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Spider Wars News

Post Beta Announcement


We are preparing to release into beta, which will be the culmination of a years worth of work put into the game. This update has taken so long to arrive because the core of multiplayer has been changed quite a lot and needed to be fixed properly before updating.

We have also started working on Steam Inventory service for Spider Wars. This means initially Spider Skins will be coming into the game obtainable in-game. You will be seeing the first batch of common loot type skins that will be expected.


This will be the last chance to get Spider Wars at it's reduced price of $5. Once we go into Beta we will be increasing it's price accordingly to the content that has been put into the game.

We would also like to take this time to thank our Patreons for supporting us, you have directly helped bring out this update and we really appreciate it. If you would like to support us on Patreon you can do so on the following link.
https://www.patreon.com/SpiderWars

We hope you had a great weekend,
- CarVin Team

Internal Beta Test and Glider movement rework



Good day!
We recently ran an internal beta test on the multiplayer.The purpose of the beta stress the load onto the server with the new open world multiplayer map. This test ran smoothly with 6 players, highlighted some minor issues and gathered some good feedback from those involved.

We plan to have more, larger scale test soon where we will involve the community on specific days, more information regarding this will be posted in the Spiders Wars steam group.

https://steamcommunity.com/groups/spiderwars



The Glider class has also received a update to its movement system as we thought it was too powerful compared to the other classes. This was also done to bring the gliders movement mechanics more in line with its name as previously it was more of a flyer than a glider. The Glider is still remains one of the most effective classes when it comes to mobility. We have also updated the particles to the gliders thrust and boost particles along with some other spider abilities.

We hope to see you in the upcoming beta test and appreciate any feedback you have for us.

Have a great weekend,
- CarVin Team

South African Load Shedding



Hello,
The country in which we live in had storms an damage major power lines on a power grid that was already under stress. As a result we are without power daily for hours at a time which is really affecting our work progress. We are close to being able to release an update, but with the current situation we can give a estimation of release in-between 2 and 4 weeks.

We have done research into providing power for ourselves during the load shedding and have been looking into obtaining UPS power supply, unfortunately they are very expensive and may take some time to obtain.

Till then we will do what we can, whilst we have the power to do so and appreciate your assistance.

If anyone would like to support us, you can head on to our Patreon at https://www.patreon.com/SpiderWars.

We hope you have a great week further,
- CarVin Team

News for Single player and Multiplayer



We have been doing internal tests on the 2km squared Open Play Multiplayer map, currently it lacks the objectives for players and has some networking problems which are affecting the wildlife to only be seen locally. We are working hard to resolve these issues, but at least we have a working version of the map and multiplayer.



The single player levels have had the lighting baked onto the scenes and the final level has reached more of a complete state. We will be focusing on the game play and mechanics on the final single player level that will be available in the next update.

Continued Progress


We are continuously working on the final level for the single player story. The final details are being added to the level and we will be looking towards mechanics and enemy engagements over the next few weeks.

We appreciate any feedback you have, and hope you have a great week further.
- CarVin Team