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  3. [Game Update] - 701625

[Game Update] - 701625

[p]Changes and Improvements
[/p]
  • [p]All versions[/p]
    • [p]Updated localizations.[/p]
  • [p]Bionic Booster Pack[/p]
    • [p]Bionic Duplicants spend less time at Banquet Tables conversing or waiting for conversation partners per Power Bank consumed.[/p]
[p]Fixes
[/p]
  • [p]All versions[/p]
    • [p]Fixed a pathfinding issue that could allow Duplicants to proceed on paths that are no longer navigable.[/p]
    • [p]Fixed an issue where Sweepy would navigate too far from a Sweepy’s Dock.[/p]
    • [p]Fixed an issue where critters were considering fewer cells than the previous update.
      Updated this patch note to add a little more context: [/p]
      • [p]Fixed an issue which overly limited the distance critters could evaluate for errands and pathfinding.[/p]
    • [p]Fixed critters freezing momentarily after emoting.[/p]
    • [p]Adjusted Printerceptor screen layout to better accommodate long item names.[/p]
    • [p]Fixed invisible “The Feast” and “Doodle Dee Duplicant” paintings.[/p]
  • [p]Base game only[/p]
    • [p]Fixed Duplicants exiting a Command Module not wearing a suit.[/p]
  • [p]Spaced Out! only[/p]
    • [p]Metallic Asteroid Field's description now correctly lists Lead as being among its contents[/p]
    • [p]Fixed a bug where the Cargo Bay and Large Cargo Bay were allowed to store molten metals from hex cells on the starmap.[/p]
    • [p]Removed rocket restriction settings on Wood Pile, Wicker Door, Display Shelf, Plywood Press which were not intended to have them.[/p]
  • [p]Bionic Booster Pack[/p]
    • [p]Fixed issue preventing certain DLC combinations from displaying the Bionic Duplicant category of the Door Access Control Sidescreen.[/p]
  • [p]Prehistoric Planet Pack[/p]
    • [p]Fixed a bug where Blum Lumb and Blumblets were changing colours after a roar.[/p]