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Ship Repair, Looting, Paint Tool & More | Starbase Dev Vlog



We've released a new Starbase Developer Vlog!

The developer vlogs are a series of videos where we'll talk about news regarding Starbase's development, upcoming features, community creations as well as any other topics that the community wants us to discuss.

In this video we're discussing recent Public Test Universe updates such as looting, paint tool and Ship Designer updates, in addition to showcasing upcoming ship repair features - and more.

https://youtu.be/iIyb9cdyWvQ
Make sure to watch Ship Repair, Looting, Paint Tool & More | Starbase Dev Vlog above to be up to date with all the newest info regarding Starbase's development!

Join the discussion on the official Starbase Discord.




And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

PTU Update 3.12.2021 (PTU Build 735)



[h2]New Features and Major Updates[/h2]


  • Added Ship Repair Terminals to Ship Designer Hall
  • New inventory windows can now be opened with keybinds (Default binds: Backpack - I; Equipment - Y; Station Storage - T)


[h2]Auction House[/h2]
  • Items listed in Auction House buy tab categories are now the only items allowed to be auctioned
  • Fixed an issue that caused the system message "Unable to open Auction House" to repeat itselfTool


[h2]Crafting[/h2]
  • Corrected crafting data so Missile Fuel Modules are craftable
  • Added missing Warning Light Button 12x12cm to Crafting Tree


[h2]Devices[/h2]
  • YOLOL Chips
    • Prevented grabbing when the YOLOL Chip is zoomed to
    • Freecursor mode is now enabled when the Chip is zoomed to
  • Reconstruction Machine
    • Fixed several issues to do with spawning in moving + unloaded + large ships
  • Updated Box and Triangle Thruster locales to correct base Propellant consumption values (these values don't include Propellant Converter values and are calculated at 100% thrust)


[h2]Easy Build Mode[/h2]
  • Interaction is now prevented while carrying anything
  • Disabled name field in Ship Easy Build Mode
  • Rotation of degrees per turn for single objects changed from 22.5 to 15
  • Grabbing an item from world while Easy Build Mode is turned on now turns Easy Build Mode off
  • Easy Build Mode cannot be turned on if grabbing an item
  • Modules are always picked up to Station Storages
  • Modules can now be unwelded by pressing Mouse 2 (default bind) without using a Welding Tool
  • Bolts can now be removed by pressing Mouse 2 (default bind) without using a Bolting Tool in Factory Hall Areas
  • Changed rotation of non modules holograms to 15 degrees to unify behaviour inside and outside Easy Build Mode
  • Fixed an issue that caused Factory Hall Areas to not rebuild again properly and placed objects disappearing


[h2]Factory Hall Area[/h2]
  • Enabled Cabling/Piping on Factory Hall Area walls


[h2]Gameplay[/h2]
  • Fixed an issue where Ore stacks were lost during transfer between storages
  • Fixed an issue caused by grabbing onto a Ship binds menu window


[h2]Player Stations[/h2]
  • Fixed an issue where shadows were not working properly in Player Stations founded far away from cell origins


[h2]Ship Shop Ships[/h2]
  • Removed ships from Oki shops:
    • OKI 1
      • Tricone
    • OKI 3
      • T2-A "Widukind"
      • Wing II mk 3
      • Coyote
  • Updated:
    • Barrow84
    • The Flatter
    • Marmot-ST
    • Marmot-TNK
    • Merino
  • Changed names of:
    • Marmot-ST to Marmot-ST2
    • The Flatter to Flatter Extands
  • Updated descriptions of:
    • Ghidorah
    • Blood Hound V2-9-1 Auto
    • Blood Hound V2-9-1 Laser
    • Blood Hound V2-9-1 Plas
    • Ore-Wing
    • Sawfish
    • Axiom


[h2]Ship Designer[/h2]
  • Added center of thrust indicators


[h2]Tools[/h2]
  • Paint Tool:
    • Fixed an issue where painting tint on Plates would make no change but consume ammo
    • Fixed issues caused by painting objects bolted to stations inside Factory Hall Areas
    • Paint Tool now has layer mode to select painting/resetting the base colour or tint colour. Can be selected with Mouse Wheel (default bind)


[h2]UI[/h2]
  • Adjusted grab HUD controls, removed "Return object", changed Y-axis lock control
  • Fixed an issue that caused some items to not always update their item counts in Quickbars properly
  • Resource windows can now be opened with keybinds (Default binds: Backpack - I; Equipment - Y; Station Storage - T)
  • Fixed an issue where inventory items with no resources such as empty Fuel Rods were not showing resource bars


[h2]Weapons[/h2]
  • Fixed an issue with Tripod weapons getting stuck in firing state


[h2]PTU Only[/h2]
  • Fixed an issue where Capital Ship Docks were not recognized correctly
  • Fixed an issue with Capital Ship Warp audio
  • Fixed an issue where multiple players could not see each other after a Capital Ship Warp
  • Fixed an issue that prevented the flight effect from stopping after Warp
  • Fixed an issue that caused players standing on Capital Ship Docks being brought with a Capital Ship Warp
  • Ships present at a Capital Ship Warp Destination are now deleted
  • Added error messages to Navigation Data Logger
  • Added Energy consumption rate to Navigation Data Logger UI
  • Navigation Data Logger saving process now pauses when not receiving enough electricity
  • Capital Ship Build Mode Area can now be expanded
  • Fixed Capital Ship Supply Conduit module snapping issues

Public Test Universe and the current state of the playerbase



Hello everyone, and welcome to another Starbase news article!


First, we'd like to address a concern that plenty of Steam community members have voiced time and again in the past months. As many of you know from actively following Starbase's player statistics on Steam, player numbers have steadily dropped since Early Access launch. While the drop is big, it's not anything we didn't expect considering the state of the game and how Early Access titles tend to perform, and we are not worried about the numbers. We are financially in a good place to continue the development of Starbase as planned and keep the servers running, and we know that many players will return to the game once we've added more gameplay content.

So, what does the immediate future hold for Starbase? There are new updates, features, and small fixes coming once they're ready, most of which will drop in the Public Test Universe (PTU) server first to ensure a smooth launch on the live server. We won't speculate with any schedules or release estimates - we have already proven that clairvoyance is a difficult artform and one that we haven't been successful at so far - but when they're coming, you'll be the first to know.

Meanwhile, we are regularly arranging events on the PTU server to provide gameplay content and testing opportunities, especially for station destruction and sieges.

What is the Public Test Universe?


PTU (or Public Test Universe) is a beta branch of Starbase, separate from the live server, that is available to all Steam players as a testing environment for new features and fixes before they're pushed out on the live server. The PTU enables us to release potential fixes to bugs and other issues and test them in a secure environment with real players, ensuring an additional layer of security. In other words, we first release things on the PTU and let players test them before they're released officially. This helps us iron out bugs, locate issues that might not have come up in internal tests, and make sure new features work as smoothly as possible.

Luckily, this is Starbase and not Vegas, and what happens on the PTU does not stay only on the PTU. Capital Ships, moon mining, and other features are very much on track to make an entrance on the live server soon. In the meantime, you (yes, you!) can join the testing troops at any point and take a first peek at what's to come in person.

You can opt in to the PTU on Steam like this:

  • Open your Steam client and go to your Steam Library
  • Right click Starbase in your library
  • Go to Properties -> Betas
  • Click the dropdown menu and select "public_test_universe - Public Test Universe"
  • Close the Properties window
  • Steam should start downloading an update to Starbase


After the download has installed, launch Starbase normally. Note: the update is a patch-sized download, not a full re-download.

As the PTU is its own server, it doesn't share any character or inventory data with the live server, and you need to create a new profile the first time you enter the world. All players on the PTU get credits automatically as testing funds to speed things up, so you don't have to start your testing career completely from scratch.

We will also start releasing the PTU build patch notes on Steam to make our development process more transparent and easier to follow. So far PTU notes have only been released on the official Starbase forums, but we feel they should be more easily accessible from now on, right from the Starbase news feed in your Steam client. You can check past PTU notes here: https://forum.starbasegame.com/forums/public-test-universe.49/

Capital Ships, Moon Mining, Ship Deeds and More | Starbase Dev Vlog



We've released a new Starbase Developer Vlog!

These developer vlogs will be a new series of videos where we'll talk about news regarding Starbase's development, upcoming features, community highlights as well as any topics that the community wants us to discuss.

In this video we're discussing recent Public Test Universe updates such as capital ships and moon mining in addition to showcasing an upcoming feature: Spaceship Deeds - and more.

https://youtu.be/i88JRU-uEhc
In case you haven't been keeping up with Starbase's development since the Early Access Launch, watch Capital Ships, Moon Mining, Ship Deeds and More | Starbase Dev Vlog to be back in the loop!

Join the discussion on the official Starbase Discord.




And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Starbase Early Access Update 1.11.2021 (EA Build 701)



[h2]New Features and Major Updates[/h2]


  • Enabled Company Ships and relevant rank rights for players
  • Added Safe Zone visualization effects


[h2]Animations[/h2]
  • Prone transition animations polished and timings tweaked
  • Fixed an issue with turn animations when unarmed and Universal Tool is active
  • Fixed an arm issue with 1st person Antigel Rifle equip animation
  • Fixed 1st person animation issue with Assault Rifle when interacting with buttons/levers/Universal Tool


[h2]Auction House[/h2]

  • Fixed oldest blueprint being opened instead of the newest when "Show only newest versions" is selected
  • Replaced separate button to open blueprints with direct click on a valid blueprint version
  • Added blueprint version id and timestamp to blueprint details header


[h2]Crafting and Research[/h2]

  • Fixed an issue that caused the "Owned item" count to not update properly
  • Increased font size for large icons in Crafting menu
  • Added Durability Tool node to Personal Tools & Weapons research tree
  • Categorized Grate 108x216 to Station parts -> Decorative subcategory
  • Made individual container refilling possible through inventory slot context menu
  • Added following modules to "Basic Block Modules" node:
    • Walkway Ramp (Steep)
    • Walkway Ramp Extension A (Steep)
    • Walkway Ramp Extension B (Steep)
    • Walkway Ramp (Gentle)
    • Walkway Ramp Extension A (Gentle)
    • Walkway Ramp Extension B (Gentle)
  • Added following modules under a new "Miscellaneous modules" node
    • Ladder Module Top A
    • Ladder Module Top B
    • Ladder Module Bottom
    • Ladder Module
    • Ladder Module Long
  • Added "Walkway" and "Misc." subcategories under station modules
  • Added material selectors for plates and beams
  • Fixed an issue where selecting the storage to craft into did not immediately change
  • Fixed an issue causing Torpedo Fuel Tank refill or full crafting not working


[h2]Devices[/h2]
  • Reconstruction Machine
    • Fixed an issue with audio and visual effects sync on respawning player in a Reconstruction Machine
    • Added a recharging sound for Reconstruction Machine
    • Fixed an issue with Reconstruction Machine charging effect not despawning when it was supposed to
    • The Reconstruction Machine transfer now shows up in addition to the 15 Insurance Transfer locations at the top of the list
    • Prevented respawning to Reconstruction Machine during warp
  • Audio Signal Device:
    • Fixed an issue causing incorrect stopping of audio sequences outside hearing range
    • Fixed an issue where audio sequence was not starting correctly when spawned with active playing state
    • Fixed an issue that caused upgrade modules being found from other crafting benches connected to via cable

[h2]Easy Build Mode[/h2]
  • Fixed an issue causing modules being briefly in incorrect rotation during placement
  • Fixed an issue causing ship's devices in Station Easy Build Mode being disabled when enabling Easy Build Mode


[h2]Easy Build Mode - Ships[/h2]

  • Fixed an issue where small item modules that can be removed from the Easy Build Mode ship by Autounbolting do not return to the inventory if they are unbolted bolt by bolt
  • Fixed an issue where the Easy Build Mode ship would spawn back inside the Easy Build Mode Area if it was left outside nearby the Easy Build Mode Area


[h2]Easy Build Mode - Stations[/h2]

  • Fixed some issues with modules when being placed at the expansion borders
  • Fixed an issue causing low performance spikes with bigger Station Storage sizes
  • Fixed an issue where Station modules were sometimes being placed on top of each other when placing them rapidly
  • Fixed an issue with Station expansion visuals
  • Hid UI when screenshot mode is on
  • Improved Station Expansion loading logic (only the current and nearest should now load, others should show as LOD models instead)
  • Fixed an issue causing Station Easy Build Mode not working after founding a new station
  • Fixed an issue where certain module placements failed


[h2]Factory Hall Area[/h2]
  • Fixed an issue that prevented unbolting in Factory Hall Area with Easy Build Mode on right after building the hall
  • Fixed an issue where Easy Build Mode placement preview was released immediately after placing an object to a Factory Hall Area
  • Fixed an issue causing blocked object placement in certain cases
  • Fixed an issue where unbolting stacks of objects caused items to be lost permanently if done in the right order
  • Fixed an issue causing objects to detach when they were still bolted to the Factory Hall


[h2]Gameplay[/h2]

  • Added a confirmation popup when using Insurance Transfer outside of Safezones
  • Prevented transferring items to ship containers via context menu as they only support materials
  • Fixed mass flows of frameless structures
  • Added T + mousewheel scroll for zooming grabbed objects instead of M2 + mousewheel scroll
  • Fixed an issue where "Utility Tool & Rail Cannon Capacitor" objects are only recognized by the "Full Parts List" if they are acquired from Ship Designer instead of acquiring from Ship Designer or from crafting
  • Insurance Transfer Terminals now show proper location names
  • Fixed a few crashes
  • Fixed an issue where items disappeared after drag and dropping to the quickbar from the world
  • Fixed an issue causing items to drop into overlapping positions in world after unsuccessful drop to an inventory slot
  • Fixed an issue caused by ship host migration causing a hovering ship to crash on a planet surface
  • Fixed an issue where duplicate Workbenches were causing game freezes
  • Fixed an issue where dragging ammo to leg slots caused them to get stuck in that slot
  • Added Safe Zone visualization effects
  • Replenished Asteroids around Origin Stations


[h2]Missiles and Torpedoes[/h2]

  • Fixed an issue causing missiles/torpedos rotating incorrectly while launching on rare occasions


[h2]Miscellaneous[/h2]

  • Fixed an issue causing screen aspect ratios affecting mouse sensitivity


[h2]Player Stations[/h2]

  • Fixed an issue causing the whole station LOD model getting stuck if an empty station part fails to load its LOD model


[h2]Ships[/h2]

  • Enabled Company Ships and relevant rank rights for players
  • Fixed an issue where certain ships had Converters that were not detected as attached even though they were perfectly snapped on their place
  • Added the following player made ships to ship shops
  • Rando 7:
    • The Canterbury
    • Rocker
    • Rigger
    • Gladiator
    • Raven
    • nOVALi Solar SRM
    • Frog
  • Quasar:
    • Auger v0

[h2]Ship Designer[/h2]

  • Fixed an issue where the price was not updating correctly when the "Use parts in Station Storage" was toggled on or off
  • Fixed an issue where an incorrect ship price was being displayed when "Use parts in Station Storage" was toggled off
  • Fixed a crash that could happen after joining a group session in Ship Designer
  • Fixed an issue where Ship Strength Factor was different between Ship Designer editing mode and test mode
  • Paint tool now paints component base tint colors for components with tinting enabled
  • Fixed an issue that caused certain ships to load out bounds when loading from a save


[h2]Stations[/h2]

  • Removed the floating and unnecessary insurance transfer terminal from Ghost Station Relicta
  • Rando 5, 6, and 7 shipshops added to Markka and Arma -stations


[h2]Weapons[/h2]

  • Fixed an issue with players not being able to pick up recently placed Tripod Weapons before relogging into the game


[h2]UI[/h2]

  • Fixed input leak on Insurance Transfer confirmation pop up