates and beams
  • Fixed an issue where selecting the storage to craft into did not immediately change
  • Fixed an issue causing Torpedo Fuel Tank refill or full crafting not working


[h2]Devices[/h2]
  • Reconstruction Machine
    • Fixed an issue with audio and visual effects sync on respawning player in a Reconstruction Machine
    • Added a recharging sound for Reconstruction Machine
    • Fixed an issue with Reconstruction Machine charging effect not despawning when it was supposed to
    • The Reconstruction Machine transfer now shows up in addition to the 15 Insurance Transfer locations at the top of the list
    • Prevented respawning to Reconstruction Machine during warp
  • Audio Signal Device:
    • Fixed an issue causing incorrect stopping of audio sequences outside hearing range
    • Fixed an issue where audio sequence was not starting correctly when spawned with active playing state
    • Fixed an issue that caused upgrade modules being found from other crafting benches connected to via cable

[h2]Easy Build Mode[/h2]
  • Fixed an issue causing modules being briefly in incorrect rotation during placement
  • Fixed an issue causing ship's devices in Station Easy Build Mode being disabled when enabling Easy Build Mode


[h2]Easy Build Mode - Ships[/h2]

  • Fixed an issue where small item modules that can be removed from the Easy Build Mode ship by Autounbolting do not return to the inventory if they are unbolted bolt by bolt
  • Fixed an issue where the Easy Build Mode ship would spawn back inside the Easy Build Mode Area if it was left outside nearby the Easy Build Mode Area


[h2]Easy Build Mode - Stations[/h2]

  • Fixed some issues with modules when being placed at the expansion borders
  • Fixed an issue causing low performance spikes with bigger Station Storage sizes
  • Fixed an issue where Station modules were sometimes being placed on top of each other when placing them rapidly
  • Fixed an issue with Station expansion visuals
  • Hid UI when screenshot mode is on
  • Improved Station Expansion loading logic (only the current and nearest should now load, others should show as LOD models instead)
  • Fixed an issue causing Station Easy Build Mode not working after founding a new station
  • Fixed an issue where certain module placements failed


[h2]Factory Hall Area[/h2]
  • Fixed an issue that prevented unbolting in Factory Hall Area with Easy Build Mode on right after building the hall
  • Fixed an issue where Easy Build Mode placement preview was released immediately after placing an object to a Factory Hall Area
  • Fixed an issue causing blocked object placement in certain cases
  • Fixed an issue where unbolting stacks of objects caused items to be lost permanently if done in the right order
  • Fixed an issue causing objects to detach when they were still bolted to the Factory Hall


[h2]Gameplay[/h2]

  • Added a confirmation popup when using Insurance Transfer outside of Safezones
  • Prevented transferring items to ship containers via context menu as they only support materials
  • Fixed mass flows of frameless structures
  • Added T + mousewheel scroll for zooming grabbed objects instead of M2 + mousewheel scroll
  • Fixed an issue where "Utility Tool & Rail Cannon Capacitor" objects are only recognized by the "Full Parts List" if they are acquired from Ship Designer instead of acquiring from Ship Designer or from crafting
  • Insurance Transfer Terminals now show proper location names
  • Fixed a few crashes
  • Fixed an issue where items disappeared after drag and dropping to the quickbar from the world
  • Fixed an issue causing items to drop into overlapping positions in world after unsuccessful drop to an inventory slot
  • Fixed an issue caused by ship host migration causing a hovering ship to crash on a planet surface
  • Fixed an issue where duplicate Workbenches were causing game freezes
  • Fixed an issue where dragging ammo to leg slots caused them to get stuck in that slot
  • Added Safe Zone visualization effects
  • Replenished Asteroids around Origin Stations


[h2]Missiles and Torpedoes[/h2]

  • Fixed an issue causing missiles/torpedos rotating incorrectly while launching on rare occasions


[h2]Miscellaneous[/h2]

  • Fixed an issue causing screen aspect ratios affecting mouse sensitivity


[h2]Player Stations[/h2]

  • Fixed an issue causing the whole station LOD model getting stuck if an empty station part fails to load its LOD model


[h2]Ships[/h2]

  • Enabled Company Ships and relevant rank rights for players
  • Fixed an issue where certain ships had Converters that were not detected as attached even though they were perfectly snapped on their place
  • Added the following player made ships to ship shops
  • Rando 7:
    • The Canterbury
    • Rocker
    • Rigger
    • Gladiator
    • Raven
    • nOVALi Solar SRM
    • Frog
  • Quasar:
    • Auger v0

[h2]Ship Designer[/h2]

  • Fixed an issue where the price was not updating correctly when the "Use parts in Station Storage" was toggled on or off
  • Fixed an issue where an incorrect ship price was being displayed when "Use parts in Station Storage" was toggled off
  • Fixed a crash that could happen after joining a group session in Ship Designer
  • Fixed an issue where Ship Strength Factor was different between Ship Designer editing mode and test mode
  • Paint tool now paints component base tint colors for components with tinting enabled
  • Fixed an issue that caused certain ships to load out bounds when loading from a save


[h2]Stations[/h2]

  • Removed the floating and unnecessary insurance transfer terminal from Ghost Station Relicta
  • Rando 5, 6, and 7 shipshops added to Markka and Arma -stations


[h2]Weapons[/h2]

  • Fixed an issue with players not being able to pick up recently placed Tripod Weapons before relogging into the game


[h2]UI[/h2]

  • Fixed input leak on Insurance Transfer confirmation pop up

Starbase Early Access Update 12.10.2021 (EA build 662)



  • Fixed game sometimes freezing for example when switching to test mode in Ship Designer
  • Fixed ship host migration sometimes getting stuck and causing ship to disappear visually
  • Fixed sent mails sometimes going missing
  • Fixed a Ship Designer crash

Starbase Early Access Update 8.10.2021 (EA Build 657)

[h2]New Features and Major Updates[/h2]

  • Station Easy Build Mode areas are now expandable
  • Added blueprint shopping list to the Auction House
    - Needed materials to build the selected blueprint can be seen from "Materials" tab, and needed parts to build the selected blueprint can be seen from "Parts" tab
    - Clicking on any material or part searches for it in the Auction House


[h2]Animations[/h2]

  • Polished Grenade Launcher's 1st person animations
  • Added sprint animations for 1st person Grenade Launcher
  • Fixed a bug where player could get stuck aiming down sights after starting to hover during reload animation
  • Pickaxe has now its own carry animations while moving in crouch or standing position


[h2]Assets[/h2]

  • Updated railings in various station slots
  • Updated Advanced Crafting Bench textures
  • Fixed Plate 24x216 icon
  • Edited Lamp C Base so that inserted cable in the cable socket would not clip with the lamp
    - In ship blueprints where cable was placed to this lamp so that it was also colliding with the bulb end, the cable might show detached when the ship blueprint is opened in Ship Designer. In these cases the cable can be placed again to get rid of the warning


[h2]Asteroid Mining[/h2]

  • Fixed ore from asteroids not being collected correctly
  • Fixed an issue that caused asteroids to vanish after being released from a Cargo Lock
  • Fixed an issue where asteroids vanished near a certain area


[h2]Auction House[/h2]

  • Added blueprint shopping list
  • Needed materials to build the selected blueprint can be seen from "Materials" tab
  • Needed parts to build the selected blueprint can be seen from "Parts" tab
  • Clicking on any material or part searches for it in the Auction House


[h2]Audio[/h2]

  • Added new Mining Laser sounds
  • Updated Autocannon audio


[h2]Crafting
[/h2]
  • Fixed not being able to refill ship weapon magazines
  • Fixed ores disappearing when cancelling a craft
  • Fixed ores used in crafting queue disappearing due to an update or server disconnect
  • Fixed Switch 12x24 cm not crafting the correct item
  • Updated Crafting menu icons
    - Added resource bar, module icon and owned item count
    - Made item icons smaller
  • Added new frame modules into "Basic frames" node
    - Frame Column Edge 2x1x1 v1
    - Frame Column 2x1x0.5 v3
    - Frame Column 1x1x0.5 v3
    - Frame Column 2x1x1 v3
    - Frame Column 1x1x1 v3
    - Frame Column 1x1x1 v4
    - Frame Column 1x1x1 v5
  • Basic Crafting Bench crafting data
    - Now the bench can be crafted with Bastium and Vokarium
    - Amount of material needed is reduced to be craftable with one stack of Bastium and one Stack of Vokarium
  • Improved menu performance with large inventory
  • Fixed an issue where the crafting queue was not properly cleared on leaving a station area
  • Added missing Small Button to "Control tables, screens, small devices." node
  • Fixed an issue with module tooltips showing erroneous component item count due to multiples of the same item not being counted
  • Fixed an issue where Crafting menu's Ship Parts -> Machinery -> Power category could not be fully scrolled down if using big icons


[h2]Easy Build Mode - Ships[/h2]

  • Changed Easy Build Mode visualization's color to green instead of blue
  • Fixed ghost items appearing during saving and reloading
  • Fixed ships being overwritten by smaller piece of the ship, if the ship was split
  • Fixed ships remaining split after disabling Easy Build Mode
  • Fixed ships reverting to previous state
  • Prevented unbolting items when Easy Build Mode is on
  • Prevented resource consumption when Easy Build Mode is toggled on
  • Fixed an issue where Easy Build Mode ship is set as "Recovered" if the player resets the game or visits Main Menu
  • Fixed an issue that caused the loss of objects that were re-attached to modules and the module was unwelded in Easy Build Mode


[h2]Easy Build Mode - Stations[/h2]

  • New Easy Build Mode areas unlock after having enough voxel mass in the station
    - Maximum 30 EBM areas per station
    - Station expansion must be fully inside the safe zone
  • Limited maximum objects per station Easy Build area
    - The first area has a limit of 20 000
    - Area expansions have a limit of 15 000 each
  • Fixed framerate dropping if station had a lot of modules
  • Station Easy Build Mode is now off by default when entering Easy Build area
  • Added UI indicator that tells if Easy Build Mode is on or off
  • Fixed unwelded modules disappearing
  • Prevented unbolting items when Easy Build Mode is on
  • Fixed an issue caused by moving the Foundation Unit while the founding was in progress causing objects not being able to snap to the Unit


[h2]Economy[/h2]

  • Fixed idle laser ammo not showing up when buying ships
  • Fixed hauling more than 9 asteroids to the collection area at the same time not giving rewards for any asteroids above 9


[h2]Effects[/h2]

  • Added VFX to Paint Tool
  • Added a reticle to Grenade Launcher
  • Updated Reconstruction Machine's Charge and Respawn effects and positioning
  • Fixed an issue with Mining Laser effects sometimes detaching from the shoot point
  • Fixed Tractor Beam shoot vfx lagging behind after being shut down while on moving ships


[h2]Factory Halls[/h2]

  • Fixed not being able to add modules after Factory Area had activated
  • Fixed Factory Areas appearing differently to the station owner and other players
  • Fixed Hangar Halls messing with Factory Area overlap checks
  • Fixed object placement failing if Easy Build Mode was on
  • Fixed unwelding bolted objects detaching them from the Factory Hall
  • Prevented placing Factory Hall modules if they partially overlapped with existing Factory Areas
  • Fixed an issue where Factory Hall modules detach if player unbolts parts in the Factory Hall Area
  • Fixed an issue with hall visualization sometimes not being deleted properly when the station part containing the hall is unlodead and loaded quickly
  • Fixed an issue where some items were getting detached from Factory Hall Areas once over 50 individual items had been bolted to the area


[h2]Gameplay[/h2]

  • Fixed debris created by other players not being hidden in instanced areas (Easy Build Mode and Spaceship Designer)
  • Fix grabbed objects being destroyed at certain positions
  • Fixed an issue where performance suffered a loss after opening the Crafting Menu while connected to a Resource Bridge on a ship with multiple Ore crates in an area with no Station Storage
  • Removed bolt profile from Fuelrods
  • Fixed an issue that caused a crash when trying to open item crates
  • Fixed an issue caused by unwelding and picking up at the same time


[h2]GUI[/h2]

  • Fixed Sell all confirmation dialog not updating correctly
  • Separated Assembly and Manufacturing costs in Material Cost windows and in ship shop terminals
  • Shop panels and Spaceship Designer's Material Cost Box now have a "Full Parts List" button to display all parts required to build a ship
    - Damaged and deficient parts in storage are highlighted
  • Edited Research Tree Node texts
  • Added a note to Enhancer module descriptions about them not currently working on moving ships
  • Added keybinds for lock on Y Axis and alternate scroll mode for grabbing
  • "Complex items" at sell terminals renamed to "Custom items"


[h2]Inventory[/h2]

  • Added "Delete all copies of item" option to inventory context menu
  • Fixed dropping ore from Ore Crates failing
  • Fixed Remote Explosives infinitely exploding when dragged out from Inventory
  • Fixed 2x1 sized items bugging in station inventory
  • Fixed Resource Bridge's "Flow in" and "Flow out" properties not working with ore transfer


[h2]Jobs[/h2]

  • Fixed Demolition Job ships clearing too soon in certain cases
  • Fixed an issue that caused Mining and Demolition Job collected weekly credits showing unintended values



[h2]Locales[/h2]

  • Fixed various typos in Machinery tooltips
  • Updated translations for all languages
  • Added and adjusted various menu texts
  • Edited tutorial texts
  • Polished texts in item names and descriptions
  • Edited the "Safe Zone Exit prevented" chat text and "Allow ships to leaves Safe Zones" -setting description text
  • Added an error informing the player about "Flow In" and "Flow Out" resource bridge variables, if moving/picking up ore fails due to them being disabled


[h2]Mail[/h2]

  • Sender names in mails sent by admins now have [Admin] prefix in the mail list
  • Fixed page numbers behaving weirdly with 10+ pages


[h2]Missiles and Torpedoes[/h2]

  • Fixed missiles disappearing at launch
  • Fixed missiles and torpedoes' thrusters detaching when attempting to launch
  • Set default Missile Impact Fuse SafetyTime to 0.15 instead of -1
  • Fixed an issue where YOLOL chips in Missiles and Torpedoes were showing as detached in Ship Designer
  • Fixed an issue that caused torpedoes to launch backwards


[h2]Moons and Moon City[/h2]
  • Added new rocks and updated terrain textures for multiple moons
  • Added light and dark variants of a Moon City apartment module
  • Added holograms to the elevator entrances of skyscraper roof and stem/apartment modules
  • Updated railings
  • Added elevator holograms
  • Moon city's landing platforms updated:

    - Ships can be spawned and despawned on each landing platform now (previously only one of them was operational)
    - Spawn monitors can now be found in the inner side of each platform, below their designated numbers (T1, T2..)
    - Ships are spawned on top of the platforms (previously they were spawned on top of the planet terrain due to gravity bug)
    - Insurance terminal has been moved from T4 to T1. It's still located on the same landing platform as before (the "island platform" next to the city)

[h2]Reconstruction Machine[/h2]

  • Reduced Reconstruction Machine charge time from 300s to 30s
  • Changed battery gauge colors


[h2]Research[/h2]

  • Renamed "YOLOL memory chip" node to "YOLOL memory chip and relay"
  • Added "Memory relay" item to the "YOLOL memory chip and relay" node
  • Added a new Station Decorative node providing decorative plates when unlocked
  • Added "Missile Thruster Module A" to Missiles node.
  • Replaced legacy YOLOL Chip Socket with a new one on the Basic YOLOL Chip node
  • Fixed FPS drop when opening Research window


[h2]Settings[/h2]

  • Added new settings Easy Build mode settings
    - "Station Easy Build Mode is enabled by default"
  • Fixed Temporal Anti-aliasing settings not being saved


[h2]Ships[/h2]

  • Added fixes to ships failing to unload when towed
  • Fixed module containers becoming empty after picking up
  • Fixed bolts and welds sometimes detaching after removing a section from a ship
  • Fixed levers not working in one direction if Ctrl was held down (default binds)
  • Despawning notifications are now visible only to the players who are near the ship and have appropriate access
  • Improved decal loading
    - Decals are automatically loaded or unloaded based on distance instead of trying to keep them all loaded
  • Improved detecting mass changes of container contents


[h2]Ship Shops [/h2]
  • Added Rando 5, Rando 6 and Rando 7 shops to all Origin stations
  • Added Ulfberht by Kodey to Quasar Systems ship shop
  • Added Verpa by Qrahn to Balestra ship shop
  • Added new player-made ships to Dynastar ship shop
    - Cotinis T.2 Salvager by Snowytortoise
  • Added Kuitara Explorer by Rancid to OKI1 ship shop
  • Added new player-made ships to OKI2 ship shop
    - Barrow84 by Mrroboto (replaced Barrow 72)
    - Magnus IV MN-R by Reina
  • Added new player-made ships to Rando 5 ship shop
    - Badger MK.1 by Rebuster
    - Bumble by Drakki
    - Catball by FantasyDied
    - Danse Macabre by Exphrasis
    - Frigate Class Prospector [T1] by Thorus, from the Astra Mechanica Inc.
    - Gyro by Ancient
    - Hezmol by R3xXx4L
    - Inchworm V1 by Quiktricks
    - lesWAV HF-T2 Stingray by Leslawbot
    - Mountainman-MN by Geo
    - P61-Z1 by Zarenno
    - PM-160E2 Poacher by Moonset
    - Photon by Drong
    - Podracer Class Navuu [T1] by Thorus, from the Astra Mechanica Inc.
    - Rifter by Odiad
    - Sagittarius A-2 by Sirhaian
    - Sawfish by Dromi
    - Shiva by ShrkByte Inc - Phi
    - Sutler Mk1p by Spiral
    - Terrelli MK1 by Dusk
    - UDU-12-8400 (CR) by Gwyvern
    - UMT.2.0 Hedgehog by Tegretta Inc
    - V3ctor by Evander
  • Added new player-made ships to Rando 6
    - BlockadeRunner Yacht by Sturgeon
    - Eco-friendly Ship by jimbo232356
    - Fennec by Sevakordran
    - Forklift MK2 by Keultok
    - Marathon by Saybin
    - Pixie Dust by Trinks
    - R-Protocol by Nookz
    - Redline Standard Edition by Jam
    - SMBee by Entity
    - SSC Vanguard by Primetv
    - Sc Zion mk1 by SC ZION MK1 37A
    - Skipjack by Saybin
    - spacebike by Gosha
    - Spearfish by Saybin
    - Swordfish Mk1 by Gunchbot
    - The Blowfish by Eminem
    - The Bruiser "Bob" by Funk
    - The Cube by LordTouchMe
    - X2B2 RIIxo Explorer by Ralfito
    - XF-10 Ghost by Justingrim
    - Zimitra by Skippeye
  • Added new player-made ships to Rando 7
    - Estella by Shiroyuki
    - Grace by Shiroyuki
    - GrumbleBee by Oloneus
    - Leclerc by Shiroyuki
    - VIVY BLOODY SINGULARITY by Shiroyuki
    - Pelagius "Peek-A-Boo" by Phi
    - The Owl by Funk
    - Charybdis Mk I by Saybin
    - Kirin by Serbus
  • Updated player-made ships
    - Apito
    - DTX VANA B
    - DTX VEGGR MK2 A
    - Malamute
    - Mercury
    - Namib
    - OKI RazorBack
    - Torpedo
    - F-1 Raptor
    - Humphrey
    - Mule
    - Mastodon
    - Merchantman
    - Mercury
    - Magnus IV MN-R
    - Starter Belka
    - Starter Vigo
    - Starter Alfrigg
    - Starter Trident T1
    - Starter Momento
    - Starter Moneymaker
    - Starter Aphelios
  • Fixed Rage of Novae player-made ship shooting constantly after spawn
  • Replaced Moneyman with Modulus ADV in OKI2 ship shop
  • Updated descriptions for player-made ships
    - Apito
    - DTX AELSA A
    - DTX ALFRIGG A
    - DTX BOMBURR A
    - DTX EYDAMA A
    - DTX FORNBOGI A
    - DTX FRIGG A
    - DTX FUNDINN A
    - DTX HANARR MK2 A
    - DTX HEPTIFILI MK2 A
    - DTX HERETHA MK2 A
    - DTX JAGERFALL A
    - DTX JORDIS A
    - DTX NOTNAGEL A
    - DTX SIGNY A
    - DTX SWAFA C
    - DTX VANA B
    - DTX VEGGR MK2 A
    - DTX VOLSUNG A, DTX VOLSUNG B and DTX VOLSUNG C
    - Manta
    - Modulus FR and Modulus MN
    - Moti
    - Namib
    - OKI RazorBack
    - Torpedo MKII
    - Mercury
    - Malamute UNO
    - Renamed player-made ships
    - Malamute to Malamute UNO
    - Torpedo to Torpedo MkII
    - Mule III to Mule Neo
    - CMC F2-A Raptor to F1-A Raptor
  • Added old ships back to the economy
    - VANA B, Namib, Endorer, The Sky Walker, Antares Twin Frame Freighter, Trident T4, Veggr, Mercury, Bomburr A, Eydama A, Fornbogi, Heretha A
  • Modulus ADV -ship has been rotated in OKI 2 ship shop to face customers/buyers instead of facing a wall


[h2]Spaceship Designer[/h2]

  • Added a new ship durability message and fixed a line break in another rare message
  • Fixed Undo and Redo causing UI to become un-interactable
  • Fixed Camera menu sliders turning to zero if another menu was opened
  • Fixed some resource containers spawning empty when buying a ship
  • Fixed multiselection and activation of Snap Tool via Toolbox behaving different than activating Snap from keybind
  • Reduced ship buy error 14 when using items salvaged from ships
  • Prevented transferring materials to ships in the Test Mode
  • Research window cannot be opened anymore in the edit mode
  • Added thousands separator to Building Budget numbers


[h2]Stations[/h2]

  • Relicta, Nox and PVP Small stations no longer despawn ships
  • Added insurance screen holograms to Moon City, Markka - Market Station and PVP station
  • Added insurance terminal holograms to insurance terminals in all Origin stations, and updated the ones in planet city, Markka and PVP station to work better


[h2]Tools[/h2]

  • Fixed framerate dropping when autobolting Plasma Thruster parts


[h2]Tripods[/h2]

  • Fixed outlines not working when placing Tripod Weapons
  • Fixed being able to place a Tripod while interacting with another Tripod
  • Fixed player standing in the air while operating a tripod, when interacting from a crouched position
  • Disabled bolting objects to Tripods


[h2]YOLOL[/h2]

  • Fix if-statements using the next 'else'-branch on the same line, even if it is a part of the the next if-statement
  • Fixed modulo operation(%) not working with a divisor with an absolute value under 1


[h2]Known Issues[/h2]

  • Ship Designer purchasing shows incorrect values if "Use parts in Station Storage" is unchecked and rechecked, or it is unchecked and "Full Parts List" is accessed.
  • Items, ore and credits will still be deducted correctly from the player, it is a visual only issue
  • Torpedoes launch incorrectly if they have a YOLOL chip in the YOLOL slot
  • Station building suffers from low performance spikes with bigger Station Storages