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Starbase - Progress Notes Week 19 (2021)


[h2]Progress Notes Week 19[/h2]
[h3]May 10th - 14th[/h3]

Hello everyone. Here are the progress notes of week 19 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

[h3]Design[/h3] User Interface
  • Interface design for Capital Ship screens continues
  • Company medals design has been improved
  • First version of shared ships in company has been finished, UI is in progress


Ship Shops
  • Changes in OKI 3 ship shop:
    • Removed: Mantis Hunter, Mantis Crusher, Mantis Brawler


[h3]Code[/h3] Gameplay
  • Work on support for company owned ships and company ship access rights continues
  • Optimizations for ship unloading have been worked on
  • Fixes for station blueprint multiplayer have been worked on
  • Several resource network related issues that caused unintentional resource consumptions have been fixed
  • Thruster effects have been tweaked
  • Cargo Beams no longer go through their own structures
  • Lagging player poses have been fixed so that thrusters no longer incorrectly damage nearby players
  • Resource Management UI showing cargo crate contents has been implemented
  • Implementation of remaining functionality for animation locks has been worked on


In-game Designers
  • Fix for an assert when copy-pasting multiple triangle thrusters in Spaceship Designer has been made


[h3]Art[/h3] Stations and Cities
  • Sunny Ship Center's holograms have been updated
  • Landing platform holograms have been removed due to collision bug


Other
  • Royal guard armorset textures have been updated
  • Kingdom royal guard custom armorset color areas have been fixed
  • Ship thruster FX now take ship's velocity and direction into account
  • Fixed an issue with Mounted Laser VFX not carrying beyond 500m
  • Updates and optimizations to Mounted Laser Hit and Shoot VFX


[h3]Gallery[/h3]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! πŸͺ

Starbase - Event Montage

Throughout this year we've been hosting various types of in-game events in Starbase to test the performance, netcode, servers and various features to prepare the game for Early Access.



We are now one month away from launching on Steam - Early Access starts on June 17th! With the help of our dev tools, we've captured some pretty cool footage and wanted to share some of our highlights.

You can now watch the Starbase Event Montage video below:
https://youtu.be/SZj4eD9iVB8



https://store.steampowered.com/app/454120/Starbase/

Starbase - Progress Notes Week 18 (2021)


[h2]Progress Notes Week 18[/h2]
[h3]May 3rd - 7th[/h3]

Hello everyone. Here are the progress notes of week 18 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

[h3]Design[/h3] Features
  • Large Generator functionality for Capital Ships has been designed and tasked
  • Easy Build Mode has been tested and usability design improved


User Interface
  • Shared company credits backend implementation has been worked on
  • Progress on Company bank feature has been made
  • New tutorial phases and rewards have been worked on
  • Company Tag system has been tested and interface design improved
  • Improved visual design for transponder names and player names in HUD has been made
  • Interface design for Capital Ship screens is in progress


Ship Shops
  • Changes in Rando 3 ship shop:
    • Added: Sherwood, AA Freedom, MLS-8-252 "Truzhenik" (previously removed)
  • Changes in OKI 2 ship shop:
    • Added Mercury
  • A ship mixup in Dynastar ship shop has been foxed: "Antares" Twin Frame Freighter replaced with Antares-Class


[h3]Code[/h3] Gameplay
  • Support for Company owned ships and Company ship access rights have been worked on
  • Work with factory halls continues: hall area detection has been worked on
  • Improvements for tripod animation lock functionality have been worked on


User Interface
  • Crafting UI has been worked on, tooltip info has been added to crafting tab
  • Work on Easy Build Mode continues, issues with picking up and dropping modules have been worked on
  • Company Ships UI has been worked on: "Add Access" side panel, "Add Operator" side panel's context menu and list sorting have been worked on
  • UI implementation for ignored player list has started
  • Company tag system has been worked on


Audio
  • Device music ending and looping has been implemented


In-game Designers
  • First version of station device assembly configuration and detection has been finished
  • Issues with buying ships from some Ship Design terminals resulting in overlapping with previous ships have been worked on


[h3]Art[/h3] Animations and Emotes
  • Spaceship registration tool has been rigged and 1st person animations have been worked on
  • Socket creator tool has been rigged and 1st person animations have been worked on


Stations and Cities
  • Hangar area module assets have been made
  • Interior has been added to the dark variant of Skyscraper Roof 01
  • Landing area holograms have been added to Vintage, Quasar, Dynastar and Epic Shipyards
  • Skyscraper entrance and stem LODs have been updated
  • LOD for Canal Bridge city slot has been created
  • Direction indicators for station corner slots have been added
  • Various LODs in station and city scenes have been updated to match the structures


Other
  • Thruster converter snapping has been fixed, so that no illegal placement of converters should be possible
  • Blueprint filler on and off icons have been created
  • A hologram circle for waypoints has been created
  • An issue with Laser Cutter Hit VFX not attaching to moving objects has been fixed
  • Capital and large machinery assets now have distinctive textures


[h3]Gallery[/h3]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! πŸͺ

Starbase - Progress Notes Week 17 (2021)


[h2]Progress Notes Week 17[/h2]
[h3]April 26th - 30th[/h3]

Hello everyone. Here are the progress notes of week 17 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

[h3]Design[/h3] Features
  • Mining backpack: progress bar indicating slot capacity should now be relative to the slot max capacity
  • Large Generator design, assets and configurations have been finished
  • Electricity per second upkeep has been updated to 250 on autocannon, laser cannon and plasma cannon (similar to rail cannon upkeep)
  • Missiles have been tested with safety settings, they now work as intended


User Interface
  • Asteroid belt tutorial has been worked on, tutorial objectives have been updated
  • New shop UI with separate manufacturing price has been worked on


Stations and cities
  • Moon city's ship spawn terminals, that were inside the landing platform's floor, have been put to their correct places
  • Four new player ship shops have been added to Origin station
    • Epic Shipyards
    • Dynastar
    • Vintage Ships
    • Quasar Systems
  • Many player-made ships have been added to the ship shops, and some ships have been moved to different ship shops


Other
  • Easy Build Mode modules are being updated: updated modules will use mainly ducts instead of cables and pipes


[h3]Code[/h3] Gameplay
  • Ship server support for granting ship access to other players has been worked on
  • Work with factory halls continues: configurations, manager, part connections and hall area detection have been worked on
  • Sections of structures should no longer disappear when merging them to remote content
  • Ship thruster effect poses have been fixed
  • Lifeline should now work better with unconventional chair environments
  • Lifeline cannot be bound to a chair that is so damaged it cannot be sit on
  • Many laser-like device visuals no longer have a lag when in motion
  • Implementation of Company bank accounts has been in the works
  • Player camera controller functionality has been changed to only allow first person while operating a tripod weapon
  • Syncing tripod animations to remote clients has been worked on
  • Tripod specific functionality has been added to first person arms positioning


User Interface
  • Work on Easy Build Mode continues, new snapping feature has been worked on
  • Work on asteroid tutorial continues, implementation of second set of objectives has started
  • Ship UI has been worked on, ownership and access checking has been improved


Audio
  • Music playback system for music devices has been worked on


In-game Designers
  • Station utility pipe configuration implementation has been worked on
  • Adding thruster auto-naming feature to the game has been worked on


[h3]Art[/h3] Animations and Emotes
  • Tripod draw/holster animations have been worked on
  • Weapon/tool poses have been adjusted for when tools are held in the back slot of the inventory


Stations and Cities
  • Ship Design Workshop holograms have been updated


Other
  • Large generator: LODs have been updated for the assets
  • Large Machinery: tint mask areas have been added to Exorium Tank and Large Generator, tint mask changes have been updated to LODs
  • "Ammo" canisters for the Paint Tool and the Decal Tool have been added as separate assets
  • Art for cursor hover highlights in Spaceship Designer toolbox and toolbar icons have been created
  • Cable and pipe duct inventory icons have been created
  • Station Permission icons have been created for the following:
    • Safe Zone Access
    • Ship Registration Permission
    • Auto-build Permission
    • Permission for building with ready-built parts
    • Free-form Building Permission
  • Spaceship Registration Deed model and textures have been created
  • Further adjustments have been made to Tripod Autocannon VFX
  • New Plasma Thruster damage effect has been created
  • Work on Missile and Torpedo thruster VFX continues
  • Updates and optimizations have been made for Plasma Rifle Hit and Reload VFX


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]


Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! πŸͺ

Starbase Early Access release on June 17th, 2021



We are proud to announce that the Early Access release date for Starbase is now set in stars as June 17th, 2021!

In preparation for the Early Access release, a roadmap outlining the progress of the development has also been released. Check out what the future holds for Starbase:



We're also really excited to introduce an amazing new feature to the game – the Capital Ships. These massive, station-sized ships enable thrilling new gameplay both for solo players and bigger groups and factions, and we can’t wait for the players to experience them!

The Capital Ships are capable of fast travel and hosting hundreds, even thousands of players inside them. They can be used as exploration bases or as powerful assets in warfare and station sieges by upgrading them to Military Capital Ships. A new feature video takes a deeper look at the Capital Ships, their fast travel mechanics, and shields that double as safe zones:

[previewyoutube]https://www.youtube.com/watch?v=QasP0r_bxJU[/previewyoutube]

The journey to the stars begins on June 17th, 2021, so stay tuned and save the date!

Keep up with Starbase development progress, upcoming features and latest news:

https://store.steampowered.com/app/454120/Starbase/