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Starbase - Progress Notes Week 12 (2021)


[h2]Progress Notes Week 12[/h2]
[h3]March 22nd - 26th[/h3]

Hello everyone. Here are the progress notes of week 12 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

[h3]Design[/h3] Features
  • Design for solid version of pipes and cables that can transfer resources and data has started


User Interface
  • Naming policy has been updated to allow numerals for ships, companies and blueprints
  • Design for new versions of company ship access pages has been worked on
    • Spawn, flight, build and deconstruct rights have been combined under operator rights
    • Operator is determined by rank/team/job
    • Rank may give deed, trade and decommission access to accessible ships


Stations and Cities
  • Old windows of Lot Designer's medium halls have been updated with the new ones


[h3]Code[/h3] Gameplay
  • Ship thrusters no longer consume resources/power when they cannot function due to their structural connection, nor in the Ship Designer edit mode
  • Cargo Frame's wall collisions now keep up with the ship during fast travel
  • Magnetic Boots now lock on Cargo Frame fields
  • Transponder colors were not shown properly, default color was corrected and priority was reversed
  • Material Point Scanner code has been refactored to work with LOD asteroids
  • Easy Build Mode has been worked on, ship blueprint saving functionality has been started


User Interface
  • Resource management UI windows have been worked on, all tabs (that should) are now scalable
  • Company bank accounts have been worked on
  • An option to show previews of mail attachments in the inbox has been added
  • Refactoring of the tutorial gameplay logic has been finished


Other
  • Foundation modules should be same height when placed on moons (free-form building)
  • Foundation modules should be able to be welded in place, instead of adding them to station automatically


[h3]Art[/h3] Animations and Emotes
  • Work on new prone transition animations continues


Stations and Cities
  • Details on the exterior of module hall c large 10 has been finished


Other
  • Finalization of Large Generator assets has been worked on
  • Viper armorset texture polish has been worked on
  • Exorium processing unit has been finished
  • All explosive container VFX have been updated for improved chain reaction behavior


[h3]Gallery[/h3]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase Early Access Release Target and New Features Revealed!



Hello everyone!

The Early Access release of Starbase is now targeting May 2021, and we plan to announce the exact release date in April! We’ve decided that we need a bit of extra development time to make sure that the game is in line with our vision.

In the meantime we continue to run the Closed Alpha test until launch, while working hard on many important gameplay loops and big new features that will be added to the game during April. We know the community has been waiting eagerly for the public release, but we promise the wait is worth it – we are almost at the finish line!

We also bring you a new feature video showing one of the big upcoming features: atmosphere for moons and planets with day and night cycles. The new features also include interconnected gameplay elements like Gas Refineries and Atmosphere Pumps. See more in the video below!

https://youtu.be/I9Bd_pD0vDo

Here are also some new atmosphere screenshots for you to enjoy!




Keep up with Starbase development progress, upcoming features and latest news:



And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Starbase - Progress Notes Week 11 (2021)


[h2]Progress Notes Week 11[/h2]
[h3]March 15th - 19th[/h3]

Hello everyone. Here are the progress notes of week 11 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

[h3]Design[/h3] Features
  • Ship Diagnostic Scanner has been finished and added to shops and Ship Designer
  • Salvage Collector asset design has been finished
  • Connector plug and resource plug components have been created and configured for Large Generator assets and tested
  • Work on Easy Build Mode continues
  • New armor mechanics for penetration depth based on material density have been tested


User Interface
  • New social tab for mission groups has been designed, can be split into units if needed
  • Auction House introduction and additional tutorial choices has been worked on
  • Naming policy for ships, chips and companies has been worked on


Stations and Cities
  • Floating holograms have been removed from the Moon city
  • Old windows have been replaced with the new ones in Lot designer's Small, Large and Hallway -modules
    • Medium halls and the rest of the buildings are in progress
Other
  • Pincer has been updated: second generator unit has been added
  • Vasama purchasing terminal removed from Marketplace.
  • The following ships have been removed from Duratech ship shop:
    • LYNGBAKER A, Beli DTX-BEL8-A, Sinthgut DTX-SGT5-A, Heptifili A DTX-HEP1-A
  • Ships moved to Chemosh ship shop from Rando 3:
    • Chemosh Badger-28, Chemosh Ark I
  • Rando shipshop changes:
    • MLS-8-252 "Truzhenik" added to Rando 3
    • Gourami removed from Rando 3
    • Marlin removed from Rando 2
    • Hype Van, Hype Van Autocannon Blue and Hype Van Autocannon Red removed from Rando 1
[h3]Code[/h3] Gameplay
  • Resource consumption order issues have been fixed
  • Quick melee environmental hit detection while aboard a moving ship has been fixed
  • The tech behind Cargo Lock Beams and Cargo Frames has been refactored, improving multiplayer functionality
  • Thruster consumption improvements (affecting especially Plasma Thrusters)
  • The very base gameplay for tripod weapons has been finished and bug fixing and adding remaining functionality has started
  • Work with chain explosions has been finished


User Interface
  • Work on adding company bank accounts has continued
  • Work on the mail system has continued
  • First version of Mission overview page has been finished


In-game Designers
  • Snapping issues with certain beam combinations not snapping together in SSC have been fixed


[h3]Art[/h3] Animations and Emotes
  • Work on improving midair animations continues
  • New transition animations when entering/exiting prone are under work


Stations and Cities
  • Hallway modules' connecting sides have been visually updated


Other
  • Trinity armorset textures and paintjobs have been updated
  • Visual and performance updates have been made to Fast Travel Gate travel VFX
  • Maneuver Thruster: Some of the stability and performance issues have been addressed and some minor visual updates have been made


[h3]Gallery[/h3]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 10 (2021)


[h2]Progress Notes Week 10[/h2]
[h3]March 8th - 12th[/h3]

Hello everyone. Here are the progress notes of week 10 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

[h3]Design[/h3] Features
  • Weapons no longer leave empty magazines in inventory when the magazine is spent
  • Players are no longer able to punch while in cursor mode
  • Details on material refining process has been worked on
  • Salvage Collector (part of the refining process) design has been started
  • Material Point Scanner has been tested on asteroids, devices and other objects after committed fixes
  • Work on Large Generator continues, current assets have been tested
  • Missile design and launch testing, removing speed inherit fixed some issues with missiles colliding with ships


User Interface
  • Mission invitation and accepting logic has been updated, players accept mission and accepted players are invited by officer


Other
  • Floating resource bridges in one of ther Robur's refill stations have been placed in their correct location
  • Several updates have been made to player ship shops: new ships have been added and some ship placements have been changed
  • Kodiak and Serf spaceships have been updated


[h3]Code[/h3] Gameplay
  • Quality of life fixes to "facing to up" orientation bind have been made
  • Initial resource network support for material gasses (not yet available in game)
  • Server support for resource generating devices has been worked on
  • Various issues with tripod weapon magazine handling have been fixed


User Interface
  • Mail server support for receiving attachments has been finished


In-game Designers
  • Initialization order related issues that occurred when opening certain maps in the Spaceship Designer have been fixed
  • Issues that caused entering the Station Designer to get stuck with larger stations have been fixed


[h3]Art[/h3] Animations and Emotes
  • Work on improving midair animations continues


Stations and Cities
  • Level art for planet city barricade modules has been made
  • OKI and Rando ship shop identifying holograms have been updated
  • Work on Skyscraper Roof 04 interior has started


Other
  • Work on Exorium processing unit model is nearly complete
  • Visual and performance updates to Warp Gate entry VFX


[h3]Gallery[/h3]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - More Devices Feature Video



A new Starbase Feature video is here!

We have talked about the devices in Starbase before, but there have been many new additions to the device list since then. Thus, this video focuses on the new devices: the Reconstruction Machine, the 3D Printer, and the Transponder.

https://youtu.be/1mXgK2q4SkE
Want to find out how to resurrect mid-fight? Or how to automate your station building? Check out Starbase - More Devices Feature Video above!

Join the discussion on the official Starbase Discord.




And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/