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[Game Hotfix] - 582745

This hotfix is focused on fixing some issues in the Packed Snacks update. Full changes below.

Changes and Improvements All versions
  • Changed idle diagnostic to display quicker after a Duplicant becomes idle.
  • Added all remaining details to the Building / Category database entry about which rooms require or prohibit a particular category of building. 
  • Updated all localizations.
Fixes All versions
  • Fixed hang when starting a new game on Mac OS 10.13 and 10.14.
  • Fixed crash loading saves on Mac OS 10.13 and 10.14.
  • Fixed various logic buildings getting stuck in an uninitialized state, such as the Memory Toggle and Signal Counter.
  • Fixed a crash that can occur when a critter is moving towards or using a Critter Condo or Water Fort when deconstructed.
  • Fixed a crash that can occur when dehydrating food completes.
  • Fixed crash that could occur when a robot tries to empty the Dehydrator, robots are not permitted.
  • Fixed issue causing the Dehydrator animations to continue playing when a Duplicant is interrupted while emptying.
  • Fixed missing glass string Solar Panel database entry.
  • Added status item when moving a critter but the colony does not have a rancher
  • Fixed crash that could occur when a Duplicant fetches an item marked for moving.
  • Fixed crash which could happen on startup.
  • Fixed issue sometimes preventing Duplicants from finishing the last < 1g of food when eating.
  • Potential fix for critters getting stuck in the excited state.
Base game only
  • Fixed missing Biobot Builder string when starting a new game.
  • Removed “Rocket Interior” building category as this only exists in Spaced Out!
Spaced Out! only
  • Fixed missing string issue in Artifact Analysis Station.