
[h2]
Progress Notes Week 27[/h2]
[h3](June 29th - July 3rd)[/h3]
Hello everyone, it's time for progress notes again. Here are the notes of week 27, enjoy!
[h3]Design[/h3]Features
- Ship machinery and electronic components have been looked into for crafting materials configurations
- Crafting data configurations have been updated
- New economy configurations made to support crafting data changes
- Issues related to sorting auctions has been fixed
- Company Jobs tab UI has been updated
- Design work for Auction house Sell page continues
- Tutorial and the starting experience of the game is being designed
- Correct colors have been added to the Paint Tool in Spaceship Designer
Stations
- It's now possible to spawn and despawn ships in Proia station's VIS HQ
- Grid slot for the upcoming Player spaceship shop has been created, the actual shop is still being worked on by level artists
- More rental lots and landing platforms have been added to Proia station
Other
- Scrollbars have been added for script and toolbox window in Spaceship Designer
- Pipe tool now has a bigger aim sphere
[h3]Code[/h3]Gameplay
- Items carried on back slot have been fixed not to unintentionally push player
- Player roll and pitch binds have been added
- The temporary solution related to Ore Crate contents has been fixed to properly affect mass centers of structures (thus triggering FCU updates upon crate content changes).
- You can no longer grab chairs if someone is sitting there (this prevents "motion sickness simulations")
User Interface
- More slots have been added to mining backpack
- Normal backpack weapon slot not working has been fixed
- Priority device field has been added to Modular Ore Cargo Crates
- YOLOL support has been added to resource bridges
- Insurance transfer menus now show 15 transfer points, and a scroll bar has been added to insurance terminal
- A game crash caused by other player adding a broken item to the trade window has been fixed
- Information about graphics settings has been added to Feedback Tool's report data
Spaceship Designer
- Default autosave interval has been extended from 10 seconds to 10 minutes
- Autosave countdown reset on scene change has been disabled. The option has been removed from the settings menu
- The number of locally stored autosave files has been increased from 5 to 20
- Paint tool option sliders have been fixed
- Filtering search has been added to scene view window in Spaceship Designer
- A bug that caused overwriting saved blueprint versions with unsaved changes has been fixed
- An issue where paint tool caused test mode to freeze has been fixed
- Paint colours now use an index based system instead of directly referring to the mach::COL value
- Brush plane depth now works independently of brush size
- An issue where paint tool options weren't properly saved when swapping in and out of test mode has been fixed
- Brush plane visualization grid not being properly drawn in all situations has been fixed
[h3]Art[/h3]Animations and Emotes
- New one-handed tool draw & holster animation has been made (3rd person)
- New one-handed tool crouch relaxed idle animation has been made (3rd person)
- New one-handed tool crouch universal tool idle animation has been made (3rd person)
- Pickaxe crouch relaxed idle using wrong transition animation has been fixed
- Emote_scorn is now finished
- Emote_shutdown now has crouch and prone versions of the animation
- Stop animations have been polished
Weapons
- The autocannon muzzle flash effect has been polished
- The laser turret's projectile effect has been tweaked to make it less bright, including changing texture and scale
- The rail gun turret projectile has been updated with a new texture, tested with and without trail
- The muzzle flash and projectile of the rail gun turret have been modified
- Laser turret and rail gun turret effects have been updated
- Some muzzle texture issues and broken FX hit components have been fixed
- New textures and tweaked behaviour for muzzle added for Mini Gun
- Battle rifle and long rifle FX have been tweaked
- Rummage rifle animation has been made (3rd person)
- New mounted weapon and turret textures are in progress
- Updated inventory icons have been added for Revolver, Repeater Pistol, Pistol. (short and long versions)
- Updated inventory icons have been added for Minigun, Whiplash and SMG
Stations
- FarLOD model and texture maps of Mass Transit Corner Stop have been updated
- Tintmask of Mass Transit Side Stop has been updated
- Large Hall 9 and Large Hall 3 LOD have been updated
- Large hall 4 is in the process of being redesigned to fit the large lot area and will be added back to the Lot Designer once completed
- Large hall 7 has been redesigned to fit the large lot area, and added back to Lot Designer
- Large hall 3 has been redesigned to fit the large lot area, and added back to Lot Designer
- Metro signs have been added
- Animated hologram ad and different size variations of it have been made for advertising advertisement space for the players
Other
- Hologram effects have been made for gridslot decor plates (not added in the game yet)
- Placement tests for sharp asteroid rocks are underway
- Work on different moons is underway
- New moon2 WIP large rock towers are in the making
- Bastion armorset head emissive light was enabled and textures have been slightly fixed
- Hunter armorset texture polishing is in progress
- Large-sized sharp rock clusters for the rock asteroids have been made
- Medium sized asteroid rock formations are in the making
- A new texture suitable for beams, made of overlapping particle chains (squishy connection) has been created
[h3]Gallery[/h3]
[h3]Videos[/h3][previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
Don't forget to check our
official Starbase forums and
our blog for more pictures and videos of the weekly development.
Until next time! 🪐