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Starbase - Progress Notes Week 14 (2021)


[h2]Progress Notes Week 14[/h2]
[h3]April 5th - 9th[/h3]

Hello everyone. Here are the progress notes of week 14 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

[h3]Design[/h3] Features
  • Mining Backpack changes have been tested (two dedicated ore slots added and ability to store ore in normal slots)


User Interface
  • Company stations access control design has been worked on
  • Ship controls, mining in space and building tutorials have been worked on
  • Work on Auction House design for crafting continues
  • Station Manager can now be used to control who is able to see your station transponder
  • Station Manager can now be used to resign your station
  • Player station and lot transponder Settings have been moved from Station Manager to Settings menu


Stations and cities
  • Moon City should no longer float above the planet surface


Other
  • Solid version of pipes and cables that can transfer resources and data has been worked on


[h3]Code[/h3] Gameplay
  • Tripod weapon rotations have been worked on
  • Work on Easy Build Mode continues
  • The implementation of Spaceship tutorial has started
  • Station building multiplayer has been worked on; work on permissions continues


User Interface
  • Crafting UI has been worked on
  • Fixes have been made to the mail system; the issue with loading the inbox, when it contained mail with a lot of attachments, has been fixed
  • Interface for sharing spaceship access rights to others has been implemented, backend support still needed
  • The Station Manager has been worked on


In-game Designers
  • Cargo Beams & Cargo Frames are no longer erroneously active in Spaceship Designer
  • Automatic thruster naming no longer groups connected triangle thrusters
  • Decal painting has been worked on


[h3]Art[/h3] Animations and Emotes
  • New unarmed and rifle prone transitions finished, animations for others weapons to come


Stations and Cities
  • Skyscraper entrance module 3 (light and dark) has been updated to Moon city
  • Additional art has been added to Work Hub's job hall modules


Other
  • Work on polishing Viper armor set textures has continued
  • Cliff materials for Moon type 2 and 4 have been worked on
  • Large thruster connector has been updated to fit the station grid
  • VFX updates for Antigel Rifle and Whiplash weapons have been worked on
  • VFX work on Autocannon Tripod has started


[h3]Gallery[/h3]


Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 13 (2021)


[h2]Progress Notes Week 13[/h2]
[h3]March 29th - April 2nd[/h3]

Hello everyone. Here are the progress notes of week 13 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

[h3]Design[/h3] Features
  • Triangle and Box thruster nozzles now affect thruster's total thrust
  • Buying blueprint chips with custom blueprints has been tested and improvements were designed
  • Design for registering spaceships as owned if they have been built outside of Spaceship Designer has been started
  • Free-form building in moon has been tested and improvements have been designed
  • Design for solid version of pipes and cables that can transfer resources and data continues


User Interface
  • Company medal awards and medal creator have been designed
  • Company ship access control has been designed
  • Using premade parts for Ship Designer purchases has been implemented


[h3]Code[/h3] Gameplay
  • Universal Tool optimizations have been made - Asteroid material queries should not cause FPS deflation
  • Ship transponders color code have been expanded to stations and lots
  • Two new ore slots have been added to mining backpack
  • Tripod functionality has been worked on
  • The objectives of the Demolition job tutorial have been revamped: All tools spawn right at the beginning and all four ships have separate objectives
  • Being able to restart the tutorial after completing it without first resetting the progress in the settings have been fixed
  • Jobs not being in tutorial mode after relogging with the tutorial active have been fixed
  • The Demolition job tutorial now shows usage hint for the currently active tool


User Interface
  • Page for editing mission settings have been worked on
  • Ship Manager's Access page has been worked on


[h3]Art[/h3] Animations and Emotes
  • Work on new prone transition animations continues


Stations and Cities
  • Windowed submodules have been updated in grid slots
  • Skyscraper Roof module 04 has been finished
  • Old window assets have been replaced in Skyscraper roof modules


Other
  • More rocks have been added for Moon Type 4
  • Rock spawn logic adjustments have been made for Elysium
  • Salvage collector asset has been created
  • Inventory icons for station and ship blueprint chips have been created
  • Auto snap icon for Ship Designer has been created
  • Relative sizing of all explosive propellant VFX have been updated, visual and optimization updates have also been made
  • Significant optimization/rework of remote explosive VFX when multiple detonations are combined up close


[h3]Gallery[/h3]


Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 12 (2021)


[h2]Progress Notes Week 12[/h2]
[h3]March 22nd - 26th[/h3]

Hello everyone. Here are the progress notes of week 12 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

[h3]Design[/h3] Features
  • Design for solid version of pipes and cables that can transfer resources and data has started


User Interface
  • Naming policy has been updated to allow numerals for ships, companies and blueprints
  • Design for new versions of company ship access pages has been worked on
    • Spawn, flight, build and deconstruct rights have been combined under operator rights
    • Operator is determined by rank/team/job
    • Rank may give deed, trade and decommission access to accessible ships


Stations and Cities
  • Old windows of Lot Designer's medium halls have been updated with the new ones


[h3]Code[/h3] Gameplay
  • Ship thrusters no longer consume resources/power when they cannot function due to their structural connection, nor in the Ship Designer edit mode
  • Cargo Frame's wall collisions now keep up with the ship during fast travel
  • Magnetic Boots now lock on Cargo Frame fields
  • Transponder colors were not shown properly, default color was corrected and priority was reversed
  • Material Point Scanner code has been refactored to work with LOD asteroids
  • Easy Build Mode has been worked on, ship blueprint saving functionality has been started


User Interface
  • Resource management UI windows have been worked on, all tabs (that should) are now scalable
  • Company bank accounts have been worked on
  • An option to show previews of mail attachments in the inbox has been added
  • Refactoring of the tutorial gameplay logic has been finished


Other
  • Foundation modules should be same height when placed on moons (free-form building)
  • Foundation modules should be able to be welded in place, instead of adding them to station automatically


[h3]Art[/h3] Animations and Emotes
  • Work on new prone transition animations continues


Stations and Cities
  • Details on the exterior of module hall c large 10 has been finished


Other
  • Finalization of Large Generator assets has been worked on
  • Viper armorset texture polish has been worked on
  • Exorium processing unit has been finished
  • All explosive container VFX have been updated for improved chain reaction behavior


[h3]Gallery[/h3]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase Early Access Release Target and New Features Revealed!



Hello everyone!

The Early Access release of Starbase is now targeting May 2021, and we plan to announce the exact release date in April! We’ve decided that we need a bit of extra development time to make sure that the game is in line with our vision.

In the meantime we continue to run the Closed Alpha test until launch, while working hard on many important gameplay loops and big new features that will be added to the game during April. We know the community has been waiting eagerly for the public release, but we promise the wait is worth it – we are almost at the finish line!

We also bring you a new feature video showing one of the big upcoming features: atmosphere for moons and planets with day and night cycles. The new features also include interconnected gameplay elements like Gas Refineries and Atmosphere Pumps. See more in the video below!

https://youtu.be/I9Bd_pD0vDo

Here are also some new atmosphere screenshots for you to enjoy!




Keep up with Starbase development progress, upcoming features and latest news:



And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Starbase - Progress Notes Week 11 (2021)


[h2]Progress Notes Week 11[/h2]
[h3]March 15th - 19th[/h3]

Hello everyone. Here are the progress notes of week 11 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

[h3]Design[/h3] Features
  • Ship Diagnostic Scanner has been finished and added to shops and Ship Designer
  • Salvage Collector asset design has been finished
  • Connector plug and resource plug components have been created and configured for Large Generator assets and tested
  • Work on Easy Build Mode continues
  • New armor mechanics for penetration depth based on material density have been tested


User Interface
  • New social tab for mission groups has been designed, can be split into units if needed
  • Auction House introduction and additional tutorial choices has been worked on
  • Naming policy for ships, chips and companies has been worked on


Stations and Cities
  • Floating holograms have been removed from the Moon city
  • Old windows have been replaced with the new ones in Lot designer's Small, Large and Hallway -modules
    • Medium halls and the rest of the buildings are in progress
Other
  • Pincer has been updated: second generator unit has been added
  • Vasama purchasing terminal removed from Marketplace.
  • The following ships have been removed from Duratech ship shop:
    • LYNGBAKER A, Beli DTX-BEL8-A, Sinthgut DTX-SGT5-A, Heptifili A DTX-HEP1-A
  • Ships moved to Chemosh ship shop from Rando 3:
    • Chemosh Badger-28, Chemosh Ark I
  • Rando shipshop changes:
    • MLS-8-252 "Truzhenik" added to Rando 3
    • Gourami removed from Rando 3
    • Marlin removed from Rando 2
    • Hype Van, Hype Van Autocannon Blue and Hype Van Autocannon Red removed from Rando 1
[h3]Code[/h3] Gameplay
  • Resource consumption order issues have been fixed
  • Quick melee environmental hit detection while aboard a moving ship has been fixed
  • The tech behind Cargo Lock Beams and Cargo Frames has been refactored, improving multiplayer functionality
  • Thruster consumption improvements (affecting especially Plasma Thrusters)
  • The very base gameplay for tripod weapons has been finished and bug fixing and adding remaining functionality has started
  • Work with chain explosions has been finished


User Interface
  • Work on adding company bank accounts has continued
  • Work on the mail system has continued
  • First version of Mission overview page has been finished


In-game Designers
  • Snapping issues with certain beam combinations not snapping together in SSC have been fixed


[h3]Art[/h3] Animations and Emotes
  • Work on improving midair animations continues
  • New transition animations when entering/exiting prone are under work


Stations and Cities
  • Hallway modules' connecting sides have been visually updated


Other
  • Trinity armorset textures and paintjobs have been updated
  • Visual and performance updates have been made to Fast Travel Gate travel VFX
  • Maneuver Thruster: Some of the stability and performance issues have been addressed and some minor visual updates have been made


[h3]Gallery[/h3]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐