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Starbase Roadmap Update 3.9.2021



Hello all Starbase players!

As many of you may already know, we are unfortunately behind on schedule with our big feature updates. Bugs and the numerous launch issues have pushed back our development schedule. We wanted to share an updated roadmap with new estimates to give you a better overview of our development.


(click the image for a full sized version)

A summary of the delayed key features:

- Moon Bases & Mining were targeted for August, now planned for end of September
- Capital Ships were targeted for August, now planned for October
- Social tools for companies were targeting September, now planned for October
- Station Siege was targeting September, now moved to November

As mentioned in last week's announcement, we'd rather not rush these features into the live build until they have been thoroughly tested. You can expect them to make it to the PTU earlier though.

We appreciate your patience and feedback and hope to get back on track to deliver on our promises.

Sorry for the delays.

Starbase Update 1.9.2021 (Early Access Build 581)



Update 1.9.2021 (EA Build 581)
[h2]Patch type: Minor[/h2]

[h3]Crafting[/h3]
  • Corrected primary material in Crafting Menu tooltip
  • Fixed crafting materials being lost if cancelling ore crate crafting and Resource Bridge "flow in" was 0
    - Crate crafting now only requires resource bridge's "flow out" value to be 1, "flow in" value is ignored
  • Modules are crafted with full containers
  • Window icons assigned to all Station Parts - Windows


[h3]Devices[/h3]
  • Fixed an issue where Generator Units could not be auctioned


[h3]Gameplay[/h3]
  • Fixed a crash when approaching own station from space
  • Fixed an issue where client manipulated objects (for example Fuel Rods) did not attach properly to ships hosted by other players
  • Fixed an issue caused by picking up lots of items fast
  • Fixed an issue that caused empty and invisible Ore stacks
  • Fixed an issue where Ore stacks were visually duplicated


[h3]Inventory[/h3]
  • Fixed magazines disappearing after swapping tools during reload
  • Fixed magazines getting stuck after taking them off during reload and equipping to another weapon
  • Fixed quickbar being able to store Ore moved from Crates


[h3]Ship Easy Build Mode[/h3]
  • Fixed Ship Easy Build Mode getting stuck after spawning a non-editable ship


[h3]Ships[/h3]
Updated:
  • 10 Flying Arrow
  • 16 Red Chains
  • Antares Twin Frame
  • Barrow 40
  • Buffalo
  • Buzzard
  • Croc
  • MF.1.0 Striker
  • Magnus IIMN
  • PT.1.0 Endorer
  • Piece of Cheese
  • R22Q Astra
  • Starbream
  • The Sky Walker
  • Trifin
  • UMT11 Badger
  • Workhorse Advanced
  • Workhorse Supply


[h3]Ship Designer[/h3]
  • Added more Visualization Tools
  • Visualize Bolts
  • Visualize Snap Points
  • Visualize Cable Connections
  • Visualize Pipe Connections
  • Visualize Frame Integrity
  • Visualize Vulnerable Parts
  • Visualize Materials
  • Visualize Unwelded Beams
  • Added warning when trying to build over a building budget
  • Fixed an issue that caused Durability Tool errors being invisible while using other tools


[h3]Station Easy Build Mode[/h3]
  • Fixed an issue that caused items to disappear in Factory Hall Areas
  • Fixed an issue that caused Factory Hall Area bolting to not work properly


[h3]UI[/h3]
  • Fixed a typo in the Box Thruster Body Tier 1 description


[h3]Weapons[/h3]
  • Missiles now explode on Moon Surface contact


[h3]Known Issues[/h3]
  • Fuel Rod is emptied if the ship owner does not host the ship he owns and picks up and re-inserts a Fuel Rod to an active Generator
  • The Fuel Rod will appear as 0 capacity for both players, capacity indicator being empty for the current host, but not for the owner
    - This issue can be fixed if the ship owner picks the Fuel Rod up again, restoring the fuel to it
    - However, if the current host picks up the Fuel Rod instead, it will be permanently emptied
  • Craft ready pop up incorrectly shows the next item icon in crafting queue, if one exists

Starbase Early Access Update 26.08.2021 (EA Build 572)



Starbase is going down for maintenance in approximately one hour and the expected downtime is one hour. Here are the patch notes for today's update!

[h2]Major Features[/h2]
  • Health Bar
  • Players gradually heal when inside a Safe Zone
  • New Market Station added over 300 km deep into the belt, includes:
    - Auction House and very low 2% tax. This AH is not connected to Origin AH's.
    - All ship shops
    - Easy Build Hall
    - Ship Design Workshop
    - Refill stations
    - Insurance transfer with limited 100 km range
    - 50 km permanent safe zone
    - Notes:
    - This station does not buy ore or items. It's only meant for player trading.
    - The station is located in the bottom area of the belt. You need to be mid-way from Origins to get the transponder to show, at approximately 200 km out.
    - There will initially be asteroids inside the safe zone. This is intended, as players seeking a brief refuge for mining can mine in safety until the asteroids are depleted. Note that you need to first get to the station to benefit from this. Also the station is not located in the highest tier asteroid zone.


[h3]Animations[/h3]

  • Fixed 1st person Pipe Tool fire animation not activating correctly
  • Fixed animation not activating correctly when removing a weapon from a Tripod
  • Fixed legs not animating correctly during movement when firing the Shotgun
  • Fixed sprint animation looking wrong when equipped with Tripod autocannon


[h3]Audio[/h3]

  • Added UI sounds for Pilot Chair bind menu
  • Added missing sounds for Auction House UI
  • Fixed incorrect window closing sounds when the Research Tree hadn't been visible
  • New Audio Signal Device sounds
  • Toned down environmental noise when player is working in an in-game editor


[h3]Companies[/h3]

  • Fixed an issue that caused creating company ranks to fail for new companies


[h3]Crafting[/h3]

  • Added "Frames" sub-category under the "Station modules" category
  • Added Hinge B 48x48 CM to hinges & hatches node
  • Categorised all current station modules
  • Fixed not being able to craft Full or Refill versions of Propellant Tanks
  • Fixed not being able to craft Solar Panels or Solar Panel Light Sensors
  • Prevented crafting in Ship Designer test mode
  • Crafting from Crate requires Resource Bridge flow in and out
  • Fixed refunding Ore when crafting from Crate fails


[h3]Devices[/h3]

  • Fixed Utility Body bolt profile issue where it couldn't bolt properly
  • Plasma Thruster base propellant consumption reduced from 290 to 248


[h3]Gameplay[/h3]

  • Players gradually heal when inside a Safe Zone
  • Fixed an issue that caused the player to spawn in an incorrect position after death
  • Fixed an issue where Ship sell confirmation was incorrectly visible on Ship spawn or Ship sell terminals
  • Now only custom items which include Ore should be blocked from inventory


[h3]HUD[/h3]
  • "Despawn Ship" -text was changed to "Store Ship" in the ship despawn menu
  • A few changes to Settings menu description texts
  • Added Health Bar


[h3]Moon[/h3]

  • Added new moon terrain, rotated the moon and raised the City above the ground
  • The city should now have longer "beam legs", i.e. it shouldn't float
  • New moon 1 ground level, ground shapes and textures
  • Moon city now has three limited range (100 km) insurance transfer terminals, located at the city main entrance, at the main flight port and at the tournament memorial


[h3]Ships[/h3]

  • Changed Tengium beams to Bastium on The Mako
  • Added description for:
    - A-Frame
    - Akantha EVO
    - Apis
    - Barrow40
    - Blood Hound V2 Auto
    - Blood Hound V2 Laser
    - Blood Hound V2 Plasma
    - Buzzard
    - Cyclone
    - Dart MKI
    - FRS Smooth
    - Fal-4F3L
    - Fire Scarab
    - Huginn
    - K9-Kalman
    - Leoforeio
    - Mantis (1)
    - Mantis (2)
    - Muninn
    - Svafa A
    - The Mako
    - UMT.1.0 "Badger" Standard
    - Workhorse Advanced
    - Workhorse Supply
  • Updated:
    - Croc
    - Pincer has been updated:
    - Control layout has been reworked for the ship
    - Ship now comes with 2 batteries and has new generator adjusting script making the ship more fuel efficient
    - EcoMode button also has a note to turn it off before using Cargo Lock Beams

[h3]Ship Designer[/h3]

  • Added some additional info to the error message when an error concerning failing to load scene file data is shown
  • Fixed a crash when joining a group session in test mode
  • Fixed an issue where snap points were visualized incorrectly
  • Prevented F5 test mode toggle while the scene is saving, loading, buy custom ship dialog is open, or a state transition is already in progress
  • Prevented closing the buy ship dialogs while the buy operation is active


[h3]Ship Easy Build Mode[/h3]

  • Fixed Easy Build created ships flipping when re-entering
  • Fixed name for Basic 2 T1 Fuel Rod & Rack module
  • Fixed resource containers sometimes emptying when module is placed for the first time
  • Fixed ships duplicating if ship's thrusters are separated from the ship
  • Fixed welding in Corner 1 Ore Crate module
  • Toned down environmental noise when player is working in an in-game editor


[h3]Stations[/h3]

  • Fixed Factory Hall Areas saving properly
  • Fixed Station Foundation's rotation while placing
  • Fixed an issue that caused the first Easy Build Mode module being placeable anywhere inside the Easy Build Mode area instead of next to the Station Foundation module
  • Fixed an issue where devices did not properly power off when a Factory Hall Area was deactivated around them
  • Prevented devices working on stations outside Factory Hall Areas
  • Updated new trading station name to "Trading Station Markka"


[h3]Tools[/h3]

  • Durability errors can now be viewed in game by hovering your reticle or cursor over them
  • Fixed an issue that caused the Building Tool to not repair


[h3]Tutorial[/h3]

  • Added camera distance binds to tutorial hints
  • Added a Quickbar Edit tutorial
  • Fixed Repair Job ship respawning not always working during the last phase of Repair Job tutorial after logging out and back in
  • Fixed an issue during Crafting tutorial where the game showed the amount of ores owned incorrectly
  • Fixed quickbar highlight during tutorial to not highlight any non-visible quickbar and to select the quickbar that has the lowest position on the screen
  • New Mineral Discovery messages now work outside tutorial mode


[h3]UI[/h3]
  • Added short descriptions for handheld weapon magazines
  • Main menu updated with new Starbase logo



[h3]Weapons[/h3]
  • Fixed typo in Mounted Weapon Barrel locales: "Elelctricity" -> "Electricity"
  • Fixed Tripod weapon reload animation not playing
  • Improved locales for Tripod Autocannon:
  • Better explaining how to use the weapon and showing basic stats similar to what mounted ship weapon barrels have

Patch Notes - Update 20.8.2021 (EA Build 560)



Starbase is going down for maintenance and an update in ~50 minutes. The expected downtime is 1 hour.

Patch notes:

[h2]Known Issues[/h2]

  • Magazines may disappear if another weapon or tool is swapped in during reload
    - Magazines that have disappeared like this may still be sold in the sell panel
  • Magazines may get stuck if put to a weapon or tool, during reload magazine is taken off, and afterwards same magazine is put to another weapon or tool
  • Picking up object collections that attach together without bolts (e.g. coolant cells with a coolant rack) causes them to disappear
    - These can still be sold in sell panels

[h2]Inventory[/h2]
  • Blocked custom items from backpacks
  • Fixed an issue when trying to pick up ore nuggets up manually
  • Fixed not being able to pick up multipart items such as buttons

[h2]Magazines[/h2]
  • NOTE: These affected for example paint tool and the issues reported about it;
  • Fixed magazines getting stuck after re-equipping them too fast
  • Fixed magazines getting stuck when equipping them during tool or weapon equip animation
  • Fixed magazines getting stuck when equipping them from station storage

[h2]Tutorial[/h2]
  • Added durability tool as a reward from repair job tutorial

Update 18.8.2021 (EA Build 556)



Starbase is going for maintenance and patching in ~20 minutes. Estimated downtime is 1 hour. Here are the patch notes for today's update:

[h3]Known Issues[/h3]
  • Material shop sell confirmation window may warn about irrelevant contents
    - For example it may warn about selling equipment when selling ores


[h3]Weapons[/h3]
  • Added power consumption via resource bridge to Tripod Autocannon
  • Reduced Tripod Autocannon Projectile Energy from 310 to 217
  • Tripod Autocannon electricity consumption set to 270 electricity per shot
  • Reduced Long Rifle Projectile Energy from 264 to 224


[h3]Sell Panel[/h3]
  • Added sell confirmation pop-up to sell terminals
  • Fixed material sell terminal selling all ores instead of filtered ones when using filter


[h3]Factories[/h3]
  • Prevented deleting factory areas unless they are fully loaded
  • Fixed potential crash when bolting objects to factory halls