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Starbase News

Starbase Test Universe Update 24.10.2024 - STU Build 1000066



  • Fixed a station server crash that sometimes happened when player exits station editor.
  • Fixed a station server crash when station blueprint saving fails.
  • Fixed a case of station saving erroneously failing.
  • Prevented exiting the Station Editor via the menu during Station Replacement progress.
  • Fixed a case where station replacement failed and deleted the station with it.
  • Improvements and a possible fix for station object snapping for structures that are built from many smaller single pieces.
  • Fixed "PTU Wait Times" test option blocking the Siege panel error message of allowing only one siege terminal per Capital ship.
  • Added Security Field Generator to Station Editor as well for station usage.
  • Prevented unauthorized ships from entering the Station/Capital Security Zone, including ship passengers.
  • Fixed Security Field Generator area being able to be changed during a Siege.
  • Fixed frequent freezes and stuttering on stations.

Starbase Test Universe Update 16.10.2024 - STU Build 1000062

  • New Siege feature: Station Foundation Security and Capital Security Field Generator.
  • For Stations:
    - The Foundation Unit's station area will be automatically applied as the Secure Zone of the station when its loaded after the update.
    - During a Siege, players can respawn from the Foundation Unit (for now without restrictions or any sort of cooldown etc.)
    - The middle area (that is last to be captured) is surrounded by a "safezone" field, that protects all objects inside from damage, but does not protect players from damage.
    - Also blocks hostile and neutral players from entering, only those that chose your side for the Siege can enter.
  • For Capitals:
    - A new craftable object "Security Field Generator" needs to be placed somewhere on the Capital and activated.
    - That build area will become the Secure Zone and will function identically to the Station's one.
    - If multiple Security Field Generators are activated at a Capital, only the most recently activated will take effect during a Siege.
    - Players can also respawn from the Security Field Generator, just like a Station's Foundation unit.
  • The Secure Zone, be it on Capital or Station, is always the last zone that needs to be captured to win and won't be available for capture until all other zones have been taken.
    - The Secure Zone will be dispelled when all other areas of the Capital/Station are captured.
    - If there is no Security Field Generator activated at the Capital, Siege Terminal will determine the last capture area like before.
  • Fixes:
  • Potentially fixed Capital Ship devices disconnecting from Device Nexuses on their own for no apparent reason or after warping.
    - This is a difficult and inconsistent issue to reproduce, so if you still get this issue after the patch, please file an F1 ticket with details and we'll check it out.
  • Further snap fixes to station editor parts and part groups, additionally, objects that have no priority snap points are no longer ignored for overlap checks.
  • Fix to prevent some object gap problems in station editors, newly placed objects (not snapped to old objects) should adhere to a more strict "grid".
  • Optimizing saved data sizes of station objects.
  • Fixed Decal recoloring not being saved properly unless copied.
  • Fix for the first module placement after game start taking very long to finish on certain large stations.
  • Shield breaker count is now calculated by the total on the Capital Ship, instead of the size of the largest snapped together stack.
  • Fixed object placement getting stuck in Station Editors when the station existed in certain positions.
  • Fixed being unable to start a Siege if the optimal attacker Capital Ship position was occupied already by another Capital.
  • Fixed Siege UI and safezones sometimes toggling on and off periodically when the universe had multiple Sieges in progress.
  • Fixed players not seeing the player names of their allies during Sieges
  • Fixed station damage not working at all.
  • Known Issues:
  • Security Zone does not yprevent ships from passing through the area.
  • Stations cannot yet use Security Field Generator to set their own last area.
  • Players can still respawn via Station's Security Zone foundation, even if it is destroyed, or the area's control is lost to the enemy.

Starbase Test Universe Update 07.10.2024 - STU Build 1000060



  • You can now remove station access rights to other player's stations for yourself in station menus.
  • Fixed lag and short freeze when opening the personal window (ex. via H, O or J), when player had access to many player's stations.
  • Optimized station device data, fixing Capital ship statistics in the resource and fast travel terminals not showing due to very many devices connected in a large network.
    - Fixed large resource amounts being improperly reported by the station utility grid terminal.
  • Fixed Capital Ship integrity issues that were caused by parts poorly choosing the area they belong to when overlapping area borders.
  • Added a chat error if Capital Ship has multiple different frames that are disconnected from each other inside a build area. Triggers when player is in Integrity view inside that build area.
  • Fixed hangar hall beams sometimes getting offset and rotated from purchasing a ship.
  • Added online player numbers to Station Area, Friends, Steam Friends and Company menus
    - STU only: Station Area also has a special player number showing "Session/Matching" player counts, should shadowrealm happen, the right "matching" number should be higher than "session".
  • Players now appear online in Friends, Group and Company social screens even if they are not loaded in nearby.
  • Significant improvements to station editor object snapping for small or large groups of copied/moved objects.

Starbase Test Universe Update 26.9.2024 - STU Build 1000059



  • Shadowrealm workaround implemented.
    - Improvements made to the limiting of initial connection amounts present in previous implementations as well.
    - We can now configure this limit serverside without patching, so it can be changed on the fly if necessary.
    - There will be a new Shadowrealm community test soon, see a post about it in discord later.
  • Station's Class is now shown consistently at stations and via Siege Panels once the whole station is loaded after this patch.
  • Fixed Siege panels to correctly check player's Navigation Chips for Siegeable stations around a 200km radius of the coordinates, instead of players having to visit faraway stations in the same session to be able to Siege them.
  • Fixed a station content client crash when deleting station blueprints

Starbase Test Universe Update - STU build 1000058

  • Fixed Recycling tool being unable to recycle parts that were made up of non-default materials.
  • Fixed parts with non-default materials having incorrect armor values when dropped into the world.
  • Improvements and optimizations to station designers when working with large amount of objects (moving, copying, deleting, etc.)
  • "Open or manage blueprints" dialog is now closed after a station blueprint replace operation has been selected.
  • Fixed replacing a station with a max size blueprint getting the designer stuck in loading.
  • Potential fix for station devices freezing computers with low available threads.
  • Fixed stations replaced with a blueprint sometimes failing to load after the blueprint was deleted after.