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Spider Wars News

The Story Continues


We have been hard at work behind the scenes in 2019 to bring you the next update coming to Spider Wars as soon as possible and plan to keep the pace up till full release.

Two new story levels have been added to the single player game mode, with a final planned for later this year. This will be a continuation of the current story progression. Other levels have had minor touch ups to unify the world of Spider War

We hope you have a great week,
- CarVin Team

New feature in survival


The survival based map and mode will come with it's own unique features. One such feature will involve resource extractions from fallen crystals.

These extractions will occur when the player interacts with a rare crystal that will fall down from the sky. There will then be a refinery unit that is dropped from space. The refinery unit will harvest the designated crystal over a period of time in which the player will have to defend the refinery unit from other players. There will be a shield split evenly among the player, their friends and the refinery unit up to a limited range. This shield will serve the purpose of helping the player defend the refinery units until departure.

Players attacking the refinery unit and its' defenders will have to capture possession of it before the unit leaves after a set time.

We hope you have a great weekend,
- CarVin Team

New Map, New Mode

We will be introducing a 2KM squared map featuring different biomes for different play styles. This will be the largest map ever added to Spider Wars and will come with its own game mode.



The game mode is Survival based in which you can team up with friends and claim objectives to receive your loot, or fight it out with other players.



We have been doing internal stress test and plan to do a public stress test once we start to finalize the changes. We also finally managed fix the shields on the Artillery and Assault classes!

Hope you have a great weekend further!
-CarVin

3D Nav Mesh Generator


We have been working on a 3D navigation mesh system that will tie in closely to the fauna and flora.
This system will also lay down the ground works for AI.


The above image shows intersecting mesh while the 3D navigation mesh draws without those intersections.

We hope you have a great weekend,
-CarVin Team.

A big thanks to our supporters


We are still working hard on the fauna and flora to bring this content out as soon as possible.

We would also like to thank everyone that has supported us and appreciate any constructive feedback. If you would like to become involved and help support development, head over to our Patreon page.
https://www.patreon.com/SpiderWars

We hope you have a great weekend.
- CarVin Team