1. Starbase
  2. News

Starbase News

Starbase - Progress Notes Week 9 (2021)


[h2]Progress Notes Week 9[/h2]
[h3]March 1st - 5th[/h3]

Hello everyone. Here are the progress notes of week 9 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

[h3]Design[/h3] Features
  • Ship Diagnostic Scanner has been tested: working as intended, more throughout testing continues
  • Refill Terminal UI re-design has been finished (support for multiple propellant types)
  • Large Generators preliminary design has been finished, asset design has been started
  • Work on easy build mode continues
  • Weapon balance has been worked on, tests and adjustments to small weapons have been looked into


User Interface
  • New Company missions review system for individual participants has been designed
  • Mission rating and medals and Company rank rights have been worked on
  • Features to review mission success and giving feedback have been worked on


Other
  • Locations of Okim 1 and 2 shipshops in Origin station have been swapped
  • Repair job shipwreck (Laborer) has been updated
  • The following ships were removed from Sunny ship center:
    • Gofer
    • Mason
    • Ithaca V1
    • Ithaca V4
    • Ocelot
    • Vector
    • Peon
    • Vasama
    • Twin Vasama
    • Vasama Vanette
    • Tugger


[h3]Code[/h3] Gameplay
  • The addition of two new material slots to backpack have been worked on
  • Tripod reloading has been worked on
  • Ship Diagnostic Scanner has been committed


User Interface
  • Work on the mail system has continued
    • Work on the server side support for sending item attachments has started
  • Company Mission overview page has been worked on
  • Station Manager Access page has been worked on


In-game Designers
  • Using ship showroom test flight spawns the ship at the nearest ship spawn area
  • Scene loading code placing certain ships out of bounds has been fixed
  • Furniture-category not being visible in interior designer have been fixed


[h3]Art[/h3] Animations and Emotes
  • 3rd person mid-air animations have been polished


Stations and Cities
  • Skyscraper Roof Module 03 has been finished
  • New windows have been made. Waiting for implementation


Other
  • Inventory icons for the updated ladder assets have been added
  • Inventory icons for modular button assets have been added:
    • Button 12x12, button 12x24, light button 12x12, Safety Lid button (Round), Safety Lid button (square) and Switch 12x24cm
    • Some colors have been flipped to differentiate the button variants from each other
  • Inventory icons for Ship Diagnostic Scanner have been added
  • Plasma Thruster: Snap points to the nozzle support legs have been added
  • A set of objects that connect large thrusters have been created
  • Issues with unwanted VFX sometimes appearing behind Mounted Laser barrel have been fixed
  • Work of player re-spawn effects for Reconstruction Machine has started


[h3]Gallery[/h3]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 8 (2021)


[h2]Progress Notes Week 8[/h2]
[h3]February 22th - 26th[/h3]

Hello everyone. Here are the progress notes of week 8 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

[h3]Design[/h3] Features
  • Spawn orientation has been fixed on Reconstruction Machines: players will now face "away" from the machine when spawning
  • Plasma Thruster exhaust damage effects have been configured
  • Center of Mass and Center of Thrust indicators have been tested in Ship Designer
  • Refill Terminal UI design update has been worked on
  • Work on Large Generator continues
  • Work on Easy Build Mode continues: module rotation, controls and binds have been tested
  • Karnite propellant tanks and configurations for them have been made


User Interface
  • Work on Spaceship tutorial continues
  • Design for new Company ship UI is underway: rank access, personal access and team access has been worked on
  • Station and Ship Manager UIs have been worked on


Stations and Cities
  • A new event space station "Pirate Outpost" has been created


Other
  • Two new buttons have been added: Safety Lid Button Round and Safety Lid Button Square
  • Switch 12x24 cm has been added
  • Several improvements to the decal editing in Spaceship Designer have been designed


[h3]Code[/h3] Gameplay
  • An issue with ship despawing when leaving the station while despawn window is visible has been fixed
  • Scrap detection system when loading large amounts of static objects (for example stations) has been optimized
  • Tripod weapon functionality has been worked on


User Interface
  • Work on adding company bank accounts has continued


In-game Designers
  • Decal icons and name localizations have been added to asset browser
  • Automatic thruster naming not working for plasma thrusters has been fixed
  • Several improvements to the decal editing in Spaceship Designer have been implemented


[h3]Art[/h3] Animations and Emotes
  • Work on melee animations continues
  • Work on decalizer & painter tool animations continues
  • Missing prone transition animations are in the making


Stations and Cities
  • Missing ramps at player shipshop entrances have been fixed
  • Holograms have been added to player shipshop (Duratech, Okim and Rando) entrances and rooftops to help players identify them


Other
  • Signal booster device has been modeled and textured
  • Moon ground materials have been updated with more variations
  • More launcher related inventory icons have been created
  • Icons for Virtual Mass and Thruster Field Name tools have been created
  • First version of Large Plasma Thruster VFX
  • Significant visual and behavioral updates to Box and Triangle Thrusters


[h3]Gallery[/h3]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 7 (2021)


[h2]Progress Notes Week 7[/h2]
[h3]February 15th - 19th[/h3]

Hello everyone. Here are the progress notes of week 7 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

[h3]Design[/h3] Features
  • Cable and Pipe tools now place down cables and pipes from the center of the camera instead of the end of the tool, making placement easier in tight spaces
  • Design on large generator has started (more powerful and efficient generator for larger ships)
  • Plasma thruster configurations have been worked on


User Interface
  • Tutorials for spaceships controls and flying have been worked on
  • Company Missions logic has been worked on
    • Public Missions log
    • Leaders being able to remove personnel mid mission
    • Accepting and denying missions
  • Initial designs for new infographics have been worked on
  • Work on Station Manager UI continues


Stations and Cities
  • Missing Eydama A ship added back to Duratech store
  • Removed Hildr A ship from Duratech store
  • Various station asset names have been updated
  • Collision issue with Station Designer's Angled Corners has been fixed


Other
  • Premade ships are being updated for the thruster changes
  • More buttons and switches are being worked on


[h3]Code[/h3] Gameplay
  • Inventory handling for tripod weapons have been worked on
  • The interactions and indicators with levers and other devices while holding tools have been improved
  • A bug that caused ship shop ships to sometimes spawn at odd locations around the ship shop has been fixed
  • Lot transponder pointed locations for player station contained lots have been fixed


User Interface
  • The addition of company bank accounts have been worked on
  • Mail inbox can now be searched based on mail subject, sender, send date and various other filters
  • The sent mail-mailbox now shows recipient instead of sender name. The opened mail view also shows the recipient's name in addition to the sender.
  • Station Access Page have been worked on


In-game Designers
  • Scene view box can no longer select objects that aren't supposed to be selectable, such as (partially) built station grid slots.
  • Editing player station lots now displays the LOD of the player station around the lot
  • Fixed moons in the background appearing in wrong locations while in the Spaceship Designer


[h3]Art[/h3] Animations and Emotes
  • Work on melee animations has continued
  • Work on decalizer & painter tool animations has continued


Stations and Cities
  • Work on Skyscraper Roof Module 02 interior has continued


Weapons and Armor
  • Watcher armorset have been polished


Other
  • Modeling for a signal booster asset is underway
  • Created inventory icons for various torpedo and missile launcher related assets
  • Work on the reconstruction machine effect have continued
  • All Endo Hit effects have been updated


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Asteroid Belt Feature Video



A new Starbase Feature video is here!

This video focuses on the asteroid belt, which is where you're going to have to venture into if you wish to mine yourself some materials. It's recently been updated, and is now bigger, bluer and foggier than ever.

The asteroid belt is also the perfect place for pirates to ambush you, which is what we've been simulating with Convoy Events with players in the Starbase Closed Alpha. The video also includes footage from those events so you can see what fighting within the asteroid belt can look like.

https://youtu.be/g7Xsk6W86ZA
Find out what the new asteroid belt is like and see whether the Pirate Team or the Convoy Team were victorius in their battle by watching Starbase - Asteroid Belt Feature Video from the link above!

Join the discussion on the official Starbase Discord.




And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Starbase - Progress Notes Week 6 (2021)


[h2]Progress Notes Week 6[/h2]
[h3]February 8th - 12th[/h3]

Hello everyone. Here are the progress notes of week 6 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

[h3]Design[/h3] Features
  • Ship diagnostic and Material point scanner designs have been finished
  • Transponder safe zone and game rule features (device fields that inform the current area rules) have been tested and are now in alpha
  • Economy design for Central Bank features has been worked on
  • Thruster balance adjustments and testing has been worked on, new resource consumption values have been adjusted


User Interface
  • Missions UI has been worked on, logs of completed missions and receiving and accepting invitations to them have been designed
  • Ships UI design was updated, placeholders removed and the UI was released in Alpha


Stations and Cities
  • Resource bridges with missing host modes, which enable players to use them simultaneously, have been fixed on the Origin station
  • Walkway gaps fixed in a few grid slots
  • Station Designer issue, which caused the grid slots not to snap properly, has been fixed
    • There's still some issues with 45° Corner modules, but those are being looked at
  • Chemosh ship shop has been finished and added to Origin and Robur stations
  • Okim 3 ship shop has been created and added to Origin and Robur stations


[h3]Code[/h3] Gameplay
  • Autobolting now detects welds as existing connections.
  • Under-the-hood preparations for a new ship thruster has been made
  • Player interaction with tripod weapons has been implemented, including locking player in place, aiming, turning the weapon and syncing
  • Shooting functionality for tripod weapons has been started on
  • New audio signal device system has been worked on


User Interface
  • Work on adding search and filter options to the inbox UI has been started
  • New UI for CV Bank Statement has been completed
  • Preliminary UI for Company Bank Statement has been completed


[h3]Art[/h3] Animations and Emotes
  • Work on melee animations continues
  • Rocketlauncher now has unique prone animations
  • Prone melee animations have been worked on
  • Work on downed death animation started


Stations and Cities
  • Work on Skyscraper Roof Module 02 interior has started


Other
  • Changes to the reconstruction machine were made. Now it doesn't look like you can stuff endo kits under the monitor
  • A material point scanner asset has been created
  • Hologram placement in Imperial capital station's red ore towers has been fixed
  • All Endo Hit VFX have been consolidated for better future management and increased visual flexibility


[h3]Gallery[/h3]


Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐