Fix crashes in certain tile/wire replacement situations
This reverts the change that fixed the bug where replacing a tile with two materials would only refund the primary material
Changed message text in the new automation ports popup when loading a save
Send a clearable notification message for each building where a wire is connected to a new automation port (only shows in saves that haven't been "upgraded" yet)
Art updates for NOT gate
Fixed sweepy base station rest animation layering issue
Shortened the animation length for Signal Selector / Splitter for more responsiveness