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PTU Update 21.12.2021 (PTU Build 745)



[h2]Animations[/h2]
  • Prone move animations polished


[h2]Devices[/h2]
  • Prevented unlocking YOLOL chips on ships in Safe Zones by players with no permissions
  • Reconstruction Machine:
    • Added confirmation pop-up to terminal if unlinking from another ship's machine
    • Ship now unlinks ungrouped players when towed


[h2]Easy Build Mode[/h2]
  • Objects can now be placed while holding down placement keybind (Default keybinds: M1 or E)
  • Fixed some issues where M2 unwelding was not working properly
  • Switch between two scroll rotation modes (Default keybind: Mouse middle click)
  • Added bolting sounds for Easy Build Mode autobolting
  • Fixed an issue where picking up objects fast enough resulted in picking up to fail
  • Changed Build Mode texts back to Easy Build Mode
  • Fixed freeform-Easy Build Mode surface snapping not working with objects in some specific rotations due to holograms sinking very slightly inside surfaces


[h2]Factory Hall Areas[/h2]
  • Fixed an issue in M2-remove not working for bolted objects in Factory Hall Areas
  • Fixed an issue caused by an object being inside the Area while it was enabled
  • Fixed an issue where constructing and deconstructing the Area prevented the Area completion before a relog


[h2]Inventory[/h2]
  • Fixed dragging Ore from Ship Ore Crates to Quickbar leaving Crate slot stuck
  • Fixed an issue where two right clicks were required to open the context menu
  • Prevented screen rotation from starting when the cursor is inside the inventory window
  • Fixed an issue where storage windows could not be opened after dragging an item and closing a window
  • Fixed Inventory right click context menu missing a transfer option to mass transfer ores to Ship storage
  • Fixed an issue where screen rotating mode got stuck


[h2]Ships[/h2]
  • Added descriptions for:
    • Mako Mk-1
    • Mantis Punisher
    • R-17 Recolter
  • Updated descriptions of:
    • 16 Red Chains
    • Merino
    • Mantis Brawler
    • Mantis Hunter
    • Marmot-ST2
    • Marmot-TNK
    • Mantis Crusher
  • Removed 3D printers from Robotnik player-made ships due to them currently not being available for use and made some alterations to remove the empty gap left by them
  • Removed mention of 3D printer from Robotnik's description


[h2]Ship Designer[/h2]
  • Paint Tool:
    • Added tool option for selecting paint layers


[h2]Ship Shops[/h2]
  • Added the following ships to shops:
    • Epic 1
    • Python
    • Rando 4
    • Stocker
    • Rando 7
    • Mako Mk.1
    • Rando 8
    • Havoc Mk1
    • Vintage 1
    • 26 SO Eager are our People to Obliterate the Present
  • Reshuffled the ship contents of OKI 1-3 ship shops:
    • Added:
    • Stibnite to OKI 1, replaced Shifter LSET303
    • Flatter Extands to OKI 2
  • Removed:
    • Molerat from OKI 2
    • Eurypterid V 1.2 from OKI 2
    • Magnus III MN from OKI 2
    • Stibnite from OKI 3
    • Flatter from OKI 3
  • Moved:
    • OKI Cougar to OKI 1 from OKI 3
    • Merchantman to OKI 1 from OKI 2
    • Moti Double to OKI 1 from OKI 2
    • F1-A Xiphos to OKI 1 from OKI 2
    • Tickto OKI 1 from OKI 3
    • CMC Razorback to OKI 1 from OKI 3
    • Halite to OKI 1 from OKI 3
    • CMC Nakota to OKI 1 from OKI 3
    • Meteor to OKI 1 from OKI 3
    • OKI "Manatee" Freighter to OKI 2 from OKI 1
    • Hopbox LCOT202 to OKI 2 from OKI 1
    • Legitimate Salvager to OKI 3 from OKI 1



[h2]PTU Only[/h2]
  • Added Edge Corner and Edge Cuboid Capital Ship Modules
  • Clarified the error message when trying to resign a Capital Ship inside a Dock
  • Supply conduit 90 degrees had some snapping issues to 432cm and 864cm straight pipes in certain circumstances
  • Removed some unneeded notifications of Capital Ship initialization when entering the Capital Ship Dock Areas

Ship Repair, Looting, Paint Tool & More | Starbase Dev Vlog



We've released a new Starbase Developer Vlog!

The developer vlogs are a series of videos where we'll talk about news regarding Starbase's development, upcoming features, community creations as well as any other topics that the community wants us to discuss.

In this video we're discussing recent Public Test Universe updates such as looting, paint tool and Ship Designer updates, in addition to showcasing upcoming ship repair features - and more.

https://youtu.be/iIyb9cdyWvQ
Make sure to watch Ship Repair, Looting, Paint Tool & More | Starbase Dev Vlog above to be up to date with all the newest info regarding Starbase's development!

Join the discussion on the official Starbase Discord.




And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

PTU Update 3.12.2021 (PTU Build 735)



[h2]New Features and Major Updates[/h2]


  • Added Ship Repair Terminals to Ship Designer Hall
  • New inventory windows can now be opened with keybinds (Default binds: Backpack - I; Equipment - Y; Station Storage - T)


[h2]Auction House[/h2]
  • Items listed in Auction House buy tab categories are now the only items allowed to be auctioned
  • Fixed an issue that caused the system message "Unable to open Auction House" to repeat itselfTool


[h2]Crafting[/h2]
  • Corrected crafting data so Missile Fuel Modules are craftable
  • Added missing Warning Light Button 12x12cm to Crafting Tree


[h2]Devices[/h2]
  • YOLOL Chips
    • Prevented grabbing when the YOLOL Chip is zoomed to
    • Freecursor mode is now enabled when the Chip is zoomed to
  • Reconstruction Machine
    • Fixed several issues to do with spawning in moving + unloaded + large ships
  • Updated Box and Triangle Thruster locales to correct base Propellant consumption values (these values don't include Propellant Converter values and are calculated at 100% thrust)


[h2]Easy Build Mode[/h2]
  • Interaction is now prevented while carrying anything
  • Disabled name field in Ship Easy Build Mode
  • Rotation of degrees per turn for single objects changed from 22.5 to 15
  • Grabbing an item from world while Easy Build Mode is turned on now turns Easy Build Mode off
  • Easy Build Mode cannot be turned on if grabbing an item
  • Modules are always picked up to Station Storages
  • Modules can now be unwelded by pressing Mouse 2 (default bind) without using a Welding Tool
  • Bolts can now be removed by pressing Mouse 2 (default bind) without using a Bolting Tool in Factory Hall Areas
  • Changed rotation of non modules holograms to 15 degrees to unify behaviour inside and outside Easy Build Mode
  • Fixed an issue that caused Factory Hall Areas to not rebuild again properly and placed objects disappearing


[h2]Factory Hall Area[/h2]
  • Enabled Cabling/Piping on Factory Hall Area walls


[h2]Gameplay[/h2]
  • Fixed an issue where Ore stacks were lost during transfer between storages
  • Fixed an issue caused by grabbing onto a Ship binds menu window


[h2]Player Stations[/h2]
  • Fixed an issue where shadows were not working properly in Player Stations founded far away from cell origins


[h2]Ship Shop Ships[/h2]
  • Removed ships from Oki shops:
    • OKI 1
      • Tricone
    • OKI 3
      • T2-A "Widukind"
      • Wing II mk 3
      • Coyote
  • Updated:
    • Barrow84
    • The Flatter
    • Marmot-ST
    • Marmot-TNK
    • Merino
  • Changed names of:
    • Marmot-ST to Marmot-ST2
    • The Flatter to Flatter Extands
  • Updated descriptions of:
    • Ghidorah
    • Blood Hound V2-9-1 Auto
    • Blood Hound V2-9-1 Laser
    • Blood Hound V2-9-1 Plas
    • Ore-Wing
    • Sawfish
    • Axiom


[h2]Ship Designer[/h2]
  • Added center of thrust indicators


[h2]Tools[/h2]
  • Paint Tool:
    • Fixed an issue where painting tint on Plates would make no change but consume ammo
    • Fixed issues caused by painting objects bolted to stations inside Factory Hall Areas
    • Paint Tool now has layer mode to select painting/resetting the base colour or tint colour. Can be selected with Mouse Wheel (default bind)


[h2]UI[/h2]
  • Adjusted grab HUD controls, removed "Return object", changed Y-axis lock control
  • Fixed an issue that caused some items to not always update their item counts in Quickbars properly
  • Resource windows can now be opened with keybinds (Default binds: Backpack - I; Equipment - Y; Station Storage - T)
  • Fixed an issue where inventory items with no resources such as empty Fuel Rods were not showing resource bars


[h2]Weapons[/h2]
  • Fixed an issue with Tripod weapons getting stuck in firing state


[h2]PTU Only[/h2]
  • Fixed an issue where Capital Ship Docks were not recognized correctly
  • Fixed an issue with Capital Ship Warp audio
  • Fixed an issue where multiple players could not see each other after a Capital Ship Warp
  • Fixed an issue that prevented the flight effect from stopping after Warp
  • Fixed an issue that caused players standing on Capital Ship Docks being brought with a Capital Ship Warp
  • Ships present at a Capital Ship Warp Destination are now deleted
  • Added error messages to Navigation Data Logger
  • Added Energy consumption rate to Navigation Data Logger UI
  • Navigation Data Logger saving process now pauses when not receiving enough electricity
  • Capital Ship Build Mode Area can now be expanded
  • Fixed Capital Ship Supply Conduit module snapping issues

Public Test Universe and the current state of the playerbase



Hello everyone, and welcome to another Starbase news article!


First, we'd like to address a concern that plenty of Steam community members have voiced time and again in the past months. As many of you know from actively following Starbase's player statistics on Steam, player numbers have steadily dropped since Early Access launch. While the drop is big, it's not anything we didn't expect considering the state of the game and how Early Access titles tend to perform, and we are not worried about the numbers. We are financially in a good place to continue the development of Starbase as planned and keep the servers running, and we know that many players will return to the game once we've added more gameplay content.

So, what does the immediate future hold for Starbase? There are new updates, features, and small fixes coming once they're ready, most of which will drop in the Public Test Universe (PTU) server first to ensure a smooth launch on the live server. We won't speculate with any schedules or release estimates - we have already proven that clairvoyance is a difficult artform and one that we haven't been successful at so far - but when they're coming, you'll be the first to know.

Meanwhile, we are regularly arranging events on the PTU server to provide gameplay content and testing opportunities, especially for station destruction and sieges.

What is the Public Test Universe?


PTU (or Public Test Universe) is a beta branch of Starbase, separate from the live server, that is available to all Steam players as a testing environment for new features and fixes before they're pushed out on the live server. The PTU enables us to release potential fixes to bugs and other issues and test them in a secure environment with real players, ensuring an additional layer of security. In other words, we first release things on the PTU and let players test them before they're released officially. This helps us iron out bugs, locate issues that might not have come up in internal tests, and make sure new features work as smoothly as possible.

Luckily, this is Starbase and not Vegas, and what happens on the PTU does not stay only on the PTU. Capital Ships, moon mining, and other features are very much on track to make an entrance on the live server soon. In the meantime, you (yes, you!) can join the testing troops at any point and take a first peek at what's to come in person.

You can opt in to the PTU on Steam like this:

  • Open your Steam client and go to your Steam Library
  • Right click Starbase in your library
  • Go to Properties -> Betas
  • Click the dropdown menu and select "public_test_universe - Public Test Universe"
  • Close the Properties window
  • Steam should start downloading an update to Starbase


After the download has installed, launch Starbase normally. Note: the update is a patch-sized download, not a full re-download.

As the PTU is its own server, it doesn't share any character or inventory data with the live server, and you need to create a new profile the first time you enter the world. All players on the PTU get credits automatically as testing funds to speed things up, so you don't have to start your testing career completely from scratch.

We will also start releasing the PTU build patch notes on Steam to make our development process more transparent and easier to follow. So far PTU notes have only been released on the official Starbase forums, but we feel they should be more easily accessible from now on, right from the Starbase news feed in your Steam client. You can check past PTU notes here: https://forum.starbasegame.com/forums/public-test-universe.49/

Capital Ships, Moon Mining, Ship Deeds and More | Starbase Dev Vlog



We've released a new Starbase Developer Vlog!

These developer vlogs will be a new series of videos where we'll talk about news regarding Starbase's development, upcoming features, community highlights as well as any topics that the community wants us to discuss.

In this video we're discussing recent Public Test Universe updates such as capital ships and moon mining in addition to showcasing an upcoming feature: Spaceship Deeds - and more.

https://youtu.be/i88JRU-uEhc
In case you haven't been keeping up with Starbase's development since the Early Access Launch, watch Capital Ships, Moon Mining, Ship Deeds and More | Starbase Dev Vlog to be back in the loop!

Join the discussion on the official Starbase Discord.




And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/