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PTU Update 21.4.2022 (PTU Build 852)



[h2]Chat[/h2]
  • Fixed an issue where the game crashed when pressing "Reset Shared settings" button on chat context menu
  • Fixed chat not wrapping lines properly with relation icons


[h2]Crafting[/h2]
  • Fixed an issue where cancelling the alloy crafting queue refunded all the electricity charges from already crafted alloys
  • Fixed an issue where some modules could not be crafted
  • Adjusted Generator Enhancer crafting data, enhancers are now much cheaper to build


[h2]Devices[/h2]
  • Fixed an issue where generators were not able to provide power to the network as fast as they were supposed to
  • Added Speedometer, a simple device that reports its speed as a YOLOL field
  • Added Laser Tracker, same as the Laser Sensor that can already be found on the torpedo, but it attaches to the utility body 2S


[h2]Easy Build Mode[/h2]
  • Added a toolbar to Easy Build Mode
  • 3 new and 27 updated Easy Build Mode area module icons
  • Players are now able to build while slightly past the build zone edge


[h2]Gameplay[/h2]
  • Fixed an error that occurred immediately after booting up the game
  • Fixed an error where shooting at a station that has damageable parts generated and safe zone disabled causes persistent effect and audio loop for the projectiles' lifetime
  • Optimizations to modular generator fuel chamber LODs
  • Optimizations to thruster LODs
  • Adjusted floor panel LOD distances
  • Improved modular ore cargo crate LODs
  • Improved generator enhancers' LOD optimization
  • Improved radiator LODs


[h2]Mining[/h2]
  • Increased the amount of mineable large asteroids in Eos and Elysium asteroid belts
  • Large mineable asteroids now spawn near Origins and edges of the Eos belt


[h2]Modules[/h2]
  • Added a grid based check to module placement to avoid gaps between objects from forming. Existing gaps are not affected, and some gaps may appear if you attach objects to other objects that have already have been offset. Removing enough of the problematic pieces and placing them again may fix existing gaps
  • Fixed an issue where an error showed up when recycling station modules consisted of multiple parts
  • Added generator enhancer modules to Tier 1, Tier 2 and Tier 3 generator nodes


[h2]Ship blueprints[/h2]
  • Ship blueprint autosave settings are now available


[h2]Ship Designer[/h2]
  • Move and rotate tool options for selections now has colored XYZ icons
  • Added text informing players of object placement or movement being canceled when target position would go outside of the build area


[h2]Ship shops[/h2]
  • Updated the following player-made ships:
    • 10 Flying Arrow
    • 16 Red Chains
    • 19 God Gives
    • 26 So Eager
    • DTX AELSA A
    • DTX ALFRIGG A
    • DTX BOMBURR A
    • DTX EYDAMA A
    • DTX FORNBOGI A
    • DTX FRIGG A
    • DTX FUNDINN A
    • DTX HEPTIFILI A
    • DTX HERETHA A
    • DTX JAGERFALL A
    • DTX JORDIS A
    • DTX SIGNY A
    • DTX SVAFA A
    • DTX VANA B
    • DTX HANARR A
    • DTX VEGGR A
    • DTX VOLSUNG A
    • DTX VOLSUNG B
    • DTX VOLSUNG C
  • Updated the description and the name of:
    • Kodiak -> Kodiak Racer
  • Laborer, Laborer module 2 and Kodiak have been returned to the economy


[h2]Ships[/h2]
  • Fixed an issue where ships violently vibrated at end of warp travel if they were not permitted to exit safe zone
  • Added default leave safe zone, tow in safe zone and disable safe mode settings
  • Added a button to apply default settings to all owned ships
  • New collision sounds
  • Fixed an issue where smallest ships (mass less than 100) did not make collision sounds


[h2]Stations[/h2]
  • Added a feature to reclaim abandoned stations of any type. Entering an abandoned station's area creates a pop-up where you can claim them.
    • Resigned, docked Capital Ships can only be claimed if you are owner of the station where they are docked in
  • Players are now able to build while slightly past the build zone edge


[h2]UI[/h2]
  • Added an option in graphics settings to disable and enable the bloom effects in-game


[h2]Weapons[/h2]
  • Fixed an issue where picking up ammo from the world reloads the weapon immediately without the reload animation
  • Reduced crafting costs of all ship mounted weapons and adjusted Rail Cannon crafting material types


[h2]PTU ONLY[/h2]
  • Capital Ships
    • First placed capital ship block now snaps to a grid-defined position. The first piece must be a module.
    • If all capital ship pieces are removed, it is now possible to place the first piece again
    • Fixed an issue where a system message was constantly being spammed in Capital Ship halls
    • The primary material of window modules has been changed to "Glass"
  • Crafting
    • Added alloy furnaces and craftable alloys to Public Test Universe -> Alloy crafting
    • Added the Recycler Tool to Public Test Universe -> Personal tools
  • Devices
    • Added Durability Tool and Recycler Tool to the inventory cheat tab
  • Reconstruction Machine
    • Updated the reconstruction machine's UI to show battery percent instead of cooldown time
    • Added "km" to distance indicator in the respawn menu
    • Fixed an issue where a station's name did not update to the respawn menu after linking
    • Fixed an issue where respawn distance did not work properly for station devices
    • Fixed an issue where players could continue playing while dead if they were killed while standing in the reconstruction machine heal
    • Fixed an issue where battery percent on a station device did not update if the terminal screen was visible
    • Increased station reconstruction machine range to 5000 km
    • Added reconstruction machine access permissions to station access tab
  • Hangar Halls
    • Added an icon for station manager hangar access permission
    • Added hangar hall access permissions to station access tab
  • Moon
    • Fixed an issue where moon city transponder did not show up
    • Large safe zone area around moon city removed
    • Safe zone from moon gate to moon city removed
    • Safe zone around the moon gate added
    • Ship collision damage from all moon safe zones removed
    • Hand weapon damage still apply on all moon safe zones
  • Ship Designer
    • Added Grid Displays (found in Devices/Controls)
  • Siege
    • Siege HUD now prioritizes the closest siege
    • Added the target station name to the siege timer
    • Added minimum and maximum times to expanded participant list
    • Fixed an issue where the siege HUD was visible even in Ship Designer and the main menu
    • Increased siege team change interval cooldown to 15 minutes
    • Modified siege schedule information tooltip
  • Weapons
    • Fixed Tripod placement not using player's rotation properly


PTU Update 14.4.2022 (PTU Build 846)


The below notes are for the previous PTU patch, which was released on the 14th without its own patch note post.

[h2]Crafting[/h2]
  • Fixed an issue where some station parts were not craftable


[h2]Ship Blueprint Update[/h2]
  • Added a feature to allow each ship 3 save slots for different modifications
  • The window for the blueprint files opens by default with the Universal Tool when near a ship you're hosting, and can also be bound to a separate key
  • Operator access is enough to allow modifying ship blueprint files
  • One slot can be set to automatic save with 3 triggers configurable from Gameplay -> Ship Blueprint Autosave
  • Repair terminals and the blueprint filler feature can be used to restore ships to the form in these saved slots. The form at the time of purchase is also always available by activating the original blueprint slot.


[h2]Ship shops[/h2]
  • Added Sphyrdinae player-made ship
  • Updated the following player-made ships:
    • Larve
    • 10 Flying Arrow
    • 22 the Heavens
    • 30 Allons Danser
    • Hexxer
    • Rigger
    • Rocker
    • Rocker Duo
    • Shifter
    • Stocker
    • Ghidorah
    • Apito
    • Namib
  • Updated descriptions of:
    • Trident C512
    • Trident C250
    • R-17 Recolter
  • Updated description and changed name:
    • Peon -> Peon Prospector
    • Vector - Vector Shuttle


[h2]Stations[/h2]
  • Added a system log message to inform players of prohibited double foundation placement


[h2]PTU ONLY[/h2]
  • Devices
    • Reconstruction Machine: Added a station permission check to link button during sieges
  • Hangar Halls
    • Enables hangar construction in Capital Ships and fixes some bugs with deactivating hangar halls
    • Fixed an issue where repair menu didn't update correctly when creating new areas
    • Hangar Hall terminal error screen has been replaced with a black screen
  • Ship Designer
    • Added Grid Display device to Public Test Category folder
  • Ships
    • Fixed an issue where heat increased incorrectly in some situations as the ship moved
  • Capital Ships
    • Alium material in single parts should now affect shell rating positively. Also secondary materials in objects are now included in the shell check.


[h2]Known issues[/h2]
  • Selecting the Repair tab on a hangar terminal makes the terminal screen turn black. This is currently being worked on.
  • Terminals only recognize one hangar per station area. This is currently being worked on.

Station Siege, Player Council & More

Hello everyone, it's time for another Starbase Developer Vlog!

The developer vlogs are a series of videos where we'll talk about news regarding Starbase's development, upcoming features, community creations as well as any other topics that the community wants us to discuss.

In this video we're discussing Station Siege being added to the Public Test Universe, the creation of the Player Council, and more.
[previewyoutube]https://youtu.be/vcB2EGd1clw[/previewyoutube]

Join the discussion on the official Starbase Discord.



And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

PTU Update 8.4.2022 (PTU Build 838)



[h2]Devices[/h2]
  • Updated the 3rd person reload animation to match idle animation on Cable Tool, Bolt Tool, Pipe Tool and Welder Tool


[h2]Easy Build Mode[/h2]
  • Fixed an issue where cradle parts detached or other items disappeared after bolting a cradle to a turntable
  • Fixed an issue where pointing at an object that has no priority snaps in it while holding a module that does use them caused severe frame rate drops


[h2]Gameplay[/h2]
  • Fixed an issue where laser effects got stuck and went turbo when firing at LODs
  • Optimizations to Ship Modular Generator LOD
  • Improved the LOD distance of modular cargo crates
  • Updated LODs for fuelrods
  • Improved the LOD optimization of modular ship generators
  • Added optimizations to thruster LODs
  • Thunder sound effect has been implemented to asteroid belts


[h2]Hangar Hall[/h2]
  • The first, temporary version of Hangar Halls has been added. Pieces can be found under PTU -> Hangar Hall subfolder in Crafting.
  • The hall is built similarly to a Factory Hall and also requires the Hangar Hall terminal
  • Flying a ship near the Hangar Hall area allows you to despawn it to the station's storage. It can be then spawned from any Hangar Hall on the station.
  • You can enter Ship Designer from the Hangar Hall terminal as well
  • The temporary Hangar Hall is not always able to rotate ships optimally, which can make it possible to despawn a ship but not be able to spawn it again from the same hall. Building the halls as cubes is recommended for now to avoid this.
  • Note that at some point when the final version replaces the temporary solution, ships inside current hangars will likely have to be wiped out! This will be mentioned well in advance, so you can prepare when we get to that point.


[h2]Ship shops[/h2]
  • Ship shops and Ship Designer now ask for the alloy material directly from the player
  • Updated the names and descriptions of the following developer made ships:
    • Pincer -> Pincer Forklift
    • Carrier -> Carrier Freighter


[h2]Ship Designer[/h2]
  • Copy-paste option has been added to Ship Designer's YOLOL editor
    • Copy allows you to either copy the whole content (when no lines are selected) or a single line (when a line selected)
    • Paste supports multiple lines and pasting to multiple chips
  • Added materials and alloy icons to the material selector: Alium, Baltium, Bastonium, Exutium and Glass


[h2]Ships[/h2]
  • Fixed an issue where all items in the ship respawning area were deleted without warning when repairing a ship via the repair panel
  • Fixed an issue where pilot chair device binds stopped working when doing multiple inputs with hybrid buttons
  • "Allow ship to leave Safe Zone", "Allow towing in Safe Zone" and "Disable safe mode" settings are now configured in the Ships tab instead of the Settings menu. This now allows configuring these settings for each ship separately.
  • The safe zone settings of a ship are now tied to ships instead of clients
  • Fixed an issue where large ships caused severe performance issues when initially starting the game
  • Reduced first impact collision damage for ships going under 25m/s by a lot
  • First impacts above 25m/s cause a bit less damage to the ship


[h2]Stations[/h2]
  • Fixes for turrets and other linked/jointed entities in factory halls and stations
  • Merged "Access" and "Construction" columns into "Permissions" column in the Stations tab
  • Fixed an issue where entering stations with factories caused errors
  • Fixed an issue where multiple foundations in one station resulted in errors
  • The area of a station that is founded is now centered on the foundation's center


[h2]UI[/h2]
  • Updated the materials window UI for alloys
  • Updated raw Ukonium ore and UI icon


[h2]Weapons[/h2]
  • Fixed an issue where players were able to pick up active missiles


[h2]PTU ONLY[/h2]
  • New Siege Mechanics
  • Crafting
    • Crafting Tree: "PTU Capital Ship Tech" has now 4 new subfolders: Frame Modules, Plating Modules, Windows and Single Parts. Also Capital Ship plating material selection has been enabled for Single Parts.
    • Added siege related objects to PTU -> Siege crafting tab
    • Added 48x48cm Grid Display to craftables
  • Devices
    • Station Reconstruction Machines have been added
      • Found in the siege crafting subfolder
      • Must be connected to a supply conduit network similar to how Capital Ship devices work, requiring electricity and endokits to function
      • You can only have set amount of Station Reconstruction Machines on any given station. The limit is 2 machines +1 more for each 4 size class of the station.
      • There is no limit to how many Station Reconstruction Machines you can be linked to at once, unlike with the ship version
  • Stations
    • Added a notification if a player is trying to resign a station with a Capital Ship docked in it


[h2]Known Issues[/h2]
  • Single parts crafted with Alium do not affect Capital Ship Shell Rating positively currently. This is currently being worked on.
  • The Ship Designer option for Hangar Halls is very unstable currently, we recommend not to try it yet

Sieges are coming to PTU

The first iteration of sieges are bound to arrive on the PTU very soon! Siege battles allow launching attacks against space stations with military capital ships. During these fights it is possible to end up capturing the enemy structure and taking ownership of it.

There are many requirements for a siege to be possible, and we have listed these and other important information on the Starbase Wiki: https://wiki.starbasegame.com/index.php?title=Siege

Siege features planned for later:
• Possibility to siege moon bases, and later possibly other capital ships as well
• Set amount of capital ships can join to assist either side in battle
• More clear company interactions for siege after company owned stations are available
• Possibility for unaffiliated capital ships to join the battle

Missing functionality:
• Factory halls will be disabled in siege, but this is not implemented yet. The halls can cause weird behavior currently, especially with large player count
• There are currently no warzone limitations for other stations/capital ships inside or near the warzone regarding entering or exiting them. Warp related restrictions are already in place
• In general, as sieges can draw a lot of players to the same place, we likely need to create some type of additional limitations that prevent large numbers of players congesting in same areas causing connectivity issues and lag. We are looking for more data and feedback from the PTU sieges before deciding on the need and design of these limitations

This feature is still heavily in development, so we appreciate all feedback and bug reports to ensure we can better the siege experience before bringing it into the live branch.

PTU Update 1.4.2022 (PTU Build 832)



[h2]Note: siege features are arriving to the PTU server next week for testing! More information coming next week, stay tuned.[/h2]

[h2]Devices[/h2]
  • Fixed transferring to machines via the insurance menus in Esc > Insurance Transfer
  • Fixed issues with some devices, such as YOLOL panels, not being initialized properly


[h2]Easy Build Mode[/h2]
  • Updated old beam assets and fixed snapping points


[h2]Gameplay[/h2]
  • Fixed item container syncing problems when an item was removed
  • Added LODs to e.g. bolts and cables
  • Fixed an issue where the station's inventory remained accessible even when the station was resigned


[h2]Ships[/h2]
  • Fixed an issue where all loose items that were not part of the ship's blob were left behind if ship repair was started from the repair panel, and upon the ship respawning all remaining items in the area were deleted without warning


[h2]Ship Shops[/h2]
  • Updated developer-made ships: Serf, Protoporos Basic, Protoporos Mapmaker, Protoporos Salvager and Protoporos Hauler
  • Changed name and description of: Serf > Serf Scooter


[h2]Weapons[/h2]
  • Fixed an issue that caused the Torpedo Warhead to explode before it was fully repaired
  • Increased Mounted Plasma Cannon projectile speed from 600 to 800 m/s
  • Increased Mounted Plasma Cannon Projectile Energy from 1053 to 1120


[h2]PTU Only[/h2]
  • Heat dissipation rate device field added to Radiator base and extension
  • Large generator assets added to PTU category in Ship Designer Asset Browser
  • Enhancer bonus and heat token issues fixed
    • Enhancers now increase the electricity production of a generator unit correctly and give the correct amount of heat tokens to a generator unit
  • Fixed Fuel Chamber adjacency heat penalty
    • Heat tokens are now distributed correctly to adjacent devices