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Starbase News

Status of F1 Help Requests



As you're probably aware, we've been a bit slow to respond to the F1 refund requests. We have caught up with most of them, so the following categories should be up-to-speed:

  • Ingame tow refund
  • Ingame ship refund
  • Ingame ore refund


If you've not received a solution or response to your F1 tickets and they are in these 3 categories, please check your mail replies and re-submit a ticket if necessary.

Ingame item refund and other ingame help requests are have still around 300 unsolved tickets for May-June, but we will try to get to those as soon as possible as well.
Note: Please don't submit any refund requests via the Bug Reports category, as that can cause us to completely miss them.

Thanks for your patience!

Robur Rumble Returns



Hey fellow endos! It's time to rumble. A lot of new players have joined Starbase and many of you haven't had much PVP experience, so this is a chance to change that!

What is Robur Rumble? A free-for-all pvp event where you get to participate in a (hopefully) massive battle with ships
Where? Robur Station, Live Universe
When? Sunday June 5th, 19:00 UTC

You will be provided 5 vouchers for a blueprint of your choosing, if you fill the voucher sign up form below:

https://forms.gle/M3DARJiMqanoxFj28

Robur Station is located close to the Origins and has a shared inventory with Origin stations, meaning you can spawn ships you have in your Origin storage at Robur. It also has infinite-range insurance transfer terminals located inside the Ship Designer buildings.

This is a chance for anyone to join in on a big PVP battle, with easy access and no farming required.

Note: Don't use this event as a way to request a free 100M ship. We can check those things. Just bring some fighter or battleship and blow stuff up. Thank you and see you on Sunday!

...and finally, we are also working on the F1 tickets still of course. Thanks for your patience.

Starbase Early Access Update 25.05.2022 (EA Build 879)

Patch type: Hotfix

- Potential bugfix for ships getting lost from Capital Ship hangar halls

Also as you may have read from the in-game news or Discord, a lot of Capital Ships/Stations got stuck in a LOD state after last weekend's server trouble.

We are working on reimbursing these with ores by going through the F1 tickets, but there is still quite a big backlog of other reports as well, and few people doing the reimbursements.

Sorry for the wait, we hope to get to all the F1 reports as soon as possible.

Starbase Early Access Update 6.5.2022 (EA Build 877)



Note: the same update also released on the PTU server. No separate PTU patch notes will be posted as the same changelog applies.

[h2]Crafting and research[/h2]
  • Added missing craftable "Coolant Recharge Rack" to Ship Parts -> Machinery -> Power
  • Large Module Connector and Large Module Connector Collar added to the research tree and crafting menu
  • Fixed an issue where Minigun ammo was not craftable


[h2]Easy Build Mode[/h2]
  • Fixed an issue where object rotation lock moved modules inside the build mode


[h2]Moon mining[/h2]
  • Fixed an issue where remote explosives did not work on ore veins inside Moon Base safezones


[h2]Ship designer[/h2]
  • Large Module Connector and Large Module Connector Collar added to power category in Ship Designer's asset browser


[h2]Ship shops[/h2]
  • Moved the following ships:
    • Halite to Rando 4 from OKI 1
    • Rutile to Rando 4 from OKI 1
    • Corundum to Rando 4 from OKI 1
    • Kuitara Explorer to Rando 5 from OKI 2
    • Shale MK02 Snub Fighter to Rando 4 from OKI 3
    • Kyanite M2a to Rando 7 from OKI 3
    • Quartzite Strike Craft to Rando 7 from OKI 3
    • Stibnite to Rando 5 from OKI 3
    • Sphyrdinae to Rando 5 from OKI 3
    • Sagittarius A-2 to Rando 6 from Rando 5

Starbase Early Access Update 5.5.2022 (EA Build 874)



Note: the same update also released on the PTU server. No separate PTU patch notes will be posted as the same changelog applies.

[h2]Easy Build Mode[/h2]
  • Adjusted priority snap points on triangle thrusters


[h2]Gameplay[/h2]
  • Fixed an issue where progress bar panels' values reset when leaving a chair's quickbind range


[h2]Moon[/h2]
  • Added sell terminals (items and ore) to Moon City


[h2]Ship blueprints[/h2]
  • Fixed an issue where manual saving failed on some ships


[h2]Ship shops[/h2]
  • Fixed the descriptions for the Blood Hound Laser and Blood Hound Plasma, which were not showing correctly


[h2]Ships[/h2]
  • Fixed an issue where alloys were not moved to station storage when the ship was being repaired


[h2]Stations[/h2]
  • Fixed an issue where mining permissions were not visible in the station tab


[h2]Tutorials[/h2]
  • Guides for capital ship frame and conduits + locales
  • Fixed guides for short and medium cap ship frames


[h2]Warp gate[/h2]
  • Slightly adjusted the positions of warp gates in Farbelt connection to make the warp option appear more reliably


[h2]Known Issues[/h2]
  • Minigun ammo can't be crafted