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  3. Update Cuddlefish

Update Cuddlefish

Performance:

We've cleaned up pretty much everything, so now you shouldn't be able to drop frames.
The storm systems and beach ball exit has been reworked. Turns out they're getting smarter faster, but they don't all leave at once.

Of course, we've made a new way to drop frames: Super Sampling! (resolution scaling or screen percentage) It's a very costly way to increase the visual fidelity by rendering more pixels and scaling them down to fit inside your headset.

Numpad 1-4 set to distinct levels, 3 being default.
Numpad +/- add or remove 25 to the screen percentage. (You start at 200)

More details in the manual!


Minigame:


There are now combos. You should be able to score way more points!
Also, it makes sounds. Who cares about points when you can make sounds?
You can still make points in the minigame when the hoops are shrinking!


Teleporting:


Hold down the teleport button (menu button with a blue arrow) and look at the arrow you'd like to follow. Then let go.

Little things:


Keys show arrows that point to the buttons on the controllers, so a demo operator doesn't have to tell everyone what to press.
  1. big thumpad button (launch beach ball)
  2. small menu button (teleport)
  3. trigger (big beach balls)
  4. grip (!?!?!)
  5. big thumpad button (launch beach ball)
  6. small menu button (game / ui)
  7. grip (!?!?!)
  8. big (beach ball)

Tiny arrows point to the active beach ball launcher when you rest your fingers on the touch pads.

Small body collision so you can hold beach balls.

Slot canyon valley sculpted so the beach balls don't get stuck anymore

Big things:

Giant mode is now working very nicely!