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Starbase - Progress Notes Week 30 (2020)


[h2]Progress Notes Week 30[/h2]
[h3](July 20th - 24th)[/h3]

Hello everyone, it's time for progress notes again. Here are the notes of week 30:

[h3]Design[/h3]

Features
  • Work on the Demolition Job continues: instancing area and instructions terminal have been added, and the job has been tested
  • Design work for beam welding continues
  • New pyramid plates have been added to economy
  • Material progression and balance design has been worked on
  • Damage model update design has been worked on
  • Asteroid belt material distribution planning is in the works
  • Blueprint design is underway: blueprint obtaining and progression have been worked on


User Interface
  • Design for the Cosmetics Shop item and cart pages has been worked on
  • Updated mockups have been made for the Decal Tool


Spaceship Designer
  • 8 new Pyramid plates have been added to the Spaceship Designer


[h3]Code[/h3]

Gameplay
  • Work on ship beam welding continues, beams can now be attached without snapping a beam to a blueprint first


User Interface
  • Feedback Tool's screenshot editor now uses correct tool icons in the toolbox
  • Support has been added to Feedback Tool's screenshot editor for creating, duplicating and deleting tools with a context menu and rearranging existing tools by dragging


[h3]Art[/h3]

Emotes
  • Emote_halt has been finished
  • Emote_slap is in the making


Stations / Lot Designer
  • Large hall 5 has been redesigned to fit the large lot area, and added back to Lot Designer with an updated thumbnail
  • Minor visual fixes and tweaks to nearly all of the Lot Designer Hallway modules


Weapons
  • Saw's hit effect has been tweaked, and the amount of sparks has been increased
  • Plasma rifle's projectile and muzzle flash have been tweaked
  • Laser turret projectile's texture, hit effect and muzzle flash have been updated
  • Front/side texture tests have been made for projectiles
  • Axe melee weapon's textures have been fixed slightly
  • Grenade Launcher VFX have been updated: new reload, shoot, projectile and hit effects
  • Repeater Pistol has been updated, projectile and hit effect updated
  • Rail Rifle VFX have been updated


Other
  • Inventory icons have been added for: Flamer, Reaper Cannon, Combat Shield, Axe, Kukri and Khopesh
  • Hunter armorset's texture quality has been polished and paintjobs updated
  • A new version for Sunny Ship Center sign has been created and a damaged version has been made for the second hand ship shop
  • A proper desktop shortcut icon has been added


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 29 (2020)


[h2]Progress Notes Week 29[/h2]
[h3](July 13th - 17th)[/h3]

Hello everyone, here are the notes of week 29, enjoy!

[h3]Design[/h3]

Features
  • Design for a HUD editor is being worked on
  • Blueprint tab design for Universal Tool is underway
  • Demolition Job has been tested: technical core features are mostly ready, polishing will start next week
  • Design work for Decal Tool has started
  • UI design for Auction House's blueprints is underway
  • General shop page has been updated: outdated sorting elements have been changed to up to date ones
  • The shop page layout has been reworked to accommodate the design of the item info screen


Stations / Lot Designer
  • Medium Hall 17 has been remodeled to fit the "Lot size - Small" -category, and is now called Small Hall 11
  • Medium Hall 18 is now called Medium Hall 13, due to the previous 13 being updated into a large one


Spaceship Designer
  • 30 Degree plates have been moved to "Special Plates" (Plates)
  • 30 Degree beams have been moved to "Special Beams" (Beams)


Other
  • Cable & Pipe tool magazine capacity has been increased (100->300)


[h3]Code[/h3]

Gameplay
  • Lamps are now buildable and unweldable in lots
  • Players can now use one-handed tools and weapons while Universal Tool is open and crosshair mode is on
  • Material tab now shows what material the pointed object / blueprint is made of


User Interface
  • An issue with removing mining backpack when ores are vacuumed has been fixed
  • The building layout and styling in the refuel menu have been updated


Spaceship Designer
  • LOD generation options have been added to Spaceship Designer
  • Save module tooltip being drawn wrongly has been fixed
  • Module folders being closed when a module is selected has been fixed


[h3]Art[/h3]

Animations and Emotes
  • Work on remote explosive related animation continues
  • Emote_point animation updated
  • Issue with emotes not playing correctly in pilot chair has been fixed
  • New emote_knock1 has been finished
  • Emote_halt is underway


Stations / Lot Designer
  • Exterior decorations on the biggest hall of the marketplace shops set is underway
  • Holograms/lightstrips have been added to VIS_empire_hq
  • Updated farLOD model and texture maps have been added to Command Center (Large)
  • Updated farLOD models and texture maps have been added to parts of VIS Headquarters A and Empire VIS Headquarters (tower models vis_office_floor and vis_office_floor_base)
  • Imperial capital station holograms have been updated to match the new gridslot changes
  • Large hall 4 has been redesigned to fit the large lot area and has been added to the Lot Designer
  • Small Hall 9 has been added to the Lot Designer


Weapons
  • Flamer VFX has been updated, and FPS drop issues resolved
  • Gauss Rifle FX has been updated
  • Autocannon muzzle flash has been updated
  • Plasma turrets projectile and muzzle flash have been updated
  • Inventory icons have been updated for Arclighter, Bolter, Plasma Rifle, Laser Rifle, Long Rifle and Rail Rifle
  • Gauss rifle ADS fire animation recoil has been reduced
  • Mounted weapon and autocannon textures have been updated with better quality versions


Other
  • Image asset has been added for the Spaceship Designer Material tool icon
  • Player Ship shop variation 2 is in the making


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 28 (2020)


[h2]Progress Notes Week 28[/h2]
[h3](July 6th - 10th)[/h3]

Hello everyone, here are the notes of week 28, enjoy!

[h3]Design[/h3]

Features
  • Repair Job is in the making: a mock up station has been created for build test scenes and blueprint repair has been tested
  • Laser idle ammo has been added to economy and crafting data
  • Some economy fixes and configs have been made
  • Rangefinder asset collision tests have been made
  • Assembly Job's instruction terminal issues have been fixed. All the terminals are now static and indestructible again
  • Refuel terminal's UI design has been finished
  • Demolition Job has been tested
  • Material and blueprint tabs' designs are in the making for the Universal Tool
  • Asteroids maximum loading amount has been reduced from 10 to 2 to improve performance in the belt. Only 2 asteroids are fully loaded at the time, other asteroids remain LODs


User Interface
  • Cash Shop design is in the making: layout has been reworked and some mock ups have been created


Stations
  • The disposal shaft in Ship Demolish hall has been updated to look like a large shaft instead of multiple single ones
  • The broken take-off terminals in the Command Center have been fixed
  • Ore storage towers' resource bridge connection should now be synced with other players / group members


[h3]Code[/h3]

Gameplay
  • An issue where rangefinders reported zero distance in some ship setups has been fixed
  • Building hologram outline has been added to the options menu
  • Issues with the player character animation direction have been fixed
  • Ship blueprints can now be made visible on spawned ships and the blueprint can be repaired using the Building Tool


User Interface
  • All items are now stackable
  • Double-clicking items now sends them first to equipment, then to station inventory
  • An issue with Resource Bridge's device fields affecting mining backpack's normal slots has been fixed
  • Animation context activation has been added for the Resource Bridge emote
  • 'Invite received' signal has been added to FriendClient, so that the invite could be added to chat
  • An issue that prevented the player from picking up ore nuggets with the 'P' key has been fixed
  • Ores can now be picked up to the large bag slots


Spaceship Designer
  • Module library's first version has been committed. Deleting/renaming folders and deleting module parts works now
  • Layer control buttons have been added for pipes and cables
  • Paint tool part selection optimization is underway
  • Colour update syncing has been added to the component colouring action
  • Maximum brush size and plane depth have been reduced to (at least temporarily) decrease the amount of network traffic caused by the new syncing



[h3]Art[/h3]

Animations and Emotes
  • Saw Tool reload animation has been finished (3rd person)
  • Remote explosive related animations are in the making (3rd person)
  • One-handed tool fire animation has been made (3rd person)
  • Rig has been made for the mounted weapon turret
  • Rummage animations are in the making (3rd person)


Stations
  • FarLOD texture maps of the Spaceship Shop have been updated
  • New farLOD has been added for the Empire and Kingdom versions of the Spaceship Shop
  • FarLOD model and texture maps of the Ship Demolish Hall have been updated
  • Lot Designer thumbnails have been updated to hall modules: Small 5; Medium 1-3, 5, 7-8, 14, 18; Large 4, 9
  • Small Hall 10 has been added to Lot Designer. (Small Hall 9 has also been created, but due to categorizing issues, is still being worked on.)
  • Hologram and sign LODs have been updated to work with various distances, but are not yet fully implemented


Weapons
  • Antigel Rifle, Autocannon and Rail Gun Turret have had updates on their muzzle flash
  • Texture issues and some commit errors with Minigun have been fixed
  • Laser Rifle, Bolter and Revolver effects have been updated
  • Gauss Rifle VFX (muzzle/trails) and Long Rifle (hit effect) have been updated
  • The common hit_12mm effect now has some additional extra longer lasting sparks
  • Minor tweaks have been made to Resolver's muzzle
  • Updated inventory icons have been made for Antigel, Battle rifle and Gauss Rifle
  • Mounted weapon and autocannon WIP textures have been added and the blue default weapon tintcolor has been enabled


Other
  • The wrongly assembled plasma cannons in the ship weapon shop in the Marketplace that had a mix of plasma and laser parts have been fixed
  • Asteroid LODs have been optimized to have more LOD levels
  • Medium sized asteroids have gained some few clusters and have been adjusted visual


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 27 (2020)


[h2]Progress Notes Week 27[/h2]
[h3](June 29th - July 3rd)[/h3]

Hello everyone, it's time for progress notes again. Here are the notes of week 27, enjoy!

[h3]Design[/h3]

Features
  • Ship machinery and electronic components have been looked into for crafting materials configurations
  • Crafting data configurations have been updated
  • New economy configurations made to support crafting data changes
  • Issues related to sorting auctions has been fixed
  • Company Jobs tab UI has been updated
  • Design work for Auction house Sell page continues
  • Tutorial and the starting experience of the game is being designed
  • Correct colors have been added to the Paint Tool in Spaceship Designer


Stations
  • It's now possible to spawn and despawn ships in Proia station's VIS HQ
  • Grid slot for the upcoming Player spaceship shop has been created, the actual shop is still being worked on by level artists
  • More rental lots and landing platforms have been added to Proia station


Other
  • Scrollbars have been added for script and toolbox window in Spaceship Designer
  • Pipe tool now has a bigger aim sphere


[h3]Code[/h3]

Gameplay
  • Items carried on back slot have been fixed not to unintentionally push player
  • Player roll and pitch binds have been added
  • The temporary solution related to Ore Crate contents has been fixed to properly affect mass centers of structures (thus triggering FCU updates upon crate content changes).
  • You can no longer grab chairs if someone is sitting there (this prevents "motion sickness simulations")


User Interface
  • More slots have been added to mining backpack
  • Normal backpack weapon slot not working has been fixed
  • Priority device field has been added to Modular Ore Cargo Crates
  • YOLOL support has been added to resource bridges
  • Insurance transfer menus now show 15 transfer points, and a scroll bar has been added to insurance terminal
  • A game crash caused by other player adding a broken item to the trade window has been fixed
  • Information about graphics settings has been added to Feedback Tool's report data


Spaceship Designer
  • Default autosave interval has been extended from 10 seconds to 10 minutes
  • Autosave countdown reset on scene change has been disabled. The option has been removed from the settings menu
  • The number of locally stored autosave files has been increased from 5 to 20
  • Paint tool option sliders have been fixed
  • Filtering search has been added to scene view window in Spaceship Designer
  • A bug that caused overwriting saved blueprint versions with unsaved changes has been fixed
  • An issue where paint tool caused test mode to freeze has been fixed
  • Paint colours now use an index based system instead of directly referring to the mach::COL value
  • Brush plane depth now works independently of brush size
  • An issue where paint tool options weren't properly saved when swapping in and out of test mode has been fixed
  • Brush plane visualization grid not being properly drawn in all situations has been fixed



[h3]Art[/h3]

Animations and Emotes
  • New one-handed tool draw & holster animation has been made (3rd person)
  • New one-handed tool crouch relaxed idle animation has been made (3rd person)
  • New one-handed tool crouch universal tool idle animation has been made (3rd person)
  • Pickaxe crouch relaxed idle using wrong transition animation has been fixed
  • Emote_scorn is now finished
  • Emote_shutdown now has crouch and prone versions of the animation
  • Stop animations have been polished


Weapons
  • The autocannon muzzle flash effect has been polished
  • The laser turret's projectile effect has been tweaked to make it less bright, including changing texture and scale
  • The rail gun turret projectile has been updated with a new texture, tested with and without trail
  • The muzzle flash and projectile of the rail gun turret have been modified
  • Laser turret and rail gun turret effects have been updated
  • Some muzzle texture issues and broken FX hit components have been fixed
  • New textures and tweaked behaviour for muzzle added for Mini Gun
  • Battle rifle and long rifle FX have been tweaked
  • Rummage rifle animation has been made (3rd person)
  • New mounted weapon and turret textures are in progress
  • Updated inventory icons have been added for Revolver, Repeater Pistol, Pistol. (short and long versions)
  • Updated inventory icons have been added for Minigun, Whiplash and SMG


Stations
  • FarLOD model and texture maps of Mass Transit Corner Stop have been updated
  • Tintmask of Mass Transit Side Stop has been updated
  • Large Hall 9 and Large Hall 3 LOD have been updated
  • Large hall 4 is in the process of being redesigned to fit the large lot area and will be added back to the Lot Designer once completed
  • Large hall 7 has been redesigned to fit the large lot area, and added back to Lot Designer
  • Large hall 3 has been redesigned to fit the large lot area, and added back to Lot Designer
  • Metro signs have been added
  • Animated hologram ad and different size variations of it have been made for advertising advertisement space for the players


Other
  • Hologram effects have been made for gridslot decor plates (not added in the game yet)
  • Placement tests for sharp asteroid rocks are underway
  • Work on different moons is underway
  • New moon2 WIP large rock towers are in the making
  • Bastion armorset head emissive light was enabled and textures have been slightly fixed
  • Hunter armorset texture polishing is in progress
  • Large-sized sharp rock clusters for the rock asteroids have been made
  • Medium sized asteroid rock formations are in the making
  • A new texture suitable for beams, made of overlapping particle chains (squishy connection) has been created


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 26 (2020)


[h2]Progress Notes Week 26[/h2]
[h3](June 22nd - 26th)[/h3]

Hello everyone. Here are the progress notes of Week 26, hope you enjoy!

[h3]Design[/h3]

Features
  • Armor set themed weapons have been added to the economy
  • Economy configurations, fixes and design have been worked on:
    Weapon set pricing has been adjusted
    Adjustments and fixes have been made to the crafting data
  • Weapons and electronics have been updated with less used and more logical materials
  • Player-to-player trading design has undergone fixes
  • Auction House logic for viewing auctions has been improved on
  • Auction House usability has been improved and sell page has been simplified


Stations/Lot Designer
  • Spaceship shop for players to sell their own ships is being made
  • Colliding art assets in Small Hall 5 have been removed
  • "Hallway End" -modules' priority snaps have been lowered, resulting in better alignment with the rest of the hallways
  • Housing slots in Starting station have been replaced with un-rentable ones, in preparation for the upcoming Proia Station
  • "Small hall 8" has been added to the Lot Designer


Other
  • Angled beam 72x72: Attachment plates should now snap better
  • 30 degree beams short ends should now snap together


[h3]Code[/h3]

Gameplay
  • Small improvements and fixes have been made for player-to-player trade
  • Player position update has been modified to fix projectiles not to unintentionally hit moving players (for example self shot ship projectiles)
  • Recovering despawned ships is now possible
  • Ship recovery should now successfully despawn ships in local station even if spawning fails
  • Unauthorized removal of bolts should no longer be possible in the safe zone
  • Durability's Spaceship Designer colors and the misplaced "beam not connected to the largest frame section" warnings have been fixed
  • "Torque deadzone" now adapts also to highly maneuverable ships, reducing issues with the 1/10000 thrust level steps
  • An issue where thrusters would operate with outdated input values when the device requirements were restored has been fixed
  • RangeFinderDevice not hitting its own entity has been fixed
  • Lot building not progressing beyond the first pieces has been fixed


User Interface
  • Closing inventory causing lag has been fixed
  • Auction House Sell Tab is being worked on: Dragging functionality has been added to work with the slots as well as rendering of UI elements
  • Page buttons have been added to Auction House pages
  • Trade now gets rejected when the player that doesn't accept the trade modifies the offer
  • All received trade requests are now rejected when sending a request, so both players don't have active requests from each other
  • Complex item tooltips and magazine amount not showing correctly to the other player has been fixed
  • Trading backpacks with items inside has been prevented
  • Dragged items being dropped in the world when trade was cancelled has been fixed
  • Rearranging items in the trade window with double-click has been prevented
  • Bolt Tool helper now warns if there is a bolt profile that is not in usable place


Spaceship Designer
  • V-snap tool doesn't interact with locked layer objects anymore
  • A number of issues that occurred when exiting the game via ALT+F4 or similar means while in the
  • Spaceship Designer have been fixed
  • 'Save finished' and 'load finished' log messages have been added to the bottom of the screen
  • Saving has been prevented when CTRL+S or File/Save is pressed and there are no changes in the scene
  • Blueprint upload failing when scene is saved after visiting the test mode has been fixed
  • Pipe, cable and furniture layer opacity settings have been added to settings menu
  • A bug that caused the settings menu to get stuck in certain situation has been fixed
  • The brush plane depth slider has been adjusted to increments of 0.25 (previously 0.05)
  • Temporary modifiers preventing component base color from being properly updated have been fixed
  • An optional auto deselect feature has been added that deselects highlighted parts upon switching to the paint tool
  • SSCProperties toggle has been added to temporarily disable premium colors



[h3]Art[/h3]

Animations and Emotes
  • New gameplay animations are underway: move stop to prone, move stop for relaxed run with a rifle, move stop for run with a tool, move stop for run with pickaxe (+relaxed)
  • Midair death animations polished
  • Tweaks made to jump and landing related animations (1st person)
  • Emote_scorn and emote_tantrum are in the making


Weapons
  • Projectile for rail gun turret is in the works
  • Autocannon muzzle flash and projectile effects have been modified
  • Antigel rifle effects have been updated
  • Battlerifle effects have been updated: hit FX, muzzle flash, and correct reload FX added to the weapon


Stations/Lot Designer
  • VIS Headquarters A and Empire VIS Headquarters: red color has been adjusted to be deeper and sharper, updated model and texture maps have been added for the office floor
  • FarLOD model and texture maps of Mass Transit Side Stop have been updated
  • Marketplace updates
    Main Hall exterior decorations have been updated
    Hangar exterior decorations have been updated
    Holograms are in the making
  • Blue light strips for imperial capital station are in the making


Other
  • Initial object (rock) placements for all current large ice asteroids have been made
  • L-sized sharp asteroid rock formations have been made
  • UI icons have been made for the ammo categories
  • Bastion armorset's texture and paintjob quality has been polished


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐