[Spaced Out! Hotfix] - 452481
Hi friends!
Here's some fixes we wanted to get to you before the weekend, enjoy and stay safe!
[h2]Changes[/h2]
[h2]Fixes[/h2]
Here's some fixes we wanted to get to you before the weekend, enjoy and stay safe!
[h2]Changes[/h2]
- Hooked up codex icons for aquatic and moo biomes.
- Move the Small Oxidizer Tank to the same tech as the Sucrose Engine since they're necessary for each other.
- Add the Large Oxidizer Tank and Scanner Module to the tech tree.
- Added a tooltip variation to the Fueled item in the launch checklist.
- Improved “All crew boarded” condition tooltip.
[h2]Fixes[/h2]
- Duplicants can now deliver resources to the Large Oxidizer Module
- Rockets would sometimes not notice they were ready (animations, button, etc) if the checklist was completed in a certain order.
- Under-construction rocket modules no longer appear to be constructed before they're finished.
- Crew are once again allowed to leave a rocket once it has landed (if the crew access is set to "All").
- Fixed rogue question marks on the starmap, as well as "landed" rockets appearing over planets.
- Fixed some worldgen failures related to the Water Moonlet.
- Fixed launch issue caused by having a warning state in “All crew boarded” condition.