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Starbase Fleet PVP Tournament - Apollo Squadron vs. Venus Squadron

This Starbase Boltcrackers Tournament video is a battle between Apollo Squadron and Venus Squadron, two teams both representing Empire. Take a look at the new ships in the Empire fleet!



Bob and Dr. Bolt risked their lives obtaining this footage, watch the video below to find out how their mission went!

https://youtu.be/MOYzKCEzZp8



Interested in the Closed Alpha? Join our Discord from the link above and make sure you've completed the alpha sign-up at: https://www.starbasegame.com/alpha-signup

Starbase - Progress Notes Week 37 (2020)


[h2]Progress Notes Week 37[/h2]
[h3](September 7th - September 11th)[/h3]

Hello everyone! Here are the progress notes of week 37 - hope you enjoy!

[h3]Design[/h3] Features
  • Following weapons have been re-tuned:
    • Antigel Rifle
    • Battle Rifle
    • Gauss Rifle
    • Laser Rifle
    • Revolver
    • Pistol
    • Shotgun
  • Weapon damages have been updated across the board
  • First version of the Repair Job design has been completed
  • Ore Collector and Mining Laser power consumption configurations have been fixed
  • First sets of MaterialSet configurations have been added for new asteroid belt tech
  • Damage and armor system math for upcoming updates have been worked on
  • Economy design for Auction House, cargo crates and radiation are in the works
  • Blueprint projector design iteration has been worked on
  • Blueprint chip design is the works, intended to store blueprints in a physically transportable medium
  • Design for a small self-contained 3D printer device is underway
  • Design for explosive drill tool is underway
User Interface
  • Design for tutorial features is in the works
  • Work on the ship info page continues, changes have been made to how the info is categorized and displayed
Stations
  • Beam structure of a few grid slots have been made identical with other grid slots
    • Placeholder grid slots with the faulty beam structure have been replaced with empty ones
  • Empire and Kingdom outpost grid slots have been updated due to legacy asset removals
  • Refuel grid slot has been made; LODs are in progress
Spaceships / Spaceship Designer
  • Overlapping levers have been fixed in premade ships: Serf, Ocelot, Urchin, Nautilus Cargo, Ocelot, Romulus, Mason, Hedron and Kodiak
  • Outdated YOLOL chip slot boxes have been replaced in premade ships: Nautilus Cargo, Pioneer, Ocelot, Ithaca I, Ithaca IV, Romulus, Serf, Mason, Hedron, Peon and Kodiak
  • Spaceship Urchin: Frame bolting/welding in the ship has been updated as recent change from bolted frame to welded had caused movable chair not being able to move anymore as the moving structure was also welded to the main frame (chair can be moved again)
Other
  • Issue where cabling/piping didn't start from the aim sphere when the sphere had snapped into socket has been fixed, cabling/piping devices with deep sockets should now be easier
[h3]Code[/h3] Gameplay
  • Issue where fragmented objects produce overlaps where intact objects do not, has been fixed
  • Unconnected FCUs affecting torque deadzones has been fixed
  • The temporary implementation of Ore Cargo Crate masses not correctly applying material densities has been fixed
  • Detecting thrusters as functional for FCUs when missing required attachments (such as box thruster internals) has been fixed
  • Auction House is under development
  • Station building is under development
User Interface
  • Large backpack weapon slot has been fixed
  • Material calculation tooltip has been finished
  • A fix for a bug where rewards are not received after a host change in Demolition Job has been worked on
  • Repair Job is being worked on
  • The new tutorial system is under development
Spaceship Designer
  • Another fix has been made to MUUS getting stuck in an infinite overlap test loop
  • Ship LODs and spawning between editor and in-game was adjusted
[h3]Art[/h3] Animations and Emotes
  • Work on remote explosive animations continues
  • Work on explosive drill related animations started
  • New (mocapped) pickaxe hacking animations ready and in the game (both axe and hammer)
  • Carry and relaxed animations now work while flying
Stations / Lot Designer
  • Ore Storage towers' hologram LODs have been updated to use universal model and texture map.
  • Legacy assets have been removed and replaced with proper ones in Large and Wide hallway modules
  • Kingdom & Empire halls updated with their Lot Designer variants
Weapons & Armor
  • Explosive drill tool base paintjob masks have been made
  • Battalion armorset base paintjob masks have been made
  • Mounted Railgun visual effects for shooting and projectiles have been updated
Other
  • Tweaks and tests have been done in relation to new asteroid belt
  • Inventory icons for the assets in the control devices category have been finished
  • Inventory icons have been created for generator fuel chamber, coolant recharge rack and small fuel rod rack
  • Inventory icons for all outer plate and window assets have been finished


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase Fleet PVP Tournament - Senksquad Vs. Bufferisfull



The Starbase Boltcrackers Fleet PVP tournament continues!

This latest tournament video is a battle between Bufferisfull and Senksquad. Bufferisfull is a team that consists of our QA team members, so let's see if a team of devs can hold their own against a team of regular players!



Check out who emerged victorious in this matchup by watching the video here:
https://youtu.be/A-T_VcqSTiI

Join the discussion on the official Starbase Discord.



And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Starbase - Progress Notes Week 36 (2020)


[h2]Progress Notes Week 36[/h2]
[h3](August 31st - September 4th)[/h3]

Hello everyone! Here are the progress notes of week 36 - hope you enjoy!

[h3]Design[/h3]

Features
  • Design for being able to adjust auto-generated LOD detail in Spaceship Designer has been worked on
  • First version of the Demolition Job has been finalized
  • Repair Job design has been updated
  • Ore Collector has been tested and reconfigured, it can now be found from shops and the Spaceship Designer
  • Material distribution design has been worked on
  • Radiation and scanner design continues
  • Iteration on factory devices is underway:
    • Blueprint projector basic feature testing and design iteration
    • Design review and iteration for robot arm tools
    • Reworking old design for factory printer field devices
  • Design for bolt-less attachment system and joint attachment/detachment feature is in the works
  • Floating and overlapping pieces on Demolition Job ships have been fixed
  • Design for controller support and keybind layout has been worked on


Stations
  • New player spaceships and spaceship shops added: Rando 3 and Okim Industries 2
    • Starting station's layout has been changed accordingly
  • "Hallway End" -modules have been updated: Missing priority snaps added and exterior made to match other hallway modules better.
  • "Hallway ramp" -modules have been added to Lot Designer
  • Work hub direction sign updated to match the new station layout
  • The issue of PvP Station not showing up in the build has been fixed


Spaceships / Spaceship Designer
  • Spaceship Designer:
    • Windows frame 192x36x24 is now in "Windows Frame" folder, the default color has been changed to match with other plates
    • Crafting data has been fixed for Curved window Frame 120x120x24 cm, Window Frame 96x36x24 cm, Window Frame 144x36x24 cm and Window Frame 192x36x24 cm; these plates are no longer considered as windows
    • Socket tool cable/pipe now counts towards Cable limit in Spaceship Designer
  • Spaceships:
    • Ithaca IV: overlap issue in the beam structure has been fixed


[h3]Code[/h3]

Gameplay
  • Automatic scrap deletion inside safe zones has been enabled
  • Durability now considers unbolted parts to belong in a structure (especially in Spaceship Designer editing) if they are connected in-game via two bolt-less connection technologies
  • Mass center calculations of single-entity structures of reasonable size have been fixed
  • Cargo mass locations experiencing semi-random lag, causing especially faster carrier ships to behave oddly, has been fixed
  • Bolting now supports thinner object combinations than before
  • Blueprint projector basic functionality is done
  • Issues with weapons with single-shot magazine not reloading successfully after the first shot have been fixed
  • Remote explosives implementation is underway


Audio
  • First iteration of trigger device has been added


Spaceship Designer
  • Save confirmation has been added before resetting or loading a new scene
  • Potential fix for infinite Multi-user System overlap loop bugs has been worked on
  • Overlap debugger rendering only one of the overlapping components has been fixed
  • Action execution speed has been increased for many actions that used to check for overlaps without actually needing to, this used to cause lag spikes especially on large ships
  • Lot blueprint holograms not showing up the first time after a lot is rented and edited has been fixed


[h3]Art[/h3]

Animations and Emotes
  • Work on remote explosive animations continues
  • 3rd person animations for resource port nozzle are in the making


Stations / Lot Designer
  • Grid slot decorations have been updated due to legacy asset removals
  • 2 animated holograms for the upcoming "Second hand spaceship shop" have been made
  • Holograms for the upcoming "Advertisement Designer" have been categorized
  • FarLOD texture maps of Demolish Hall have been updated
  • Legacy assets have been removed and replaced with proper ones in Command Center
  • Legacy assets have been removed and replaced with proper ones in Small Hallway modules
    • Icons for the following assets have been made
    • Basic and Angled outer plates
    • Rail objects
    • Office chair parts
  • Logo hologram mesh for the upcoming DURΛTΞCH spaceship shop has been added
  • Hologram LODs of Starting station's red sector have been updated


Weapons
  • Explosive drill textures have been added
  • Mining Saw sparks have been adjusted by making them more constant in direction along with numerous other tweaks
  • Laser Cutter hit point and effects have been adjusted
  • Mounted AutoCannon shoot and hit has been updated


Other
  • New asteroid belt optimization and configuration is underway
  • Wrong texel density on "Plate Basic 432x432cm" has been fixed


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase Fleet PVP Tournament - Solar Predators vs. Plums

As the Starbase closed alpha continues on, so does the Boltcrackers Fleet PVP tournament. The latest video showcases a huge number of player-designed ships in a heated matchup between Solar Predators and Plums!



Check out the latest state of Starbase PVP and look at some pretty explosions:
here.https://youtu.be/1wgRfG4aEgY