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Heat Mechanics Announcement & Feature Video



Hello everyone!

We’re happy to announce a new feature on its way to the game - heat mechanics. In short, this includes changes to how devices like generators, radiators, ship weapons and coolant work, as well as the addition of heat sinks. These changes will allow new possibilities in gameplay and more depth in ship designs.

For more details on what exactly changes and what is new, you can check out the feature video linked below as well as the Heat Mechanics wiki page. Heat mechanics will make their way to the PTU first and to the live server later.

IMPORTANT NOTE: After the implementation of these changes, most ships will need some amount of rework. This means it’s good to start preparing and adjusting for these upcoming changes as soon as they're added to the PTU. The ships that will be affected the most are small fighter ships: after this update they will start needing a heat sink for the weapons to work properly, and the heat sinks are quite large and heavy. See the Heat Mechanics wiki page for details that will help you best prepare for the changes.

In addition, the tutorial’s Laborer will have its cooling board removed and replaced with a cube-shaped heat sink. Any existing Laborers will need a bit of rework too, but just bolting a heat sink to it is enough for it to work properly again. You can see how to fix the Laborer yourself from the gif below, but if you need any help you can always reach out to us as well.



https://youtu.be/X7Zencrf5AI

Join the discussion on the official Starbase Discord.



And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Starbase Early Access Update 22.03.2022 (EA Build 827)



[h2]Gameplay[/h2]
  • Fixed an issue where ships being repaired in the Ship Repair Hall got stuck
  • Fixed an issue where deleting nameless modules also deleted other items

Starbase Early Access Update 15.3.2022 (EA Build 824)



Note: the same update also released on the PTU server. No separate PTU patch notes will be posted as the same changelog applies.

[h2]New Features[/h2]
  • Station Renaming: Stations can be renamed via the station list
  • Towing Beam
    • Towing Beam can tow ships and only ships
    • Only one ship can tow one additional ship at a time
    • The device consumes electricity in relation to the mass of the ship it's towing, 1000 kg mass requires 3 electricity per second
    • Towing a ship inside a safe zone can be enabled for a specific ship in the Ships menu, from the setting "Allow towing in safe zone" allowing anyone to tow the ship
      • Without this setting ships need to be decommissioned to be towable inside safe zones


[h2]Known Issues[/h2]
  • Towing a ship at high speeds can cause the towed ship to gradually move further away from the towing ship and ultimately detach from the tow beam


[h2]Art[/h2]
  • Xhalium raw ore art updated
  • Exorium raw ore UI icon art updated


[h2]Auction House[/h2]
  • Fixed a crash where adding Ores that were already being listed at the Auction House in another auction caused the game to crash


[h2]Audio[/h2]
  • Prevented the playing of multiple Missile launch sounds per launch


[h2]Crafting[/h2]
  • Crafting Benches now allow crafting from anywhere within one Player Station Easy Build Mode area


[h2]Devices[/h2]
  • Fixed an issue where Asteroids got stuck on ships when a Cargo Lock Frame was used on them
  • Company owned ship's transponders now show company name to outsiders and ship name with color to company members
  • Fixed an issue where picking up a solar panel setup caused it to vanish from existence
  • Reconstruction Machine
    • Fixed an issue where Reconstruction Machine activated at station only after the player has relogged after the first time it was built
  • Fixed an issue where Solar Power recharge did not start/work when built with items from inventory in-game
  • Ducts
    • Fixed side edge connectivity issue for three ducts, edges of these ducts did not connect with hardpoints
      • Duct Straight 12x192 cm
      • Duct Straight 12x36 cm
      • Duct Corner 15x15 cm


[h2]Easy Build Mode[/h2]
  • Fixed an issue with M2 unwelding not working more than once
  • Expansion visualizations are shown when in Easy Build Mode or when close to an expansion
  • Building long lines with modules should no longer create considerable gaps, miniscule gaps might still be noticed in extreme cases


[h2]Gameplay[/h2]
  • Fixed issues with dead endoskeletons showing as default models and colliding with players
  • Fixed an issue that caused the game to freeze when loading/unloading certain ships
  • Player characters that were stuck in a permanent death state have now been fixed and unstuck
  • Fixed an issue where ship Batteries did not recharge


[h2]Inventory[/h2]
  • Fixed an issue where items that can't be equipped to hand/leg inventory slots could still be placed in those slots. This has now been prevented and only items that can be equipped to hand/leg slots can be placed there.


[h2]Player Stations[/h2]
  • Fixed an issue where being close enough to another station made setting up new stations sluggish or impossible in nearby cells
  • Updated Station Info HUD


[h2]Settings[/h2]
  • In Gameplay - Mouse Rotations you can now set default behaviour of mouse scroll to push/pull or rotation
  • In Gameplay - Mouse Rotations you can now toggle on or off the hold M2 to rotate objects feature


[h2]Ships[/h2]
  • Updated:
    • 30 Allons Danser
  • Added descriptions for:
    • Mammoth II W
    • Phat Roadster
    • Atolla
    • Ramora
    • Batfish
    • Komatsu T2
    • SkipJack
    • Vector7a
  • Updated description of:
    • Manta-DC


[h2]Ship Shops[/h2]
  • Removed the following ships from OKI ship shops:
    • Piece of Cheese from OKI 1
    • Flatter Extands from OKI 2
    • Barrow84 from OKI 2
    • Barrow40 from OKI 2
    • Miredge 8 from OKI 3
  • Added the following ships to ship shops:
    • Rocker Duo to Rando 2
    • MPMS-2 T2 CLF to Rando 4
    • Arundel Mk1 TypeA to Rando 4
  • Moved The Manta-DC from Rando 1 to K-Bot ship shop


[h2]Ship Designer[/h2]
  • Fixed an issue that enabled building blueprints without building area restrictions
  • Autobolt action in Ship Designer should now avoid bolting objects connected to joints to rest of the ship, which would cause the joint to no longer be able to move
  • Added ship design workshop halls to the moon city


[h2]Ship Repair Hall[/h2]
  • Fixed an issue where damaged components that are not part of the ship were sometimes not moved to Station Storage
  • Fixed an issue where components that were damaged but later repaired using Building Tool sometimes counted as being damaged by the Ship Repair Terminal
  • Added Ship Repair Halls to the moon city


[h2]Stations[/h2]
  • Added Ship Designer and Ship Repair Halls to the moon city
  • Added new Furniture research for stations


[h2]Weapons[/h2]
  • Fixed Tripod Weapon UI showing 0 as Magazine count when entering a Tripod


[h2]UI[/h2]
  • Fixed collision detection, highlights and sound for quickbar placement previews
  • Added "don't show this again" option to Station expansion notification
  • Added "reset pop-up hints" option to Esc menu settings tutorial section
  • Tooltips now follow cursor when mouse is moved instead of closing
  • Tooltip opening delay can be adjusted in settings
  • Removed permission edit page from Stations Tab
  • Permissions are now changed by clicking Permission icons
  • Fixed broken station names in Insurance Transfer Menu

PTU Update 11.3.2022 (PTU Build 818)



[h2]Art[/h2]
  • Xhalium raw ore art updated
  • Exorium raw ore UI icon art updated


[h2]Auction House[/h2]
  • Fixed a crash where adding Ores that were already being listed at the Auction House in another auction caused the game to crash


[h2]Audio[/h2]
  • Prevented the playing of multiple Missile launch sounds per launch


[h2]Crafting[/h2]
  • Crafting Benches now allow crafting from anywhere within one Player Station Easy Build Mode area


[h2]Devices[/h2]
  • Fixed an issue where Asteroids got stuck on ships when a Cargo Lock Frame was used on them
  • Ship Transponders can now display the company name for a company ship
  • Fixed an issue where picking up a solar panel setup caused it to vanish from existence


[h2]Easy Build Mode[/h2]
  • Fixed an issue with M2 unwelding not working more than once
  • Expansion visualizations are shown when in Easy Build Mode or when close to an expansion


[h2]Gameplay[/h2]
  • Fixed issues with dead endoskeletons showing as default models and colliding with players
  • Fixed an issue that caused the game to freeze when loading/unloading certain ships
  • Player characters that were stuck in a permanent death state have now been fixed and unstuck
  • Fixed an issue where ship Batteries did not recharge


[h2]Inventory[/h2]
  • Fixed an issue where items that can't be equipped to hand/leg inventory slots could still be placed in those slots. This has now been prevented and only items that can be equipped to hand/leg slots can be placed there.


[h2]Ships[/h2]
  • Moved The Manta-DC from Rando 1 to K-Bot ship shop


[h2]Ship Shops[/h2]
  • Removed the following ships from OKI ship shops:
    • Piece of Cheese from OKI 1
    • Flatter Extands from OKI 2
    • Barrow84 from OKI 2
    • Barrow40 from OKI 2
    • Miredge 8 from OKI 3
  • Added the following ships to ship shops:
    • Rocker Duo to Rando 2
    • MPMS-2 T2 CLF to Rando 4
    • Arundel Mk1 TypeA to Rando 4


[h2]Ship Designer[/h2]
  • Fixed an issue that enabled building blueprints without building area restrictions
  • Autobolt action in Ship Designer should now avoid bolting jointed objects so that joints would not move because of bolts


[h2]Ship Repair Hall[/h2]
  • Fixed an issue where damaged components that are not part of the ship were sometimes not moved to Station Storage


[h2]Weapons[/h2]
  • Fixed Tripod Weapon UI showing 0 as Magazine count when entering a Tripod


[h2]UI[/h2]
  • Fixed collision detection, highlights and sound for quickbar placement previews


[h2]PTU Only[/h2]
  • Removed the separated components of Capital Ship Devices from crafting
  • Fixed an issue where players did not remain in same session during Capital Ship Fast Travel

PTU Update 4.3.2022 (PTU Build 812)



[h2]Devices[/h2]
  • Reconstruction Machine
    • Fixed an issue where the Reconstruction Machine activated at the station only after the player had relogged after the first time it was built
    • Machines now unlink players when they lose Factory Hall Area/Station safezone access
  • Fixed an issue where Solar Power recharge did not start/work when built with items from inventory in-game
  • Ducts
    • Fixed side edge connectivity issue for three ducts. Edges of these ducts did not connect with hardpoints:
      • Duct Straight 12x192 cm
      • Duct Straight 12x36 cm
      • Duct Corner 15x15 cm


[h2]Easy Build Mode[/h2]
  • Building long lines with modules should no longer create considerable gaps. Miniscule gaps might still be noticed in extreme cases.


[h2]Player Stations[/h2]
  • Fixed an issue where being close enough to another station made setting up new stations sluggish or impossible in nearby cells
  • Updated Station Info HUD


[h2]Ships[/h2]
  • Updated:
    • 30 Allons Danser
  • Added descriptions for:
    • Mammoth II W
    • Phat Roadster
    • Atolla
    • Ramora
    • Batfish
    • Komatsu T2
    • SkipJack
    • Vector7a
  • Updated description of:
    • Manta DC


[h2]Ship Repair Terminal[/h2]
  • Fixed an issue where components that were damaged but later repaired using the Building Tool sometimes counted as being damaged by the Ship Repair Terminal


[h2]UI[/h2]
  • Added "don't show this again" option to Station expansion notification
  • Added "reset pop-up hints" option to Esc menu settings tutorial section
  • Tooltips now follow cursor when mouse is moved instead of closing
  • Tooltip opening delay can be adjusted in settings
  • Removed permission edit page from Stations Tab
  • Permissions are now changed by clicking Permission icons
  • Fixed broken station names in Insurance Transfer Menu


[h2]PTU Only[/h2]
  • Fixed an issue where locking a ship with Towing Beam and releasing it did not remove the added mass or the thruster efficiency reduction
  • Player Stations can now be renamed
  • Towing Device
    • Now reports target mass in kg, not g
  • Made the deformation prevention area under Moon Base Support Legs slightly smaller
  • Added area validity for all station types. For an area to be valid, it must have at least 5 million KV of material in it. Expansion prevention if all current areas are not valid will continue to only affect Capital Ships.